Some would say more, others less, let's settle on "about the same".Selfish? Not a bit more than ganker.
Some would say more, others less, let's settle on "about the same".Selfish? Not a bit more than ganker.
I'm beginning to think you're giving out misinformation on purpose. That's... not something I can respect.- The number of online Mobius players, across all Mobius groups, isn't at the cap for a single PG... so removing said cap is not going to increase online player numbers beyond what can already be handled by a single PG. << That said, I've no qualms with this being changed, except for the investment required to overcome the technical challenges taking away from needed maintenance for the existing features... for no benefit.
- "potentially"... vs reality. Again, the Mobius groups cannot muster enough online players to hit the cap for a single PG meaning that utilised correctly - this is the same advice I give for other in-game tools such as outfitters and shields - FDev already gave you the tools to achieve the thing you say you want to achieve.... but like that other advice I expect this to be ignored while the forum continues to fill with salt.
- Yes the Mode would be labelled... as are the current modes... ??? Is there some secret psy-ops sauce here that you think is going to attract a ton of new players who currently only play Solo or Open? You wont. People can read those labels and they do know what it is they're pressing.
- Again, more work/investment of resources for something with, ^ as ^ I've ^ just ^ pointed ^ out ^... no benefit.
In summary, yes this is just a relabel. Seriously. High horse or no.
More like altruistic. Say I have instanced with cmdr "Nooby Noob", now commander "Ganky Gank" tries instancing, but founds himself in empty instance. Because me blocking cmdr "Ganky Gank" protects "Nooby Noob" from "Ganky Gank". If others also have "Ganky Gank" on their lists our cmdr "Ganky Gank" founds himself flying pretty deserted game, and have a lots of time to reflect his choices...Okay I may not care about cmdr "Ganky Ganks" instancing problems. Though Ganky Gank does not care if cmdr Nooby Noob rage quits game for good after his antics either.Some would say more, others less, let's settle on "about the same".
Mr noob with his empty block list is as likely to end up in the sharktank on entering the system where you and mr g are, which is worse, net, in my view. You have created this artificial dichotomy between extremes for mr noob, or me, for that matter, even though we both selected "open play" - not everyone is trying to get revenge, or happy to pay forward their bad experiences, either in game or on the forum, and many are open to all encounters as part of their approach to the game. The main problem with block overuse is fragmented instancing where the block venn diagram gets complex, and people who want to end up in instance together or instance freely cannot, because of precisely the sort of artificial added division you describe. I should rephrase my original comment to "no better than", perhapsMore like altruistic. Say I have instanced with cmdr "Nooby Noob", now commander "Ganky Gank" tries instancing, but founds himself in empty instance. Because me blocking cmdr "Ganky Gank" protects "Nooby Noob" from "Ganky Gank". If others also have "Ganky Gank" on their lists our cmdr "Ganky Gank" founds himself flying prette deserted game, and have a lots of time to reflect his choices...
Well there is simple way to avoid getting to my list. Do not try to gank meMr noob with his empty block list is as likely to end up in the sharktank on entering the system where you and mr g are, which is worse, net, in my view. You have created this artificial dichotomy between extremes for mr noob, or me, for that matter, even though we both selected "open play" - not everyone is trying to get revenge, or happy to pay forward their bad experiences, either in game or on the forum, and many are open to all encounters as part of their approach to the game. The main problem with block overuse is fragmented instancing where the block venn diagram gets complex, and people who want to end up in instance together or instance freely cannot, because of precisely the sort of artificial added division you describe. I should rephrase my original comment to "no better than", perhaps.
Nothing to do with learning to PvP, just not being discouraged by a skill and equipment spectrum, or seeing being blown up or an incomplete task as "losing" in any meaningful way. Some people just don't mind occasionally being blown up, or entertaining the possibility of it (since as ever, the rest of the galaxy except that one place remains "safe").Okay maybe nooby noob wants to learn some pvp stuff, thats possible, but for that there are pretty much better ways than getting roflstomped in couple of seconds.
All other situations need pretty much predefined setup. And that is dealable with banning reported trolls.If someone wishes to grief you, they will find a way.
Toggle damage off between players?
You're just inviting people to prevent you from moving by getting your ship trapped between a wing of t-10s.
Remove PVP collision too?
They will move in front of your targets and ram npcs into you, etc..
Eventually you will be left with the only option of having no other players at all, or only the players you wish to play with.
You can be sure that even if everything else is disabled, someone will ram and destroy the loot you're trying to collect with your scoop just because you get angry about it.
I'm pretty sure the developers brainstormed through this already when making the game, and thus they were left with the modes that bypass a lot of moderation issues that would arise from "open PVE" griefing.
Open griefing doesn't exist, it's just a gameplay feature. There are other modes for people who do not wish to play with these features.
