I agree with this particular post from Schpam:
Can't spell Schpam without scam!
I agree with this particular post from Schpam:
Sadly Frontier also seem to be diverting more time to first person maps as the community have an expectation based on what YouTube polls say are important.
A middle sized team that once had the dedication to consolodate astronimical star data is now focused on interactive seats and gray corridors just like the rest of the industry.
In a nutshell. It's unfortunate that it took the Cutty Steal and the Odyssey for those backers who are a bit slow on the uptake to come to the belated realisation that Ci¬G as a company are an online marketing venture rather than game developers...it's no longer about making a couple of space games...perhaps it was in the beginning but it certainly isn't now. What's disturbing is that there are still too many throwing money at Ci¬G who can't see the wood for the trees. The 'games' are now just the vehicle used for the marketing venture.Backers on Spectrum increasingly calling out CIG on their marketing practices:
Linkage to Spectrum OP
I agree with this particular post from Schpam:
CIG does only what the backers permit.
As is with any big game studio really, I really hate this!The 'games' are just the vehicle used for the marketing venture.
And then it will be ship interiors because people say ship interiors are more important than, for example, full atmospheric planets.
Of course people say they want ship interiors, but when actually asked if they want ship interiors or atmospheric planets first, the results on the informal polls so far atmospheric planets come out way ahead.
I hope FD are listening to the latter rather than the former.
In the earlier days, I used to split my time 60/40 between ED and SC...I fear it's about 85/15 SC to EDO now though...still scary the amount of time I spend in front of a pair of monitorsAllow me to echo this sentiment…
I've put about ~730 hours in ED, and about 100 hours into SC at most.In the earlier days, I used to split my time 60/40 between ED and SC...I fear it's about 85/15 SC to EDO now though...still scary the amount of time I spend in front of a pair of monitors
170M p/yr is about 1M players paying $15 monthly sub fee…These people complaining about marketing need to put their thinking hats on.
If this is how things are for $85 million p/yr with 750 staff then what is it going to be like when they have 1500+ staff and require $170 million p/yr.
Have you considered Space Rangers HD? Combat, trading, ground-based RTS, and a perfect example of why dev teams shouldn't try to be everything to everyone.You're talking to someone who has many years and many thousands of hours in SC, i enjoy it now more than i ever did, the average hours i usually spend in games before getting bored is 200 to 500 hours, i don't know how many hours i have in SC but 5,000 can't be far wrong, its probably more.
I don't feel that i have been ripped off or scammed, i knew what it was, i know what it is, i have had my monies worth out of it and i see no reason why i would not have many thousands more hours in it.
Yes i want it to be more, i'm frustrated at how long its taking to develop, but its already like nothing else to me.
I'm kinda in the same boat as @Intrepid3D. Star Citizen scratches an itch in a way that only Star Citizen can. We're both in the same boat where we know exactly who and what Ci¬G are and equally know exactly what the 'game' we play is (or isn't)...but there's simply nothing like it...similar, certainly...but whilst that may be enough for some or an excuse to quite rightly lay heavy on Ci¬G's marketing tactics as a reason not to play, I've tried enough of those similar style of games to realise they aren't enough for me.Have you considered Space Rangers HD? Combat, trading, ground-based RTS, and a perfect example of why dev teams shouldn't try to be everything to everyone.
I did try X4 ...way too briefly to be fair and unbiased about it...but I got the sense that the Empire building was the core...the be all and end all of the game. That may not be the case of course, I certainly didn't give it enough time to really find out. I fought my way through the horrendous UI for a few hours...enough to discover it wasn't really the game where I could be an anonymous miner or merchant just flying my ship working 'for da man' rather than spending my time organising fleets of AI controlled behemoths all working for my own small but perfectly formed Empire.Here's a stupid question (which may be redundant, given the source) - is X4 a good space game for someone who enjoys single-player stuff (even in MMOs I try to just do my own thing) without venturing into "empire management" territory? I am similarly trying to find a thing that scratches the SC "itch," but I've yet to find a fully released game that does it.
My gift to you all:
A holiday special from 1970 that manages to shoehorn the ancient alien stuff that permeated sci-fi for decades.
X4 can be literally be empire management…Here's a stupid question (which may be redundant, given the source) - is X4 a good space game for someone who enjoys single-player stuff (even in MMOs I try to just do my own thing) without venturing into "empire management" territory? I am similarly trying to find a thing that scratches the SC "itch," but I've yet to find a fully released game that does it.
My gift to you all:
A holiday special from 1970 that manages to shoehorn the ancient alien stuff that permeated sci-fi for decades.
As is with any big game studio really, I really hate this!
I think I should begin my own game studio, but we wont focus on profit, we'll focus on the game. We will crush the greedy game companies and publishers once and for all!
I will utilize crowdfunding for my project, because that will allow us to circumvent needing a publisher!
In the earlier days, I used to split my time 60/40 between ED and SC...I fear it's about 85/15 SC to EDO now though...still scary the amount of time I spend in front of a pair of monitors
I'm kinda in the same boat as @Intrepid3D. Star Citizen scratches an itch in a way that only Star Citizen can. We're both in the same boat where we know exactly who and what Ci¬G are and equally know exactly what the 'game' we play is (or isn't)...but there's simply nothing like it...similar, certainly...but whilst that may be enough for some or an excuse to quite rightly lay heavy on Ci¬G's marketing tactics as a reason not to play, I've tried enough of those similar style of games to realise they aren't enough for me.
When something does come along that fills the same niche...and there will be something eventually...I'll be the first to relegate Star Citizen to the 'also played' bin and head off to new pastures. Until then, I'll let Star Citizen scratch that particular gaming itch and be reasonably content spending my time doing it.
X4 can be literally be empire management…
you can buy a ship, hire an AI captain for it and then give it commands like go mine this and then sale it… you can place satelites in sectors to relay information to your “employees” so they know where to sell or buy.
Be aware X4 UI is clunky as f… and complex, so be prepared to learn or use some youtube videos
Edit: You can also play the game without the empire management part, like doing missions and what not, but the game is pretty much empire management
I pop my head in the big Möbius door every now and then but I mostly fire up Horizons and go do some long distance trading in the T-10 combat cow...I still enjoy that part of it more than the new fangled space feet stuffI wasn't aware you still played EDO at all.
I'm kinda in the same boat as @Intrepid3D. Star Citizen scratches an itch in a way that only Star Citizen can. We're both in the same boat where we realise exactly who and what Ci¬G are and equally know exactly what the 'game' we play is (or isn't)...but there's simply nothing like it...similar, certainly...but whilst that may be enough for some or an excuse to quite rightly lay heavy on Ci¬G's marketing tactics as a reason not to play, I've tried enough of those similar style of games to realise they aren't enough for me.
When something does come along that scratches that same itch...and there will be something eventually...I'll be the first to relegate Star Citizen to the 'also played' bin and head off to new pastures. Until then, I'll let Star Citizen scratch that particular gaming itch and be reasonably happy spending my time doing it.
I pop my head in the Möbius fuelled door every now and then but I mostly fire up Horizons and go do some long distance trading in the T-10 combat cow...I still enjoy that part of it more than the new fangled space feet stuff