To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

The very same.

Not sure if he's still with Frontier, or not. He left ED a short time after the Powerplay Flash Topics of May'18.
Last word I heard Sandro was working with another department inside Frontier.

Given the autonomy he previously had, and the radio silence afterward it does make one suspicious as to whether he's even got a window in his new office.
 
The very same.

Not sure if he's still with Frontier, or not. He left ED a short time after the Powerplay Flash Topics of May'18.
Ah, I get it, thanks.
Well, sometimes even (former) Lead Designers can say things they have not fully thought out. :)

Look, I totally understand that harassing and/or stalking the same person ingame is an absolutely undesirable thing, but reinterdicting someone after they've low waked is literally nothing of the sort, given the potential health pool of half decently built player ships. The necessary TTK in most cases far exceeds the couple of seconds you have after an interdiction, it's nearly impossible to shoot down anything that's not a paperplane and/or is being flown by a somewhat experienced pilot who is not dead drunk. Attributing serial interdictions to harassment or other kind of malicious intent is beyond stupid, they are just a consequence of the game design itself. :)
 
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Last word I heard Sandro was working with another department inside Frontier.

Given the autonomy he previously had, and the radio silence afterward it does make one suspicious as to whether he's even got a window in his new office.
Just like Sally is adored for her irresistible charm Sandro attracts unwanted attention being connoted to unpopular design decisions. It isn't a good situation. With the stupid engineer grind put into the focus in ED I wouldn't want to be tempted to have a scapegoat to blame it personally on.
 
The original "Elite" is a single player PvE game, as are its first two sequels - so it can be argued that Elite is "supposed to be" a single player game. This version allows players to choose how they want to play, with or without other players and, if playing with other players, who to play with.
 
That's true. I meant that I wasn't proposing it in this thread because it's off-topic here.
It's not "off topic" given the context that it's constantly referenced as a means to justify the removal of PP from Solo/PG (or even the modes themselves) completely. Might as well come out and say it... or I can just say it for you. Here, let me try:

PPOE is intended to "incentivize" more players to engage in PvP in Open, rather than the perceived "safety" of Solo/PGs. Dress it up however you wish, but that is the intent... the ability to directly blockade players running leaflets, cargo, turning in data, and influencing PP systems, etc.

I mean, you may as well not beat around the bush here. We can all have a nice healthy debate, rather than an echo-chamber conversation in 100 separate threads that all reference the same mechanics and systems. Let's get it out on the table, so we can all see just how all the entrenched positions still end up in a stalemate, because that's the reality of the situation we're in. Your "side" won't budge, and neither will the other "side". You'll argue against asymmetrical PvP from Solo/PG, and they'll argue about asymmetrical PvP in Open and your ability to choose to perform the same actions from whatever mode you choose.

Point is, until someone's willing to budge, nothing "meaningful" is going to happen here... but let's at least be honest about it and not mask it behind insinuations.
 
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Robert Maynard

Volunteer Moderator
Me yes, as power-play is vulnerable to solo/PG exploiting. 👈
Some players are quick to claim that gameplay they don't like is an exploit - that does not make such gameplay an exploit, especially when it was consciously implemented that way quite some time ago (meaning that if it was actually an exploit it would have been spotted and fixed years ago).
 
It's not "off topic"

To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?​

Sorry, I still cannot see any mention of PP here. 🤷‍♂️

I mean, you may as well not beat around the bush here.
[...]
let's at least be honest about it and not mask it behind insinuations.
I honestly think that the current implementation of PowerPlay is simply bad. It's just a missed opportunity to give some kind of meaning to organic PvP. The very idea of out-hauling an invisible opponent in Solo is just incredibly stupid and mind numbingly boring at the same time.

That said, I'm more of an organized wingfighter type PvPer and I'm not very much into PowerPlay (especially not into its current form), so if you want to discuss OOPP with someone, there are most probably better advocates than me (more enthusiastic and more experienced PPers). If I have any word in it, however small, my vote will be for their side in the debate, for the reasons above.
 
Some players are quick to claim that gameplay they don't like is an exploit - that does not make such gameplay an exploit, especially when it was consciously implemented that way quite some time ago (meaning that if it was actually an exploit it would have been spotted and fixed years ago).
No one who's a core PPer likes it.

Only exploiters say it's all good, then it is an exploit (as there's a flawed implementation behind).

Having shopped all PP modules doesn't make someone a power player...
 
Ah, I get it, thanks.
Well, sometimes even (former) Lead Designers can say things they have not fully thought out. :)

Look, I totally understand that harassing and/or stalking the same person ingame is an absolutely undesirable thing, but reinterdicting someone after they've low waked is literally nothing of the sort, given the potential health pool of half decently built player ships. The necessary TTK in most cases far exceed the couple of seconds you have after an interdiction, it's nearly impossible to shoot down anything that's not a paperplane and/or is being flown by a somewhat experienced pilot who is not dead drunk. Attributing serial interdictions to harassment or other kind of malicious intent is beyond stupid, they are just a consequence of the game design itself. :)
Well I just don't like serial interdictions. Reason why I always kill npc mission opponents instead of low waking. Against players, well you can have a one try. Thats about it.
 
This is the way.

No, this is the way...

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My fake internet points are higher than yours!!!

Rat Catcher is next in my sights.

Just need to post more memes!

I'll never catch up with @Rubbernuke though... seems like posting about Powerplay non-stop earns a lot of updoots!
 
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