Shouldn't dedicated ships make more money on average in comparison to multitasking ships?

I would expect a multi-role ship to be more expensive than a specific function ship, but whether or not there's a meaningful difference on how effect the the one is vs. the other is all about the technology and engineering limits. In ED, there's very little internal consistency. So many things would need to change to make this sort of comparison meaningful.
 
I own two of them. I'm not sure why.

Because it is indeed a horrible ship. (Great jump range tho)
Yeah I mean I of course bought one because it was first “big” ship but I’m not a big on combat but yeah that great jump range made it a decent trader for awhile. I haven’t flown it in years it still has “legacy” engineering up until last week when I decided to “collect” my fleet and park it all on my buddy’s carrier it was gathering dust at Jameson after I obviously left in a new ship probably a T9 because I”d pretty much decided on being a Space Trucker
 
Yeah I mean I of course bought one because it was first “big” ship but I’m not a big on combat but yeah that great jump range made it a decent trader for awhile. I haven’t flown it in years it still has “legacy” engineering up until last week when I decided to “collect” my fleet and park it all on my buddy’s carrier it was gathering dust at Jameson after I obviously left in a new ship probably a T9 because I”d pretty much decided on being a Space Trucker
Yep. And that's where the OPs point gets horribly fuzzy, claiming that people have an Anaconda (or a python) because its apparently "good at everything" and makes dedicated ships pointless. The only thing the Anaconda has going for it is that its a) accessible to everyone and b) has a hull mass issue that means somehow you can engineer it to jump 90LY.

Of my two Anacondas, one is a dedicated Jumpaconda for getting out and back to Colonia when the mood strikes. The other just sits there. I think I last used it last year as a mining ship because it was the biggest one I happened to have on hand at the time when news of Borann hit and I hadn't bought/engineered any other ships. Same with my "multirole" Python, it just sits there on the carrier because while yeah, it can do a lot of things, it doesn't really excel in any of them. So got past the point of having a half dozen ships to now having two dozen, most with a single specific role.
 
I have concerns about the hull mass. Would you be interested in a campaign to get this fixed?
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Full disclosure: I own an Anaconda and I think it is a horrible ship. However it's a horrible ship that jumps 81LY.
 
Hmm, is an Anaconda fitted out for combat really the same ship as when it’s fitted out for passengers or trading.

A multi-role ship is only really a multi-role if it’s compromised on its outfitting.
E.g. A general purpose Python fitted with a Pax Cabin, Cargo Hold, Collector Limpets, KWS, Wake Scanner, etc.

It’s not optimal for anything and pretty much any ship that’s fitted out for a specialist role will be better than it at that role.

But, it’s still my most used ship.
Mainly because I just randomly bimble about taking whatever missions I fancy, it’s got enough weaponry and shielding to deal with most mission related wrinkles, I can grab a few materials and data as I go and not worry about ship transfers or where did I leave that specific engineered module.

I feel like that is the ship that is most in tune with the original gameplay style (MkIII aside) given the extra things you can do in ED.

The bonus idea is bogus, if your ship is fitted properly for a specialist role, it´ll be more efficient at that role and make more money doing it than a multi-role fitted ship.
 
Most ships are just fine. Only a few need tweaks, but the list is small.

Beluga: buff to c8 fsd.
Federal Dropship: Buff armor and hardness.
Asp Scout: Add military compartments.

That's basically it. All other ships are fine.

Fine?!

The Imperial Clipper is not fine. It needs to be buffed to a medium pad and have more stuff inside.
 
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Full disclosure: I own an Anaconda and I think it is a horrible ship. However it's a horrible ship that jumps 81LY.
I threw my first grenade from a tube shaped hole in the ground, just large enough for two. The instructor made it very clear to me that if I dropped a live grenade in our hole, it was his duty to use me as a step stool to ensure his safe exit and a return to his family that evening for dinner and a conversation over which they would have a good laugh at my stupidity, be I dead or alive.
 
The conda is not better than the Vette at killing stuff. Not at all. It turns like a boat.

