Game Discussions Star Citizen Discussion Thread v12

You're talking to someone who has many years and many thousands of hours in SC, i enjoy it now more than i ever did, the average hours i usually spend in games before getting bored is 200 to 500 hours, i don't know how many hours i have in SC but 5,000 can't be far wrong, its probably more.

I don't feel that i have been ripped off or scammed, i knew what it was, i know what it is, i have had my monies worth out of it and i see no reason why i would not have many thousands more hours in it.

Yes i want it to be more, i'm frustrated at how long its taking to develop, but its already like nothing else to me.

5000 hours in a buggy alpha? You must have the patience of a saint!

Still, in another 10 or 20 years, when SC releases, you'll be able to fidelitiously walk up to a wall, slap it, and tell all the newbies "I remember when you could clip through this!" :D

On the topic of "like nothing else to me" and "people looking for that star wars experience", i can understand somewhat. When you find a game you like, you do tend to dive in and really dedicate a lot of time to it. I've been like that with Total War, NWN2, and of course ED, as well as a few other games. The difference of course being, they were released products that were quite playable and didn't have rage quit inducing bugs.

At the end of the day, nothing wrong waiting for the game to be in a good playable state before investing too much time in it and burning out before the game even releases. I've heard of people doing that plenty before.

Unless you feel Death's cold hand approaching and can't wait!
 
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Sound like an obsession tbh. If you're happy then keep at it but it does seem rather "dedicated".
5000 hours is three hours per day, for five years. Every single day. Dedicated indeed.
I piled a load of hours into World of Warcraft through 2004-2007 and no other games mattered. In hindsight it was extremely unhealthy.
I had a couple of friends with the same WoW issue. They were treating getting out of it like getting out of addiction.
 
Sound like an obsession tbh. If you're happy then keep at it but it does seem rather "dedicated".

I piled a load of hours into World of Warcraft through 2004-2007 and no other games mattered. In hindsight it was extremely unhealthy.

Yeah, i got pretty bad with NWN2, helping to run a PW and doing it on company time instead of my work, modding on company time, reading about it. I got it pretty bad.
 
Thats such a weak 'u mad bro?!?!!', I expected better from you. Oh well.

You have an obvious dislike of the place. You reference it vituperatively at the drop of a hat. Often regardless of the topic at hand:

I suggest going to SA like Agony does. That safe space is 100% safe, and you can point and laugh and mock other gamers behind their back as much as you want while feeling super smug and woke about it. All without getting any push-back for only $10, neat! (y)
if you'd pay $10 to get access to a locked forum where you can craptalk Elon Musk day after day, year after year, and ridicule people who drive his cars because of random things they tweet, you'd still be weird.
After more than half a decade of posting jokes in the SA echo chamber about how SC players are all proto-fascist white supremacist crypto-loving libertarian sexual deviants who spend their kids' college fund on jpegs to deal with their power fantasies and yadda yadda, TheAgent might have a slightly skewed notion of what the average SC backer is like.

If reading SA without being able to argue with them annoys you that much, I’d suggest just not reading it ¯\(ツ)/¯

It is simply dishonest and cheap. Absolutely regardless of what happens next year, TheAgent et al. will tell you [x] is exactly what they predicted, you should sell everything you have and hide in a bunker because horrible things will happen in 90 days tops. They have Real Secret Sources! He is the QAnon of SC. The inability to acknowledge such obvious nonsense is both expected and sad, no matter how pathethic SC itself is..

Firstly, I don’t remember Q ever peddling his stuff in this manner:

TheAgent said:
and I have been wrong, probably about a lot of stuff, because I don't work there and I'm not a journalist so who cares, just laugh at this dumb game and the inept idiots at the top running the whole thing

And secondly, I’ve given you examples of predictions which have panned out. Not engaging with those, and casting everything as QAnon tier hysteria, seems somewhat intellectually dishonest ;)

Luckily for you Agent has canned his hotline, partially due to threats and the like, and will mainly just be voicing his opinions from here on. Which you are free to get very grumpy about.
 
i cant really think of any sdc members who would post here that are able to post here lol.

I can think of one:

Hey, it's December 2020. It's time for the annual prediction revisit :)


🎆 Citizen Prediction of the Year - 2020 🎆

I think that about this time next year, things will be a lot clearer.
They're going to meet their current deadlines for SQ42, mostly because they have to. SC will follow soon after.
Don't expect ship sales to stop though. That's not gonna happen.
Also, I've never believed they would release with all of their kickstarter goals delivered (100 systems being the biggest of these, imo).
But they're going to deliver something and call it a release.
It'll be fun to see how many people they manage to infuriate when it happens.
Regardless... SDC will be there to harvest all the salty tears, and all will be right in the 'verse.

frXqNbS.png


Zo7

Damn, the positive predictions haven't come true.

Maybe the negative ones will :unsure:


Previous entries:

Hasn’t been around in a while though ;)
 
5000 hours in a buggy alpha? You must have the patience of a saint!

