Raid missions (exterminate members of a faction X)

It's not a bug, it's because the settlement is abandoned and in use for scav clearance missions.

If the target of your 'massacre' only has one base in the entire galaxy, this will happen quite often.

The solution is to check where the faction has a presence before you accept the mission. Go to their home system in the galmap, open the system map, look at POI and check the list of odyssey settlements. If they only have one, don't take the mission.
 
I don't see how you wouldn't call it a bug if the game generates a mission that literally cannot be completed. It's not just "unlucky", it's non-functional. If there are no active settlements controlled by a faction, the BGS should not generate missions to exterminate that faction. Period. If we're not calling it a "bug", then it's broken design. No two ways around this.

I've tried taking about 10 of these missions recently, in multiple systems, and a single one had a populated settlement that allowed me to complete it. This is very poor, and we should not excuse FDev in the slightest by calling it "unlucky".
 
Now they fixed that. You can see in the galaxy map the settlements and factions in the system.
Cheers and o7!
They still have not fixed the core issue, the raid mission offer itself when the all the faction's settlement in the system are down.

If all the faction's settlement are down in the system, the mission should not be offered. That would be like an Uber eats going to pickup an order for a customer and the customer didn't tell them the restaurant is closed and there is no order. The Uber eats shouldn't have to check before hand on google to see the stores is closed so they would be wasting their time. It's obviously a bug/bad design and people are making excuses on behalf of Frontier like it's working fine.
 
They still have not fixed the core issue, the raid mission offer itself when the all the faction's settlement in the system are down.

If all the faction's settlement are down in the system, the mission should not be offered. That would be like an Uber eats going to pickup an order for a customer and the customer didn't tell them the restaurant is closed and there is no order. The Uber eats shouldn't have to check before hand on google to see the stores is closed so they would be wasting their time. It's obviously a bug/bad design and people are making excuses on behalf of Frontier like it's working fine.
That's is terrible! Didn't know that.
 
Here's a novel idea: When a settlement is empty and you have a mission to massacre that faction, you can power up the settlement, check the security or some other data port and get a mission PoI where you can find some of the faction and in that PoI you find a new data port to send you on a string until you have the required kills. PoIs can have a variety of defences, depending on the overall threat level of the mission.
 
Here's a novel idea: When a settlement is empty and you have a mission to massacre that faction, you can power up the settlement, check the security or some other data port and get a mission PoI where you can find some of the faction and in that PoI you find a new data port to send you on a string until you have the required kills. PoIs can have a variety of defences, depending on the overall threat level of the mission.
What about passenger transport missions from whence you repopulate settlements?
 
It's not a bug, it's because the settlement is abandoned and in use for scav clearance missions.

If the target of your 'massacre' only has one base in the entire galaxy, this will happen quite often.

The solution is to check where the faction has a presence before you accept the mission. Go to their home system in the galmap, open the system map, look at POI and check the list of odyssey settlements. If they only have one, don't take the mission.
Not true, I take missions of this kind - the pirate faction have TWO ( as opposed to ONE ! ) and both settlements were empty.
This is happening in Colonia, faction - Brian Thugs.
You can see here : 2 settlements. NONE have a soul ! So, your "solution" won't work.
The REAL solution is the game stop generating bugged missions. But considering the huge amount of bugs eating this game, I think will take a while....

 
Can't find Brian's Thugs in Ratrai - found commando's at the two Brian's Thug settlements but no Brian...
If I am doing something wrong then please help.

tx
 
They're bust. There is an orbital installation they are apparently present at.
^ This.

The bust state has several effects on the faction suffering it. One of the most annoying is that it can force some of their settlements to cease operations for the duration of the state.

As anarchy factions with ground installations are the punching bags of Elite: Dangerous, they often end up in the bust state. I ran into the same problem this week. Basically, all you can do is remember to check the state of the faction you're massacring and avoid the mission if they're in bust. Inara has a faction search tool, which can help with this (provided you're not averse to the odd alt-tab out the game to check.)
 
If it doesn't give a specific settlement, the faction you're targeting is always a anarcy one. If they don't have any active settlements, go to planetary POI with a threat lvl in the system, and the NPCs you find there will be from that anarchy faction.
Mission not bugged, just slightly annoying the first time you run across this "problem".
 
