So let redo the who argument, but this time, lets put your lack of skill in the hotseat, you are failing a pretty simple game mechanics of interdiction from other players, how pathetic isn't that? as you have said yourself, you rather submit than trying to win the interdiction from another player. this is a stupidly EASY thing todo. so if I can do that, how can't you?
Easy. I have no incentive to learn the tunnel game. The submit/escape routine is faster that fighting an interdiction and is much more reliable than any fair contest (where a CMDR of similar competence would win about half the time) of the tunnel game could possibly be.
If there were meaningful consequences to this lack of skill, I would acquire that skill.
That's what I want. I want to have to learn to succeed. I don't want a game that allows me to ignore what should be relevant skills. I will naturally gravitate to the path of least resistance, so that path should be a challenge.
Regardless, my argument works no matter what my personal skill level is. It just so happens that I am one of whatever portion of people who cannot be sufficiently challenged by lowest common denominator NPCs, but these people would still exist even if I were an abject incompetent.
or should we go over the whole thing with players having different interests and skills in this game again?
That's exactly where I was coming from.
Where is the NPC content that caters to those who want a challenging organic experience?
That players exist who are not fun to play with is reason enough for the block feature to exist in this game, especially as it's not a PvP-focused game, i.e. players are an optional extra - even in Open.
There are players that are not fun to play with because of their use of the block feature. Why does their preference take precedent over every other person they instance with? Why must the block feature exclude others and not just remove the blocker?
The implication that the block feature can only be used to prevent PvP (which would still be an absurdity, in Open) is false and the idea that is even the majority use of the feature is wholly unfounded. Hell, I've been directed to use the feature by support to, among other things, deal with people who were AFK on landing pads. How is that sane way to police a game? Why should I be able to tell others that they cannot encounter said CMDR just because matchmaking happened to prefer my client as host?
Other players, that do not have to be specifically whitelisted/vetted for, are the entire reason for Open to exist. To allow players to unilaterally exclude third parties from meeting is mindbogglingly lazy.
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