Game Discussions Star Citizen Discussion Thread v12

And? It's still an Alpha. Or are you attempting to argue it's ready for a commercial release since it's not really an alpha? The devs say it's not ready, everyone says it's not ready, yet you say it is?
So it's an alpha, not a commercial release, fine. Then, why pay the investors since there's no commercial release (and thus, no sales) ? Backer money is supposed to be a "pledge" to help develop the project, not to fill investors accounts.
 
Any proof? Only ever seen them talk about Nyx and Pyro, never seen any actual flyby of the system. For a company who like to show off every single asset for marketing reasons, they show very little about these 2.
Also, seeing as planets were meant to be coming online so much faster now that the tools & pipelines are in place why is it taking them so long?

They've shown off some videos, but they could easily be stuff they whipped up in Unity or Unreal in a few days and made a video out of. I mean, if you look at most of their marketing videos, they were clearly not made "in game" or even "in engine".
 
10 systems by 2027 out of 110 sold and paid for.
Just a guess, could be more could be less. You also need to consider how these "systems" would have looked like back when they were "paid for". It's more like x number of Fully Explorable and seamless Systems out of 110 on rails descent into texture with playable area behind loading screen.
In a 1.0 release, which CIG were keen to stress that all 110 systems would be done by after CR's earlier statement about 5-10 systems on release.
When did they make that statement?
 
So it's an alpha, not a commercial release, fine. Then, why pay the investors since there's no commercial release (and thus, no sales) ? Backer money is supposed to be a "pledge" to help develop the project, not to fill investors accounts.

All money pledged goes to develop the game according to CIG.

But as i noted earlier, that's actually a lie. I don't see paying Calder 5 million as going to the development of the game.
 
They've shown off some videos, but they could easily be stuff they whipped up in Unity or Unreal in a few days and made a video out of. I mean, if you look at most of their marketing videos, they were clearly not made "in game" or even "in engine".
Any proof of this other than "just a hunch"
 
Just a guess, could be more could be less. You also need to consider how these "systems" would have looked like back when they were "paid for". It's more like x number of Fully Explorable and seamless Systems out of 110 on rails descent into texture with playable area behind loading screen.

For sure its a guess, it might be 3 systems it might be more. Was just going off what you said, that's all. The question is, when will they deliver on the 110? When will players be able to visit every system on that star map?

When did they make that statement?

I'm sure you were reading this thread a week or so ago when it came up. Someone even provided a link to the statement.

It was when CR made a statement some years ago about the game having 5-10 systems by launch, the community exploded, and Tyler Twitkin was deployed to retcon what CR had said by saying what CR really meant was 5-10 system by the time core systems are in place, but of course they were still aiming for all systems to be ready by the time of release.
 
Any proof? Only ever seen them talk about Nyx and Pyro, never seen any actual flyby of the system. For a company who like to show off every single asset for marketing reasons, they show very little about these 2.
Also, seeing as planets were meant to be coming online so much faster now that the tools & pipelines are in place why is it taking them so long?
As long as each don't take 9 years I'd consider that being "much faster". Oh and:

Pyro:
Source: https://youtu.be/kZWT4aNY6lU?t=253


Nyx:

Scroll down on both wikis for images.
 
Any proof of this other than "just a hunch"

You think those fancy promo videos were made in-engine?

I do mean not in the Star Citizen engine. They may have used their StarLumberCryEngine to generate it, but i'm pretty certain it wasn't done by moving things around and animating them using the SC game engine. Everything will have been done as bespoke animations and scenes.

It might be easier for them though to drop the assets in Unity or Unreal though and make the videos there.

And no proof, but ask yourself, can the SC game engine do half the stuff they show in those videos?
 
It was when CR made a statement some years ago about the game having 5-10 systems by launch, the community exploded, and Tyler Twitkin was deployed to retcon what CR had said by saying what CR really meant was 5-10 system by the time core systems are in place, but of course they were still aiming for all systems to be ready by the time of release.
Ah yeah now I remember, he definitely said 5-10 systems at release.
 
And no proof, but ask yourself, can the SC game engine do half the stuff they show in those videos?
What videos do you mean when you say the SC game engine can't do something? It would be utterly pointless to make promotional videos on a different game engine. Promotional videos aren't made using gameplay systems, it's mostly animation trickery.

Source: https://youtu.be/68WbTT_2hWg

Watch this, they use the same lumberyard editor they make the game in,
Source: https://youtu.be/47byWU9ZBk0

Proof that it's actually the exact same thing, here they make a small prop as a demonstration.
 
I do mean not in the Star Citizen engine. They may have used their StarLumberCryEngine to generate it.
Star Citizen the game is running in the StarLumberCryEngine, or whatever you want to call it. It IS the Star Citizen engine.
but i'm pretty certain it wasn't done by moving things around and animating them using the SC game engine. Everything will have been done as bespoke animations and scenes.
It was. A good example of another game engine being able to do this is the Source Engine. Just watch some promotional videos from there, hell, Valve even says it in the trailer for the Source Filmmaker, which utilizes the same game engine source games run on. You can very well animate with game engines.

Source: https://www.youtube.com/watch?v=Sc9RP6GITBY&ab_channel=GameSpot
 
Star Citizen the game is running in the StarLumberCryEngine, or whatever you want to call it. It IS the Star Citizen engine.

It was.
How do you know?
A good example of another game engine being able to do this is the Source Engine. Just watch some promotional videos from there, hell, Valve even says it in the trailer for the Source Filmmaker, which utilizes the same game engine source games run on. You can very well animate with game engines.

Source: https://www.youtube.com/watch?v=Sc9RP6GITBY&ab_channel=GameSpot
So you are providing a link to another engine and tooling built on top of it as proof that something was done inside StarEngine? This is completely inconsequential.

BTW, that link mentions three sources of animation data, two being external to the engine. You can animate in-engine, it does not mean you will.
 
How do you know?
So you're saying CIG has 2 completely different versions of the engine? It's utterly nonsensical not to use SC's own engine for these animations. What do you think?
So you are providing a link to another engine and tooling built on top of it as proof that something was done inside StarEngine? This is completely inconsequential.
Agony Aunt made it seem like he didn't know this could be done at all. Just providing some proof that it can be done.
BTW, that link mentions three sources of animation data, two being external to the engine. You can animate in-engine, it does not mean you will.
The player sequence is made in the engine, SFM has a built in recording function that fires up the game and records your movements, i've used it myself.
 

Viajero

Volunteer Moderator
And? It's still an Alpha. Or are you attempting to argue it's ready for a commercial release since it's not really an alpha? The devs say it's not ready, everyone says it's not ready, yet you say it is?
As mentioned I think the ones that are arguing this is a release is CIG themselves to be honest.

As for Alphas, there are alphas and alphas. Not all alphas lead to happy outcomes. An alpha that is stuck in 10+ years development and has wasted 400 millions without a single product released is quite likely to be among the ones not leading to happy outcomes. Hope that makes sense?
 
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