The game not bothering to check whether a mission it gives you is even physically possible to achieve kind of is a bug. It's very annoying and very broken, and ought to be fixed really.
 
Just got ED on the steam sale, haven't played in a few years and ran into this bug last night. Spent a day hunting down G3 gear, finally got it, did this mission (kill x amount gang, not "massacre" purple type mission) and the entire settlement was abandoned lol.

Also discovered most of the "srv retrieve planetary data" missions are now locked behind faction rep req and to get the rank up the only mission to get that rep up were "kill sentry skimmer" tried that and the sentry skimmrrs would only spawn one unit at the settlement, forcing me to save scum just to complete mission.

Now normally I would rage quit but I'm an incredibly patient person and understand the fun of the core game outweighs these negatives, but I could definitely see someone have steam flying out their ears and controllers being thrown dealing with stuff like this.
 
The game not bothering to check whether a mission it gives you is even physically possible to achieve kind of is a bug. It's very annoying and very broken, and ought to be fixed really.
It transpires that it is possible to complete these missions using the method described above - going to planetary POIs with a threat level.

This was recently confirmed in another thread.
 
It transpires that it is possible to complete these missions using the method described above - going to planetary POIs with a threat level.

This was recently confirmed in another thread.
In the case of smaller factions with only one or two bases, this isn't always possible because their presence is so limited POIs with them spawning do not happen.

It's a definite bug in the mission system, as the mission giver clearly has bad intel if they are expecting you to kill members in a settlement. Should be able to abandon with no consequences and half the reward for wasting your time. 🫠
 
In the case of smaller factions with only one or two bases, this isn't always possible because their presence is so limited POIs with them spawning do not happen.

It's a definite bug in the mission system, as the mission giver clearly has bad intel if they are expecting you to kill members in a settlement. Should be able to abandon with no consequences and half the reward for wasting your time. 🫠
I was the one that offered the solution above, and I've copleted these missions when the faction had the total of one powered down settlement at their disposal (think i've done it when the faction had zero settlements, but I'm not entierly sure) many times, and I've never failed to complete them.
If I, someone with the skill of a potato, can do this, why can't you? And before you get y, I really want to know. Are you just having a hissy fit when the faction don't have an active settlement and you don't find everyone you needed to kill in the first POI (and you can't really blaming me for thinking that might be the problem considering the complaints on this forum) or is there actually a bug with those missions?
Now, if there are two anarchy faction in one system and you got the weak one, who is only present in that system, to hunt down, I don't know if the stronger faction would be the one that spawns in at POI's by default, making the mission impossible to complete. I can see that as a possible issue, but as I never had that scenario come up I simply don't know. I welcome you to gather some data on it.
 
I was the one that offered the solution above, and I've copleted these missions when the faction had the total of one powered down settlement at their disposal (think i've done it when the faction had zero settlements, but I'm not entierly sure) many times, and I've never failed to complete them.
If I, someone with the skill of a potato, can do this, why can't you? And before you get y, I really want to know. Are you just having a hissy fit when the faction don't have an active settlement and you don't find everyone you needed to kill in the first POI (and you can't really blaming me for thinking that might be the problem considering the complaints on this forum) or is there actually a bug with those missions?
Now, if there are two anarchy faction in one system and you got the weak one, who is only present in that system, to hunt down, I don't know if the stronger faction would be the one that spawns in at POI's by default, making the mission impossible to complete. I can see that as a possible issue, but as I never had that scenario come up I simply don't know. I welcome you to gather some data on it.
Skill has nothing to do with it. Spawns are RNG based.

As I said, it's not always possible, because the faction doesn't always spawn or you get scavs with no faction affiliation. One of the other's posters noted Brian's Thugs being a problem, one I have experienced myself, and like scavs at their bases rather than their faction members, the same happened at the dozen POI's I tried.

The fact is it's a mission system bug. The mission shouldn't be available if the settlement in question has been abandonded by the faction.

Edit: Let me add some context.

You go to the mission board.
You see a delivery job. Take package to Bob Smith in Backend of Nowhere settlement in the system
You get to the settlement.
It's empty or you find Bob has been brutally murdered.
You cannot complete the mission.

Does that sound like it is working as intended?
 
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