Similarly the Python excells at cargo for a medium ship. Why is it labeled a generalist ship? Its only ok at combat.

Also, taking the premise of the OP to an extreme we must now look at every activity in the game and do only what makes the most credits per hour.

So, stacked wing combat or map mining, depending on individual abilities.

All other activities are canceled.

Or do what you want and fly what you want. That's what I'll be doing.
This has been a hot topic for years. You could argue the two ships you quote cost a fair amount more than say a Type-7 or 9, but the fact they both outperform them for trade generally when taking defence and combat capability into account, kind of says it all.
 
I make more money on my alt account with a sidewinder than I did on my original account when I had an Anaconda. Cuz, you know, experience.

FWIW on my main account I have a couple of Anacondas. Haven't flown them in years, but there they still are from the old days. I have an old Python collecting dust, too. I stripped the modules for other things long ago.

My main money makers are, in no particular order, a T9, a T10, a Viper MKIV, and a Cutter.

I don't fly multi-role ships any more. Don't need to, and I make more money with specialized boats.
 
I make more money on my alt account with a sidewinder than I did on my original account when I had an Anaconda. Cuz, you know, experience.

FWIW on my main account I have a couple of Anacondas. Haven't flown them in years, but there they still are from the old days. I have an old Python collecting dust, too. I stripped the modules for other things long ago.

My main money makers are, in no particular order, a T9, a T10, a Viper MKIV, and a Cutter.

I don't fly multi-role ships any more. Don't need to, and I make more money with specialized boats.
Yep I’m a pure Space Trucker and my Cutter is “main ship” kinda of a “Maybach Trader” I only recently got VR so the T9 is just “beautiful view” in VR so it’s been pulled out of storage just for that I certainly don’t miss flying it..I also just bought a 34” 3440x1440 monitor so Cutter and no VR still wins out every time using my “best of everything“ I mean I don’t even need to make money I really just like flyig my ship so chasing trade routes and just flying from station to station is satisfying enough to keep me playing ED
I mean if Odyssey ran better I’d being using my Cobra MIV and do planet stuff but I just fire up Horizon and fly my Cutter to whatever the hot trade route is
 
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Gonna have to disagree strongly there. Python is the best core miner in the game. It has a centerline hard point.

That's not a particularly good thing. Hitting with the center hardpoints on the clipper is not hard for either charges or Subsurface, and putting the abrasion blasters on the wings of the clipper is actively helpful, as it allows you to curve shots around core fragments without needing to do more than wiggle your wings.
 
Clipper vs Python core-miner debate. I like it. Might have to finally try that Clipper (I have one gathering dust). Just for fun - because that's what this is all about.
Thanks, CMDRs!
:)
 
The Python is an abomination of balance that stands on a tier of its own because other ships that would compete with it do not fit in medium pads.

However the Anaconda is not supreme in its bracket. You might want to fit more cargo in a T9 or Cutter. You might want more agile combat in a medium ship or a Corvette. Or you might want to just stick to the Python because the mission board might generate only missions towards outposts so you may not even find the kind of activity you want for your large ship.

Passenger liners are the most underwhelming category IMO. And you can't even rely on mission board RNG to be actually able to fill up your ship.
 
Rather than "Shouldn't dedicated ships make more money on average in comparison to multitasking ships?".
I think its more a case of "Shouldn't Dedicated ships be better at the dedication than multirole ships".
and for me the answer is yes they should but no they don't.

Saddly its too late to change them all now.
Agree!
 
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That's non-sense

A Corvette is a better combat ship than an Anaconda - better shielded, better internals.
In terms of weapons its debatable, but in terms of defense the Vette is way better
That's true, but I can use the Anaconda for pretty much everything else just by swapping modules. I don't need to grind for ranks / credits / material, I can spend a minute changing modules and I'm on my way.
 
That's non-sense

A Corvette is a better combat ship than an Anaconda - better shielded, better internals.
In terms of weapons its debatable, but in terms of defense the Vette is way better
Indeed! Though I really wish the “in terms of weapons” was not debatable.
 
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