Still, in another 10 or 20 years, when SC releases, you'll be able to fidelitiously walk up to a wall, slap it, and tell all the newbies "I remember when you could clip through this!" :D

On the topic of "like nothing else to me" and "people looking for that star wars experience", i can understand somewhat. When you find a game you like, you do tend to dive in and really dedicate a lot of time to it. I've been like that with Total War, NWN2, and of course ED, as well as a few other games. The difference of course being, they were released products that were quite playable and didn't have rage quit inducing bugs.

At the end of the day, nothing wrong waiting for the game to be in a good playable state before investing too much time in it and burning out before the game even releases. I've heard of people doing that plenty before.

Unless you feel Death's cold hand approaching and can't wait!
I'm kinda the same...except I have around 5,000 hours in both ED and SC :whistle:
 
Right, ok, i don't agree, you pay $45 and you get a game, that's it.
Well you dont, and that's the point. You get the very incomplete, buggy, pre-alpha "tier zero" thing that is supposed to be full of future promises. Either you can claim "ITS ALPHA !" or you claim "it's a game", but not both: claiming "it's a game" would imply you get an actual game, with complete gameplay loops, polished enough so you can actually play it (and by that i mean the gameplay should not be "circumvent lethal bugs") - and of course it doesnt deliver any of that, or most of the promises made during its crowd funding campaign, and when we would point out the many, many shortcomings you'd immediately point out "ITS ALPHA !" - which by definition is not a game (but the early dev test version of one). Yes you can admire the nice 3D ship models from the inside out. No the graphics arent so fresh anymore: of course CP2077 looks a lot better, but also Unreal Engine games have taken realism up a notch (looking at Death Stranding for instance) and by comparison SC looks definitely previous gen. Lets say we have 5 systems by 2030 (which is still a realistic estimate as of today) it will really look outdated.
But you'll say "THEY WILL UPDATE THE ENGINE" - this would cost probably a few more hundreds millions to do it considering their own engine is now completely custom, with layers upon layers of patches on top of an outdated CE. At that point it would be just as costly to move to UE and get rid of the horrible CE main loop code.
 
If you wanted to play a game with astronomy and real orbits you had to play Frontier.
KSP filled that niche pretty well. Mods are what made it shine really.

The nearest we had was Eve and some indie games made by fairly small studios like Evochron Mercenary, nobody was interested in the niche' market of non FPS space games.
I'd counter the "niche" argument with the fact that EvE was (and maybe still is, didnt check lately) the worlds number 2 MMO game after WoW. That's quite a lot of people ;) Also side point, EvE is more of a point and click resource management game than a "space sim" as you arent piloting anything really (just click where you want to go). You could replace the space-themed graphical shell with pretty much anything and the gameplay itself would still be the same. So it's more of a "people like resource management games" thing which is not really surprising after all...

Now we had a short period of some larger studios filling a fairly niche' gap, but it's been met with "stop doing that, direct all resources into FPS spaceship interiors to walk around and look at thing things in!"
What's really annoying here is CiG went all the way in that direction by using an engine purely made for FPS games. Its limitations are still impacting everything today.
 
Backers on Spectrum increasingly calling out CIG on their marketing practices:
Linkage to Spectrum OP
Ship concepts and their prices have become bloated, i.e. the Odyssey and the Cutlass Steel, and microtransactions with ship skins, weapons, and armor are becoming more and more rampant. It feels like CIG is no longer making new ships and gear because they belong in the game, but rather they are arbitrarily inventing what they think will extract the maximum amount of money from the fans. Coming from a place of love for CIG, please don't go the way of EA.
I agree with this particular post from Schpam:
The Marketing Team hasn't lost touch with the community... they know exactly who this community is and what they've been doing for 8+ years.

It's the Backers who are finally (maybe... probably not)) waking up to the game being played for the last 8+years. The marketing team has been rolling the dice and pushing the odds each time, testing the point at which Backers finally say stop, that's too expensive and I won't pay that.

If anything the Marketing Team is only guilty of growing complacent to just how good they've had it for so long to be able to get away from charging exorbitant prices and Backers, this community, climbs over itself, to be first to pay for it. they go "well if they bought that, let's raise the bar a little and see if they buy this".

It starts off with a few complete game packages for around 100 dollars, and then after 9 years, pre-ordering DLC for $800 that doesn't even include access to the game itself, just a promissory note in the form of a jpeg space ship, for a game we still can't play and won't be playable for an undetermined number of years to come. I guess we may have finally discovered that the line is a $235USD Cutlass black with a few extra seats and a superfluous "dropship" label.




Fool me once, shame on CIG.... fool me again and again and again for 9 years... shame on the Community.
CIG does only what the backers permit.
 
What's really annoying here is CiG went all the way in that direction by using an engine purely made for FPS games. Its limitations are still impacting everything today.

Sadly Frontier also seem to be diverting more time to first person maps as the community have an expectation based on what YouTube polls say are important.

A middle sized team that once had the dedication to consolodate astronimical star data is now focused on interactive seats and gray corridors just like the rest of the industry.
 
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