Game Discussions Star Citizen Discussion Thread v12

Its just made up nonsense for his fictional universe where he is the brave superhero fighting some imagined injustice. He never really was involved with SDC anyway.

No, some SDC people definitely announced they were leaving ED for SC, nothing fictional about that.

Of course i was never involved with SDC. I once poked my nose into a Discord where they had a large presence (might have been theirs or a related one) and my god it was a toxic hellhole. Why would i have been involved with SDC?

Or with any other faction in any other game in any other time period.

LOL, for years i was the head of The Ancients of Mumu faction. We have friends and allies with multiple other factions, including some PvP focused groups. I just quit last week though due to wanting to find a new home system. Tired of trying to keep Alioth Independents out of Phekda. We push them out, they come back in. We even filled all the faction slots, but we didn't keep our eye on the ball, one of the factions got pushed out and AI invaded. And once AI is in, its a constant battle to keep them down. With a relatively small player group that isn't that active, it was just too much. So, now i'm currently wandering around doing Odyssey stuff and deciding which Squadron to join next (I have some options in mind) or to go somewhere remote. Maybe its time to relocate to Colonia.
 
i cant really think of any sdc members who would post here that are able to post here lol.

i mean, i never made some grand announcement. i just stopped playing ed and started playing sc. guessing you may be overthinking this.

Not in this thread. They mentioned it over in Dangerous Discussion or possibly the PvP subforum. Never seen a member of SDC posting in this thread.
 
Jump Town... Not my video.

But i could do what this guy was doing for hours, just stay on a hill near by and watch the battle going on below and above.

Although is a game where this sort of experience is possible, the game is almost built for it, its rare to actually experience this, a mini war going on, ground and air, with all the ships weaving their artistry in points of light, trails and tracer fire, all the flares and explosions sparkling bright it is one thing this game does well, i only wish the author of this video recorded sound, i don't mind the music, but it should be in the background to game sound.

Source: https://youtu.be/OB1Zgml-ZfI?t=115
Definitely getting a C-beams glittering in the dark near the Tannhäuser Gate vibe offa this video
 
Definitely getting a C-beams glittering in the dark near the Tannhäuser Gate vibe offa this video
Yeah.

I like those MOABS going off at 6 minutes, and i don't know what that was at 7 minutes but it looks good. Its probably MOAB victim ship wreckage streaking through the sky.
I also like the way they leave huge black scorch marks on the ground, that's great attention to detail

There is something about the way all this can happen dynamically, when you're in a ship and the war is going on all around you in Xeno Threat, that's one thing, but there is something next level about standing on the surface with all this going on.
 
Why do people feel that a wide genre of "space" is one in which they have to "quit" playing one space game to play another, is it because SC doesn't leave much space on the hard drive for other games?

I think quite a lot of Space Gamers are looking for that live action Star Wars experience, once they feel they have found the closest thing available to them that's it, there is nothing else. Unless they find something better, then that becomes it.
 
Why do people feel that a wide genre of "space" is one in which they have to "quit" playing one space game to play another, is it because SC doesn't leave much space on the hard drive for other games?
Ultimately, there's only so many hours a week to play. If you're playing one game, you're not playing another. This is especially true in games like SC and ED, that not only are MMOs, but also have restrictions to logging out anywhere that can potentially inflict penalties. In the case of SC, you need to log out of a bed. In the case of ED, any uncompleted missions will probably fail if you don't log back in after several hours. I call these types of game "Focus Games," because they demand you focus your attention on them, assuming you actually want to play optimally. Splitting your attention between multiple games of this type is rarely ideal, especially if you're trying to keep pace with online friends in the game, so you can play the same content together.

This why I have almost as many hours in Space Engineers and Empyrion Galactic Survival, despite having played them for a couple of years, as I do for my main character in Elite Dangerous, which I've been playing since the original Alpha Three. The ability to boot up a game, play for 20 minutes, save it, and pick up exactly where I left off, means I get to play it much more often overall than if I have to wait for those rare moments when I have at least a contiguous hour to play, and ideally quite a bit more. "Pauseable Games" are more ideal for my lifestyle at the moment, as opposed to online games, but online games have their own draw... especially if there's features I find attractive.

Of course, Surviving Mars is in the same boat as SE and EGS, and has by far the most hours played of all of them. Because it's what I consider an "Idle Game," a game where I can let it run in the "background" while primarily occupied by other tasks, and just give it attention on those rare moments it actually needs them.
 
Okay, not a scam.

