Oh come on, they already have like 2 other systems in active development.
And how far into development are they? Nobody knows.
Oh come on, they already have like 2 other systems in active development.
So it's an alpha, not a commercial release, fine. Then, why pay the investors since there's no commercial release (and thus, no sales) ? Backer money is supposed to be a "pledge" to help develop the project, not to fill investors accounts.And? It's still an Alpha. Or are you attempting to argue it's ready for a commercial release since it's not really an alpha? The devs say it's not ready, everyone says it's not ready, yet you say it is?
Any proof? Only ever seen them talk about Nyx and Pyro, never seen any actual flyby of the system. For a company who like to show off every single asset for marketing reasons, they show very little about these 2.
Also, seeing as planets were meant to be coming online so much faster now that the tools & pipelines are in place why is it taking them so long?
Just a guess, could be more could be less. You also need to consider how these "systems" would have looked like back when they were "paid for". It's more like x number of Fully Explorable and seamless Systems out of 110 on rails descent into texture with playable area behind loading screen.10 systems by 2027 out of 110 sold and paid for.
When did they make that statement?In a 1.0 release, which CIG were keen to stress that all 110 systems would be done by after CR's earlier statement about 5-10 systems on release.
So it's an alpha, not a commercial release, fine. Then, why pay the investors since there's no commercial release (and thus, no sales) ? Backer money is supposed to be a "pledge" to help develop the project, not to fill investors accounts.
Any proof of this other than "just a hunch"They've shown off some videos, but they could easily be stuff they whipped up in Unity or Unreal in a few days and made a video out of. I mean, if you look at most of their marketing videos, they were clearly not made "in game" or even "in engine".
Where is the sand worm ?Any proof of this other than "just a hunch"
Just a guess, could be more could be less. You also need to consider how these "systems" would have looked like back when they were "paid for". It's more like x number of Fully Explorable and seamless Systems out of 110 on rails descent into texture with playable area behind loading screen.
When did they make that statement?
As long as each don't take 9 years I'd consider that being "much faster". Oh and:Any proof? Only ever seen them talk about Nyx and Pyro, never seen any actual flyby of the system. For a company who like to show off every single asset for marketing reasons, they show very little about these 2.
Also, seeing as planets were meant to be coming online so much faster now that the tools & pipelines are in place why is it taking them so long?
Any proof of this other than "just a hunch"
Ah yeah now I remember, he definitely said 5-10 systems at release.It was when CR made a statement some years ago about the game having 5-10 systems by launch, the community exploded, and Tyler Twitkin was deployed to retcon what CR had said by saying what CR really meant was 5-10 system by the time core systems are in place, but of course they were still aiming for all systems to be ready by the time of release.
Unless you try to refund, then it is "released game".It's still an Alpha. There is no "not really". To any question of "Is star citizen finished?" "Is Star Citizen a released game?" You will hear "No, it's an Alpha" Everywhere on the SC website it says it's an Alpha. There is no debate about it.
What videos do you mean when you say the SC game engine can't do something? It would be utterly pointless to make promotional videos on a different game engine. Promotional videos aren't made using gameplay systems, it's mostly animation trickery.And no proof, but ask yourself, can the SC game engine do half the stuff they show in those videos?
Star Citizen the game is running in the StarLumberCryEngine, or whatever you want to call it. It IS the Star Citizen engine.I do mean not in the Star Citizen engine. They may have used their StarLumberCryEngine to generate it.
It was. A good example of another game engine being able to do this is the Source Engine. Just watch some promotional videos from there, hell, Valve even says it in the trailer for the Source Filmmaker, which utilizes the same game engine source games run on. You can very well animate with game engines.but i'm pretty certain it wasn't done by moving things around and animating them using the SC game engine. Everything will have been done as bespoke animations and scenes.
How do you know?Star Citizen the game is running in the StarLumberCryEngine, or whatever you want to call it. It IS the Star Citizen engine.
It was.
So you are providing a link to another engine and tooling built on top of it as proof that something was done inside StarEngine? This is completely inconsequential.A good example of another game engine being able to do this is the Source Engine. Just watch some promotional videos from there, hell, Valve even says it in the trailer for the Source Filmmaker, which utilizes the same game engine source games run on. You can very well animate with game engines.
Source: https://www.youtube.com/watch?v=Sc9RP6GITBY&ab_channel=GameSpot
10 systems by 2027 out of 110 sold and paid for.
In a 1.0 release, which CIG were keen to stress that all 110 systems would be done by after CR's earlier statement about 5-10 systems on release.
So you're saying CIG has 2 completely different versions of the engine? It's utterly nonsensical not to use SC's own engine for these animations. What do you think?How do you know?
Agony Aunt made it seem like he didn't know this could be done at all. Just providing some proof that it can be done.So you are providing a link to another engine and tooling built on top of it as proof that something was done inside StarEngine? This is completely inconsequential.
The player sequence is made in the engine, SFM has a built in recording function that fires up the game and records your movements, i've used it myself.BTW, that link mentions three sources of animation data, two being external to the engine. You can animate in-engine, it does not mean you will.
That's why they employ a whole engine team to modify their engine to their needs, no need to rely on amazon for updates.
As mentioned I think the ones that are arguing this is a release is CIG themselves to be honest.And? It's still an Alpha. Or are you attempting to argue it's ready for a commercial release since it's not really an alpha? The devs say it's not ready, everyone says it's not ready, yet you say it is?