Newcomer / Intro What are you up to?

I had FA Off just on my keyboard for an unnecessarily long time, but now I managed to rearrange the bindings on my throttle, so I have easy access to it.
The problem after the change was that the button was previously used to toggle the free-look, so I had several incidents where instead of looking on one side, I spun my ship at the worst time possible... 🤦‍♂️
I don't have a proper throttle, just this...

1639609563401.png


...at the bottom (rear) of the joystick. For everything but combat I use the keyboard throttle controls, although in the SRV I use the pitch axis for throttle and the twist for steering.
 
I don't have a proper throttle, just this...

View attachment 281089

...at the bottom (rear) of the joystick. For everything but combat I use the keyboard throttle controls, although in the SRV I use the pitch axis for throttle and the twist for steering.
Hey!

I use exactly the same 'stick! For the price, it's excellent! I don't use that throttle though - perhaps I should try - and I ditch the 'stick entirely when in the SRV.
 
Pretty much the same as ship. Biggest difference is using roll axis to turn instead of yaw axis, to lessen the wear on stick twist - the twist is bound for roll when SRV is airborne.
In initially set my SRV controls with roll = turn but I found it hard for me to use, after trying it for a few jaunts about. The twist is much easier for me and I see Logitech have these back in stock at $40 now so I'm probably due for a new one anyway...
 
In initially set my SRV controls with roll = turn but I found it hard for me to use, after trying it for a few jaunts about. The twist is much easier for me and I see Logitech have these back in stock at $40 now so I'm probably due for a new one anyway...
I actually switched to roll=turn from twist=turn after my 3rd Extreme 3D pro's twist axis started acting (happened on the previous ones too). Took a while to get used to it, but now it comes naturally. Having played all those racing games on C64 with a joystick* back in the day probably helped there quite a bit. :)

*in case someone doesn't know, joysticks back then were (mostly) digital, giving similar control intput as WASD on kb or usual 4-way hat does nowadays. Diagonals were used too, those were 2 directional inputs from the stick simultaneously (e.g up and left).
 
....

*in case someone doesn't know, joysticks back then were (mostly) digital, giving similar control intput as WASD on kb or usual 4-way hat does nowadays. Diagonals were used too, those were 2 directional inputs from the stick simultaneously (e.g up and left).

I wonder exactly where you are coming from with that. I don't think I ever had a non-analogue joystick, I mean why did computers have gameport connectors otherwise. Even the C64 had them I believe (control ports?).
 
I have my SRV set up like a go-cart, using the keyboard (W for forward, S for slowdown/reverse, A for left and D for right, Space for thrusters - jump). But I also use the joystick (twist to turn left/right for fine control, and the usual pitch/roll with the stick when in the air).

I toggle between Drive Assist On and Drive Assist Off depending on what I'm doing, too (Off is the usual way, but On can help on rough terrain sometimes).

Handbrake is important for stopping right under the ship for perfect boarding, or on steep terrain.

If I'm the turret I can still move and steer with the keyboard, and aim the turret with my joystick.

So I guess it's a combo approach.
 
I wonder exactly where you are coming from with that. I don't think I ever had a non-analogue joystick, I mean why did computers have gameport connectors otherwise. Even the C64 had them I believe (control ports?).
The input the device gives is digital.
Either 1 or 0.
Just like keys on the keyboard.
Would've loved having one with analogue controls for ELITE, if C64 actually did support that through the control ports - I gues it did, as the game certainly was programmed to have roll & pitch values other than full or none.
 
The input the device gives is digital.
Either 1 or 0.
Just like keys on the keyboard.
Would've loved having one with analogue controls for ELITE, if C64 actually did support that through the control ports - I gues it did, as the game certainly was programmed to have roll & pitch values other than full or none.

Amiga, Atari, Commodore 64 all had digital game controllers. Analog controllers were very unusual on those systems.

You made me googlify to check I wasn't going bats:


"The X/Y inputs for paddle controllers are read out by two A/D converters in the MOS6581/8580 sound interface device, as they are analog values that can go from 0 to 255. Every control port can have two paddles attached, and since the SID chip only has two A/D converters, there is a register for switching which port should be read."

Never had a C64 myself.
 
You made me googlify to check I wasn't going bats:


"The X/Y inputs for paddle controllers are read out by two A/D converters in the MOS6581/8580 sound interface device, as they are analog values that can go from 0 to 255. Every control port can have two paddles attached, and since the SID chip only has two A/D converters, there is a register for switching which port should be read."

Never had a C64 myself.
Yes, I checked my C64 manual, and gathered that analogue control of some sorts was possible, as there are places for "POT Y" & "POT X" pins in the port. But the control devices I ever got access to were invariably digital, giving either 0 or 255 in this case.

c64_joyport1.jpg
 
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