What could be done to make me use engineering

There is much they could do to make relationship-building with engineers more immersive because right now as it stands it is nothing more than a transactional relationship.
I'm surprised they aren't treated somewhat similar to factions, as in we could build up rep with them through missions including gathering stuff for them. That stuff could then be applied to unlocking engineering levels. Also, I'm surprised they don't have markets for the materials they use. That we could use them as exchanges instead of those weird materials traders that somehow never is that close to the engineering bases themselves...

:D S
 
There is much they could do to make relationship-building with engineers more immersive because right now as it stands it is nothing more than a transactional relationship.
They did actually take a small step forward with this in Odyssey. The Engineers are physically present as unique, voiced NPCs in their bases, whom you can optionally get out of your ship and talk to directly to apply their engineering tweaks. They have fairly lengthy voice lines about their backgrounds and preferred expertise. For example, Marco Quent talks about his relationship with the Sirius corporation. To me, that actually makes them a touch more immersive because they're people we can interact with now, rather than solely a menu screen.

Only thing they could really add to that is to have a custom pre-fabbed mission that changes the invitation requirements from "do a task and then come here" to "come here, and speak with me to trigger this hand-made unlock scenario". Unfortunately, while that'd inject tons of immersion and personal attachment into the "relationship" with the engineer, it'd also lock engineering behind Odyssey. Plus, there's no logical reason why engineers can't just send you an email about what task they want you to do for an unlock. So the way things currently are isn't bad, all considered.
 
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then you will die quickly my young padawan.
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They did actually take a small step forward with this in Odyssey. The Engineers are physically present as unique, voiced NPCs in their bases, whom you can optionally get out of your ship and talk to directly to apply their engineering tweaks. They have fairly lengthy voice lines where, for example, Marco Quent talks about his relationship with the Sirius corporation. To me, that actually makes them a touch more immersive because they're people we can interact with now, rather than solely a menu screen.
Agreed but sadly they are all in generic-looking offices with nothing unique about them.


Only thing they could really add to that is to have a custom pre-fabbed mission that changes the invitation requirements from "do a task and then come here" to "come here, and speak with me to trigger this hand-made unlock scenario". Unfortunately, while that'd inject tons of immersion and personal attachment into the "relationship" with the engineer, it'd also lock engineering behind Odyssey. Plus, there's no logical reason why engineers can't just send you an email about what task they want you to do for an unlock. So the way things currently are isn't bad, all considered.

Agreed
 
Engineering is a bind. Truly.
Unlocking em isn't hard, it's tedious.
Once you've unlocked the key ones that give you G5 modules all is good in the world.
Most cmdrs unlock a dozen or so plus the new on foot ones.
But if you want a ship or 10 that's engineered specifically for a task. There's no choice.
Having modules pre engineered is a good idea and should be available to any cmdr behind a rep wall or whatever. Perhaps even put our crap redundant credits to good use.
G5 size 5 fsd = 400,000,000 credits
G5 size 7 fsd = 1.4 billion credits for example.
But arx? No that's pay to play. Kind of. And that I cannot condone.
 
Again its off-topic to the thread but you keep saying that but provide no evidence to back it up other than what you read on disinformation media.

I can only provide all those forum posts, lots of Youtube videos by high-profile content creators and my personal experience. People leave because the grind bores them. My own wife, for example, was also quite disgusted by the power level difference coming from engineering. In combination with the horrible grind.

So instead of hundreds of materials, we'll have thirty-eight currencies.

Interesting but I suppose it would simplify (dumb down) the grind.
You say this as if materials was somehow not simple. It would just be less tedious.
 
I can only provide all those forum posts, lots of Youtube videos by high-profile content creators and my personal experience. People leave because the grind bores them. My own wife, for example, was also quite disgusted by the power level difference coming from engineering. In combination with the horrible grind.
Funny I thought most of the content creators left recently due to Ody.
It would just be less tedious.

Subjective opinion but one you're entitled to have.
 
Funny I thought most of the content creators left recently due to Ody.

As I understand it, Ody was the last failure in a list of failures. Some of them (like Commanders Kate & Will, who now call themselves "CItizen Kate (and Will)", IIRC) mention explicitly that engineering is what drove them away.

Engineering was not improved, but just copied over (basically), along with the many other issues.


I mean, seriously, do you believe FDev set up that feedback thread out of sheer boredom?
 
I just built and engineered a new Dolphin - now I'm off out exploring! I checked and it wasn't tedious (y)
I'm on may way to the bottom of the galaxy in my Krait, then I will head to Colonia and play with engineering again there - I have mats coming out of my ears after heaps of scavenging during early Odyssey days. All of it was heaps of fun or I would go play something more to my taste.

:D S
 
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