I've never even seen you - I guess I tend to end up in the other instance due to not blocking, haha. But that's the whole point isn't it? I don't have to be on your list for you to detriment my freedom of instancing and maybe put me in the CG sharktank instance (it certainly feels that way!).Well there is simple way to avoid getting to my list. Do not try to gank meAt least if we are out of inhabited anarchy system.
I think that's his point, trolls will follow you into open-PvE even if the average PvPer won't. Given the detriment to normal open that an open-PvE mode creates due to the split and the nudge it provides the average player toward the safer mode, and with the choice of the "all in" mode gone, you might even create some new disgruntled trolls. Also, even if PvP is off the menu, in an oppositional situation, it's in someone's interest to prevent your activity regardless of how.And why come to do PVP in non-PVP mode unless you want to troll?
It might have been interesting to see some sort of limiter on PvP, but it'd have to be something more than just disabling damage outright. F76 had an interesting one of severely nerfing incoming damage until you return fire.
Personally I'd be interested in something that still allowed you to damage/disable but not destroy a ship. As in, you still take full hull and module damage while being attaked by another player, can still be scanned, hatchbroken, and so on - but as long as you qualify for protection, it doesn't trigger a canopy breach, powerplant explosion, or take your last hull point so you're always left in a position where you can log out after the 15s timer, log back in to solo, reboot, and continue on your way.
The qualifications would be things like:
This would make it very difficult to pull off the classic random gank/sealclubbing, while still allowing powerplay PvP , wars and piracy to continue unhindered. Sure, it wouldn't protect against everything (shooting someone's drives off 1km above an engineer base, for instance, will let gravity do the dirty work for you) but for people worried about ganks it'd be better than nothing.
- Not wanted in the current jurisdiction and haven't been KWS'd by your attacker
- Not a powerplay enemy of your attacker
- Have your hardpoints stowed
- Not in a "dangerous" location (ie. no system link, CZs, etc)
- Haven't fired on another player since your last jump.
I'm not clicking on that, I want some time with my family, untriggered, unseething.Lads/Lasses/neuter:-
This thread is old hat, but look:-
Will Powerplay get a rework in future?
I understand that developers hands are full with Odyssey stuff along with possible soon-ish Thargoid on-foot combat... but I keep a hope that Powerplay will also get some love in 2022. Because, despite it's numerous issues, like hugely unbalanced faction module rewards (some OP, some...forums.frontier.co.uk
A Christmas miracle!
See you all inside.
Those trolls can be removed for goodI think that's his point, trolls will follow you into open-PvE even if the average PvPer won't. Given the detriment to normal open that an open-PvE mode creates due to the split and the nudge it provides the average player toward the safer mode, and with the choice of the "all in" mode gone, you might even create some new disgruntled trolls. Also, even if PvP is off the menu, in an oppositional situation, it's in someone's interest to prevent your activity regardless of how.
If I get to Open Powerplay or CZ of course I'm fair game. (Haven't been in PP since I got prismatics) "inhabited" is to distinguish deep black from real anarchy systems. I do block if somebody chooses to shoot my unarmed exploration vessel.I've never even seen you - I guess I tend to end up in the other instance due to not blocking, haha. But that's the whole point isn't it? I don't have to be on your list for you to detriment my freedom of instancing and maybe put me in the CG sharktank instance (it certainly feels that way!).
Also I have no interest in attacking you for no in-game reason, but ganking has no agreed definition, and is probably a more used word due to its flexibility. And in-game reasons are not always apparent to the target. What if we were of oppositing powerplay pledges (likely with a CMDR name like Duval)? Or opposite sides in a CZ? Why does the system have to be inhabited? I have no idea what your rules are. And no reason I could give is fully "in-game", there's always an element of personal preference for an activity on the day - most times I see a pledged opponent and have better things to do than confront them directly, although I'll be quite happy for someone else to thus interrupt their opposition.
See below.Its unfair that solo players can build there credits rank without the same challenges as open players. Also pirates hide out in solo. There should just be everyone in open.
This. Even our infamous boy wizard ganker was seen in solo often enough. If you chose to play (honest) open only, don't complain.Sigh. There aren't "solo players" and "open players". Anyone can play in whatever mode they like for any game session. No-one has an option that another person doesn't. This is the very definition of fairness.
The original Mobius group hit the cap. Then they decided to split by regions. Since then, at best the original is still at the cap.I'm beginning to think you're giving out misinformation on purpose. That's... not something I can respect.
Mobius groups have hit cap before.
Mobius players are now split over several groups. These are, obviously by intention, not at cap now so that new members can still be added.
Having PvE players in one mode is obviously better for co-op play than fragmenting them over several groups.
Getting chucked of of the group you want to play in without knowing why and having no way to appeal would be annoying.
I usually don't gank (last time was early last year and the number of people I blew up without reason can be counted on one hand, no hyperbole.And folks thats the real reason our Ganky Ganks types profoundly HATE block function. Do service for community, block your local ganker for good![]()