One person's relation building is another person's grind ...
"Before I do this next upgrade for you, how about you go find me 100 Consumer Tech?"
"Before I do this next upgrade for you, how about you go find me 100 Consumer Tech?"
I'm surprised they aren't treated somewhat similar to factions, as in we could build up rep with them through missions including gathering stuff for them. That stuff could then be applied to unlocking engineering levels. Also, I'm surprised they don't have markets for the materials they use. That we could use them as exchanges instead of those weird materials traders that somehow never is that close to the engineering bases themselves...There is much they could do to make relationship-building with engineers more immersive because right now as it stands it is nothing more than a transactional relationship.
Fish! It should be fish!One person's relation building is another person's grind ...
"Before I do this next upgrade for you, how about you go find me 100 Consumer Tech?"
One person's relation building is another person's grind ...
"Before I do this next upgrade for you, how about you go find me 100 Consumer Tech?"
They did actually take a small step forward with this in Odyssey. The Engineers are physically present as unique, voiced NPCs in their bases, whom you can optionally get out of your ship and talk to directly to apply their engineering tweaks. They have fairly lengthy voice lines about their backgrounds and preferred expertise. For example, Marco Quent talks about his relationship with the Sirius corporation. To me, that actually makes them a touch more immersive because they're people we can interact with now, rather than solely a menu screen.There is much they could do to make relationship-building with engineers more immersive because right now as it stands it is nothing more than a transactional relationship.
Agreed but sadly they are all in generic-looking offices with nothing unique about them.They did actually take a small step forward with this in Odyssey. The Engineers are physically present as unique, voiced NPCs in their bases, whom you can optionally get out of your ship and talk to directly to apply their engineering tweaks. They have fairly lengthy voice lines where, for example, Marco Quent talks about his relationship with the Sirius corporation. To me, that actually makes them a touch more immersive because they're people we can interact with now, rather than solely a menu screen.
Only thing they could really add to that is to have a custom pre-fabbed mission that changes the invitation requirements from "do a task and then come here" to "come here, and speak with me to trigger this hand-made unlock scenario". Unfortunately, while that'd inject tons of immersion and personal attachment into the "relationship" with the engineer, it'd also lock engineering behind Odyssey. Plus, there's no logical reason why engineers can't just send you an email about what task they want you to do for an unlock. So the way things currently are isn't bad, all considered.
True. Maybe one day their interior facilities will be fleshed out a bit more to help give each of them some unique flavor and personality. On the bright side, at least it's courteous of them all to come down and meet us at the hangar!Agreed but sadly they are all in generic-looking offices with nothing unique about them.
One person's relation building is another person's grind ...
"Before I do this next upgrade for you, how about you go find me 100 Consumer Tech?"
I knew someone who needed 100 VCRs once...Nobody needs 100 kettles. This is lunacy. Surely one kettle and 99 coffee, or better still, tea.
I don't think they'd want any after Sysmon has filled them all with Fish ...Nobody needs 100 kettles. This is lunacy. Surely one kettle and 99 coffee, or better still, tea.
I don't think they'd want any after Sysmon has filled them all with Fish ...
Again its off-topic to the thread but you keep saying that but provide no evidence to back it up other than what you read on disinformation media.
You say this as if materials was somehow not simple. It would just be less tedious.So instead of hundreds of materials, we'll have thirty-eight currencies.
Interesting but I suppose it would simplify (dumb down) the grind.
Funny I thought most of the content creators left recently due to Ody.I can only provide all those forum posts, lots of Youtube videos by high-profile content creators and my personal experience. People leave because the grind bores them. My own wife, for example, was also quite disgusted by the power level difference coming from engineering. In combination with the horrible grind.
It would just be less tedious.
Funny I thought most of the content creators left recently due to Ody.
Subjective opinion but one you're entitled to have.I just built and engineered a new Dolphin - now I'm off out exploring! I checked and it wasn't tedious![]()
I'm on may way to the bottom of the galaxy in my Krait, then I will head to Colonia and play with engineering again there - I have mats coming out of my ears after heaps of scavenging during early Odyssey days. All of it was heaps of fun or I would go play something more to my taste.I just built and engineered a new Dolphin - now I'm off out exploring! I checked and it wasn't tedious![]()