What it is: unethical & exploitative funding methods, and genuine doubt if a product will ever be released.
You're talking to someone who has many years and many thousands of hours in SC, i enjoy it now more than i ever did, the average hours i usually spend in games before getting bored is 200 to 500 hours, i don't know how many hours i have in SC but 5,000 can't be far wrong, its probably more.

I don't feel that i have been ripped off or scammed, i knew what it was, i know what it is, i have had my monies worth out of it and i see no reason why i would not have many thousands more hours in it.

Yes i want it to be more, i'm frustrated at how long its taking to develop, but its already like nothing else to me.
 
Okay, not a scam.

What it is: unethical & exploitative funding methods, and genuine doubt if a product will ever be released.
I would add deceptive to that description as well. And they've been doing that from day one. I never would've backed the original Kickstarter if Chris Roberts hadn't misrepresented a machinima video as an "almost ready for Alpha" prototype. This pattern of lying to backers to raise funding has been there from the start, and I have yet to any evidence of CIG changing their ways.
 
You're talking to someone who has many years and many thousands of hours in SC, i enjoy it now more than i ever did, the average hours i usually spend in games before getting bored is 200 to 500 hours, i don't know how many hours i have in SC but 5,000 can't be far wrong, its probably more.

I don't feel that i have been ripped off or scammed, i knew what it was, i know what it is, i have had my monies worth out of it and i see no reason why i would have many thousands more hours in it.

Yes i want it to be more, i'm frustrated at how long its taking to develop, but its already like nothing else to me.
I wasn't claiming you feel scammed. I was suggesting the funding model is exploitative and unethical. (and deceptive, yes)
 
You're talking to someone who has many years and many thousands of hours in SC, i enjoy it now more than i ever did, the average hours i usually spend in games before getting bored is 200 to 500 hours, i don't know how many hours i have in SC but 5,000 can't be far wrong, its probably more.

I don't feel that i have been ripped off or scammed, i knew what it was, i know what it is, i have had my monies worth out of it and i see no reason why i would not have many thousands more hours in it.

Yes i want it to be more, i'm frustrated at how long its taking to develop, but its already like nothing else to me.
You're perfectly fine with it, good for you. I'm not, in the same way you'll never find me on an Activision game, however it's a good game. And CIG's "we're not like evil publishers" stance all the while doing almost worse is adding insult to injury.
 
Ultimately, there's only so many hours a week to play. If you're playing one game, you're not playing another. This is especially true in games like SC and ED, that not only are MMOs, but also have restrictions to logging out anywhere that can potentially inflict penalties. In the case of SC, you need to log out of a bed. In the case of ED, any uncompleted missions will probably fail if you don't log back in after several hours. I call these types of game "Focus Games," because they demand you focus your attention on them, assuming you actually want to play optimally. Splitting your attention between multiple games of this type is rarely ideal, especially if you're trying to keep pace with online friends in the game, so you can play the same content together.
This is why SC and ED will always be very niche titles and neither will explode in popularity.
 
I think quite a lot of Space Gamers are looking for that live action Star Wars experience, once they feel they have found the closest thing available to them that's it, there is nothing else. Unless they find something better, then that becomes it.
That's a Hollywood interpretation of space based on film locations found around London and Norway and Tunisia on Earth.

Maybe "most people" do think that's what space games should be polarised around.

Kind of ironic that since Doom there have been many space games built around FPS maps with nice rendered objects and walking around space ships. In fact nearly every "space" themed game has been on foot running around space maps representing space ships and space things on movie styled planets.

Then for years people started to moan about why there were no decent space games like Wing Commander, Privateer and Elite - space traders, explorers and cockpit based 'sims' with dramatic unrealistic "Star Wars" fights and stuff to fight for in the universe. If you wanted to play a game with astronomy and real orbits you had to play Frontier.

The nearest we had was Eve and some indie games made by fairly small studios like Evochron Mercenary, nobody was interested in the niche' market of non FPS space games.

Now we had a short period of some larger studios filling a fairly niche' gap, but it's been met with "stop doing that, direct all resources into FPS spaceship interiors to walk around and look at thing things in!"
 
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You're talking to someone who has many years and many thousands of hours in SC, i enjoy it now more than i ever did, the average hours i usually spend in games before getting bored is 200 to 500 hours, i don't know how many hours i have in SC but 5,000 can't be far wrong, its probably more.
Sound like an obsession tbh. If you're happy then keep at it but it does seem rather "dedicated".

I piled a load of hours into World of Warcraft through 2004-2007 and no other games mattered. In hindsight it was extremely unhealthy.
 
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