@Paul_Crowther FYI for broken issues to feed back to the dev team; listed below.
So disappointed this game is so broken. When it works it is beautiful, but now it's like an unfinished tech demo now as many of the things I tried tonight with my brother in a wing didn't work! The known issues should be far longer, as we found from just a short, frustrating and broken session:
1. Shadows around garrisons are crazy.
2. Lots of flickering in the Viper IV cockpit.
2b. Viper IV interdiction is almost seizure-inducing as the stars go crazy and the entire cockpit goes nuts/shakes around.
3. Lighting in the concourse of a "Horizons" planetary port is wrong if you stand by the adverts by the bar or stand between the frontline solutions desk and the apex taxi desk, on the balcony facing the hangar lifts. The entire area is lit up as if an extra light source has been added. It disappears if you face the other way.
4. Remove faction members missions are broken. Landing at a base controlled by the pirate faction, only 3 enemies spawned and they were labelled "pirate". None of the kills counted to the mission tally. Landing at another base to try there, no enemies were spawned at all.
5. None of the dead bodies are scannable at bases, so at the completely empty useless bases in issue 4, you couldn't even get into the buildings to look around.
6. Flying to a high risk resource site, attacking a wing was dangerous as the horrific "hostile" issue raised its head and you had no idea who was firing at you.
6b. Some of the enemy ships flew around dumbly, not firing back.
7. Landing at irregular markers, the cargo canisters appeared in the air and fell to the ground.
8. The new SRV is ok but with a crewman on board, it is IMPOSSIBLE to assign any of the fire groups to the gunner role. For a "headline" new feature, this is the most offensive part - sitting in the back you can see hardly anything and can't actually DO anything. Did anyone even try this out?!?!?!!!
9. Sound sometimes cuts out on exiting supercruise and doing a boost. How many times can this be "fixed"?? Honestly.
10. It is still possible to fire a weapon and change the trajectory of the weapon after firing, simply by moving your aim after you fire. This is most evident on the "sniper" plasma gun.
11. In team mode, there are many odd squares and markers that litter the universe and overlay the HUD and dashboard of a ship. I have no idea what they point to. What are they??
12. When a faction is at war, if you filter the galaxy map by "war", none of the systems in that state show up. It makes the map completely pointless and you have to rely on external websites to find conflict zones.
13. Putting the Viper IV into FA-off and gliding towards a planet, thrusters keep firing every second for no reason.
How about patch 10 involves few new features and just bug fixes? It's chronic.
Going to give playing this over the break a miss at it's so blatantly untested.
EDIT: One excellent thing was that the framerates were really good and everything was super smooth - just few things worked in terms of actual gameplay/things to do. Smooth and beautiful, but broken.