... or straight into somebody's eye!Everything is multirole in the same way that a paper airplane is a method to send a letter long distances.
Courier and combat! A very good analogy indeed!
... or straight into somebody's eye!Everything is multirole in the same way that a paper airplane is a method to send a letter long distances.
Isn't the goal being best? The Python is definitely easier, but that's the case almost universally. The whole point people are trying to make is that despite being easy, it's not the best.
Get used to using the wings of the clipper and you can make shots a python needs 10 seconds to line up, instantly. And that's not even accounting for the clipper's dramatically better speed and maneuverability.
Here's a little somethin' for your cockpit ambiance...Yeah I mean I of course bought one because it was first “big” ship but I’m not a big on combat but yeah that great jump range made it a decent trader for awhile. I haven’t flown it in years it still has “legacy” engineering up until last week when I decided to “collect” my fleet and park it all on my buddy’s carrier it was gathering dust at Jameson after I obviously left in a new ship probably a T9 because I”d pretty much decided on being a Space Trucker
I would say engineer your thrusters.
For me on size alone the clipper loses. Python has the cargo, hull size, maneuverability all better for cores. I use the clipper to beat on Tharg Scouts when I bother.
Engineering effects both ships equally, lol. The Clipper remains substantially more maneuverable after engineering. It takes a python 3.8 seconds to flip 180 degrees; the clipper can do it in 2.7 seconds.
The Python carries 17% more cargo, but goes 32% slower, and that means dramatically slower core discovery.
Shield boosters (especially engineered) are much worse for balance than GSRPs. And hull is in a bad place anyways, no need to enrf it even more.Whilst it would completely destroy my “shield crutch” builds, part of me thinks that Guardian Shield Reinforcement, Hull / Module Reinforcements, Shield Cell Banks, etc should only be able to be mounted in Military Slots. Now … they might need tweaking / balancing since the military slots are smaller on most ships so they’d need to be more effective (and larger sizes could just be removed from the game) but I feel like that could be used to give a genuine advantage to using combat-specific ships for combat as opposed to just filling a Python or Anaconda with combat modules.
I also think passengers - certainly “sightseeing” or “business / first class” passengers - should pay you a premium if you’re taking them in a “posh” ship like a Dolphin, FdL, Cutter vs sticking them in the hold of a T9 alongside your cargo racks full of bio waste.
Base hull sh/could be increased to compensate … Corvette should have TWICE the HPs of the Anaconda, for example yet inexplicably has less despite being more heavily reinforced.Shield boosters (especially engineered) are much worse for balance than GSRPs. And hull is in a bad place anyways, no need to enrf it even more.
Oh, the magic fairy unicorn Anaconda.Base hull sh/could be increased to compensate … Corvette should have TWICE the HPs of the Anaconda, for example yet inexplicably has less despite being more heavily reinforced.
I disagree, one has to see where one is going. Python has more cargo, more hardpoints and they are centerline. No need to align a wing weapon.
I'm never flipping a 180 in core mining, just sliding arround a Centerpoint.
I would say the advantage in time on scan, rather than blowing past stuff and having more roop for cargo and tools makes the python better, however even if it were just the hardpoint centering and cargo I will be more efficient with the python. To add to the pythons merit though it's physically smaller and can get inside the chunks. No wracking the winglets on stuff, no being too long.
Better is a personal judgment for a goal by a person. You may prefer the clipper but I'm keep the python.
While I wholly agree with that sentiment, IIRC the whole point of the current system put in by FD was to incentivise doing these missions as wings... ergo, having bigger (total) rewards if you do them as a group.Not sure why missions should pay more if a "specialised" ship is used.
If I offer to pay somebody £100 to dig a hole for me, I don't care whether they use a shovel or a JCB.
As long as the hole gets dug, it's up to the hole digger to decide what resources they commit to the task.
The only aspect of this that DOES need changing, IMO, is the way payments for wing-missions are allocated.
A wing Assassination mission, for example, should pay, say, Cr40m.
If I do it by myself, I should get Cr40m.
If I do it with a buddy we should get Cr20m each and if I do it in a wing of 4 we should get Cr10m each.
