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And as others have mentioned, then you would need to publicize the PG in order to get members to join, vet everyone, etc.Another non-issue... Go setup a PG, then look at the settings available to you.
Everything you need to do what you want.
The button is indeed in the launcher - however discovering the name of a PG on ones platform that suits ones preferred play-style is not so simple.PG is literally in the launcher and you can advertise your PG anywhere you like including in game chat, that everyone on your platform can see.
The inference is opaque - remembering that there'd be a requirement that every member agree to the rules of the Private Group before being permitted to join.PG persistence is so easily solved I'm not even going to detail how, because I know, you already know.
Sales generally only ever increase that potential number of players. Obviously only players who currently own the game can play it.Number of people who may potentially play at some point is not limited to the number of copies currently in circulation... For that you'd have to include potential future sales aswell...
We don't know how many individual players play on any given platform in a day, all we have are the average and peak monthly figures for Steam - and the average on Steam is just that, an average, i.e. c.4,000 players averaged over the day and players don't play for 24 hours a day, probably more like an average of 1 to 2 hours a day, so the number of individuals will significantly exceed the average.Again, how many are currently playing?
Let me tell little secret, many (not all but many) gankers are kind of carebears, when it comes to their stuff. And they do know their anti-gank stuff. So when they see something nasty enough on their trail they pull various brave sir robin schemes, ranging from high jump, menu log, to clog. And properly equipped PVP ship is basically undestructible if player decides not to stay in fight.Since the nature of the game is that Open leaves everyone at fair game, and the idea of PvP flags/PvE Open/limiting aggressive player actions is unlikely, given the nature of what is intended with Open (and with multiplayer in general), I have some questions:
If the big issue with people playing in Open is ganking, are there groups of PvP "bounty hunters" out there who engage in counter-ganking? If there aren't, why not? If there are, why don't we hear about them like we hear about the Fuel Rats or the Hull Seals?
Surely not everyone who is skilled, kitted out, and hungry for PvP interactions are solely interested in ambushing people in trade ships, right? Wouldn't awareness of a player presence in the galaxy who specifically hunt down gankers help draw more PvE-ers into open?
Also, wouldn't gankers be kinda into that, since what they're looking for at the end of the day is PvP, and being engaged by someone capable of blowing them up would be more interesting than just wrecking harmless opponents?
I know this is a little off-topic from wanting Frontier to change the game to suit a playstyle. But, within the framework of what we have, wouldn't players themselves be able to do something about the preconception that Open = gankfest?
But we already know that if Open were defacto PvE, and for PvP you had to go crawl to a PG, you'd be singing a different tune here.
This. It all boils down to this.
Hence the differences in opinion.This seems a bit silly.
"If the game was different, we'd talk about it differently"
Seems a bit obvious.
Can we note that PvP enabled is the 'logical' state? PvE only in an open game requires a magical shield that prevents specific other ships from using their weapons.This. It all boils down to this.
Don't forget BBFA (and probably others) too! - yes these exist. But what's missing IMO is a proactive freight protection service - you don't need to blow up anyone, you just need to get the freight through. SPEAR are focused on winning fights and "hunting bad guys", not on directly mitigating present hazards for haulers, and have some problematic qualities/biases of their own.There is SPEAR. A group that is dedicated to counter criminal behavior by players. For them pirates are also criminals that must be hunted down. So there more or less a RP Police Force, not limited to anti-gank.
SPEAR are focused on winning fights
Weird that most of the time the bad guys are actually better than the good guys which apparently are not that goodThey are just not very good at it.
Merry Xmas every1![]()
Can we note that PvP enabled is the 'logical' state? PvE only in an open game requires a magical shield that prevents specific other ships from using their weapons.
It has implications for Co-Op PvE as well. Friendly ramming damage and friendly fire would no longer be a concern at all (as if player ram damage still hurt other players, griefers would just ram people to death)
It's open in a "binary" state, either 1 or 0, rather. (There is no other "option")
As to the game and shields, etc... they have a purpose as a deterrent, not a prevention. And the deterrent serves not just for PvP purposes, but rather PvE as well. NPC's will also attempt to lower your shield and disable your vessel, not just other players.
As to your last question, Why would players need to be concerned with "friendly fire" and "ramming damage" from each other to begin with, in a cooperative game mode? Kinda contradicts the point of a cooperative game mode when you have the ability to do so, doesn't it?