Ah, it is your OPPINION, ok, got it.It was a bad design decision which ruined the open world nature of the game
Ah, it is your OPPINION, ok, got it.It was a bad design decision which ruined the open world nature of the game
The very same.Was that the same Lead Designer who was also an Open Only Power Play supporter?
Not sure if he's still with Frontier, or not. He left ED a short time after the Powerplay Flash Topics of May'18.The one who no longer works for fdev?![]()
Last word I heard Sandro was working with another department inside Frontier.The very same.
Not sure if he's still with Frontier, or not. He left ED a short time after the Powerplay Flash Topics of May'18.
Ah, I get it, thanks.The very same.
Not sure if he's still with Frontier, or not. He left ED a short time after the Powerplay Flash Topics of May'18.
Just like Sally is adored for her irresistible charm Sandro attracts unwanted attention being connoted to unpopular design decisions. It isn't a good situation. With the stupid engineer grind put into the focus in ED I wouldn't want to be tempted to have a scapegoat to blame it personally on.Last word I heard Sandro was working with another department inside Frontier.
Given the autonomy he previously had, and the radio silence afterward it does make one suspicious as to whether he's even got a window in his new office.
It's like many things in the game - that the game design permits it does not mean that it cannot be misused / abused.Attributing serial interdictions to harassment or other kind of malicious intent is beyond stupid, they are just a consequence of the game design itself.![]()
The original "Elite" is a single player PvE game, as are its first two sequels - so it can be argued that Elite is "supposed to be" a single player game. This version allows players to choose how they want to play, with or without other players and, if playing with other players, who to play with.
So could be powerplay modules if PowerPlay was Open-only.
Not that I'm proposing Open-only PowerPlay - it's off-topic here and even if it wasn't, that wouldn't make it likely to happen anyway.
That's true. I meant that I wasn't proposing it in this thread because it's off-topic here.Me yes, as power-play is vulnerable to solo/PG exploiting.![]()
It's not "off topic" given the context that it's constantly referenced as a means to justify the removal of PP from Solo/PG (or even the modes themselves) completely. Might as well come out and say it... or I can just say it for you. Here, let me try:That's true. I meant that I wasn't proposing it in this thread because it's off-topic here.
Some players are quick to claim that gameplay they don't like is an exploit - that does not make such gameplay an exploit, especially when it was consciously implemented that way quite some time ago (meaning that if it was actually an exploit it would have been spotted and fixed years ago).Me yes, as power-play is vulnerable to solo/PG exploiting.![]()
It's not "off topic"
I honestly think that the current implementation of PowerPlay is simply bad. It's just a missed opportunity to give some kind of meaning to organic PvP. The very idea of out-hauling an invisible opponent in Solo is just incredibly stupid and mind numbingly boring at the same time.I mean, you may as well not beat around the bush here.
[...]
let's at least be honest about it and not mask it behind insinuations.
No one who's a core PPer likes it.Some players are quick to claim that gameplay they don't like is an exploit - that does not make such gameplay an exploit, especially when it was consciously implemented that way quite some time ago (meaning that if it was actually an exploit it would have been spotted and fixed years ago).
Well I just don't like serial interdictions. Reason why I always kill npc mission opponents instead of low waking. Against players, well you can have a one try. Thats about it.Ah, I get it, thanks.
Well, sometimes even (former) Lead Designers can say things they have not fully thought out.
Look, I totally understand that harassing and/or stalking the same person ingame is an absolutely undesirable thing, but reinterdicting someone after they've low waked is literally nothing of the sort, given the potential health pool of half decently built player ships. The necessary TTK in most cases far exceed the couple of seconds you have after an interdiction, it's nearly impossible to shoot down anything that's not a paperplane and/or is being flown by a somewhat experienced pilot who is not dead drunk. Attributing serial interdictions to harassment or other kind of malicious intent is beyond stupid, they are just a consequence of the game design itself.![]()
This is the way.I enjoy forum PvP![]()
This is the way.
Nah, it's his ED memes.I'll never catch up with @Rubbernuke though... seems like posting about Powerplay non-stop earns a lot of updoots!
"Exploit" doesn't mean "thing I don't want other players to do".No one who's a core PPer likes it.
Only exploiters say it's all good, then it is an exploit (as there's a flawed implementation behind).
Having shopped all PP modules doesn't make someone a power player...
I didn't say that. Exploiters can do what they want..."Exploit" doesn't mean "thing I don't want other players to do".