Ideally, FDev could come up with a way for a wing leader to manually allocate payments but, failing that, an even split based on the number of players in the wing would be much, MUCH better than what we currently have... whereby soloing a wing-mission results in you only receiving 25% of what the client was offering to pay.
Been thinking about this too...While I wholly agree with that sentiment, IIRC the whole point of the current system put in by FD was to incentivise doing these missions as wings... ergo, having bigger (total) rewards if you do them as a group.
Which, frankly, is pretty trash, and it should function the way you've put (reward figures may vary, but not relevant here)
I think we have very different definitions of "good" here.And you have missed a few other things with the current wing mission system that is good.
- There is no incentive whatsoever for the Wing mission holder to kick/leave the wing to turn the mission in solo for much better rewards.
- It encourages players to seek out other players to share wing mission payouts. even if you did do them solo, but finding other players and sharing the mission with them when turning it increases all of the involved payout. All it takes is some time and coordination.
Don't most of us?I think we have very different definitions of "good" here.
Rat Catcher, have you been tending bar on the weekends?Don't most of us?
Hope Santa hasn't got you on the naughty list...
What's old is new again.Answer me this: How many of you don't have either a Python or an Anaconda?
I've done some polls in some discord servers / groups / with some friends, and the answers were exactly as I expected, but more one on that in a bit.
The reason I'm asking this is quite simple: Why would I spend more money on a bigger ship if it's worse in almost every scenario if compared to a smaller, cheaper ship?
Why would I spend 84M on a Beluga Liner to do passenger missions and nothing else if I can spend 57M on a Python and do literally everything? Why would I grind Federation ranks to buy a Corvette if an Anaconda is virtually better at everything?
What's the logic for a ship that's made for any activity to be more profitable than a ship made specifically to a certain activity?
Just to be clear, I'm not saying multitask ships are bad, but the opposite - Why are dedicated ships so bad?
If we go back to the Beluga (and the other Saud Kruger ships), their only differential is the option to buy Luxury Cabins, but what's the poinf of Luxury Cabins if I can make twice the money with First / Business Class Cabins in any other ship?
"Yeah but you're supposed to use the Beluga for long distance VIP missions, hence the Luxury Cabins and colossal Fuel Tank. That way you can find pretty systems and get some exploration data" I've done well over a 100 of those. 99.99% of the time the systems are completely default, and the money from system scans are absolutely low. Once again, why would I do that if I can make twice that in the same time while only jumping between 2, 3 systems and not worrying about fuel if I use another ship?
Edit: Polls are not allowed here, but Anaconda and Python were VERY present in each activity.
I mean, you can all see that, right? Python and Anaconda are always up there. That's how good they are at everything.
My solution to this is a very simple one: Classify each ship and give a small bonus when doing missions with the same classification.
Combat with an Anaconda? You can make 50M in an hour. Combat with a Federal Corvette? That's a combat ship, here's a 20% bonus in all your payouts.
Passenger missions with a Python, sure, roughly a million per minute. Wanna use an Orca instead? Makes sense, it's a passenger ship, so you'll get 15% more per passenger.
Maybe take a Beluga and bring some VIPs to see the galaxy, they don't even care where, as long as they see nice things. How rich are they? They're paying 2M for each 10 systems you visit commander. How about a trip to Beagle Point, eh?
You liked the Type-9 Heavy? That's nice, it's a good ship. You even get a 10% bonus for each material mined or commodity traded!
That way everyone that's using the Anaconda or the Python (apparently over 95% of the whole player base) can still get the exact same amount of money they're getting (so no one will complain), and now there's a giant incentive to use something different in order to earn more and discover more stuff in the game.
Sincerely, a player that wants to see more ship diversity around the galaxy.
Dammit, I've been rumbled!Rat Catcher, have you been tending bar on the weekends?
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Engineering effects both ships equally, lol. The Clipper remains substantially more maneuverable after engineering. It takes a python 3.8 seconds to flip 180 degrees; the clipper can do it in 2.7 seconds.
The Python carries 17% more cargo, but goes 32% slower, and that means dramatically slower core discovery.