The Module Teleport Glitch

But that's the thing - Who said "Oh I'm looking forward to engineering my ship!", ever? The response to the engineering grind is negative from all people involved, different play style or not.
You see things from your own perspective only and can't imagine another.
I actually prefer underperforming ships, because at some point with engineering game is too easy, but on the other hand I really enjoy gradually making some changes to modules, as my ship gains character then.
Grind is something people do to themselves. There's absolutely no need for that.

As for transport delay, I wouldn't change it.
But maybe we should be able to send modules anywhere, instead of only being able to order them to our current location. I'm not sure I understand that limitation. Not that it matters to me, since i have FC, though.
 
Ship / Module transfers are ok for me.

It's rather the money than time, which is calculated in a very easy and, imho, wrong way.
Where is the difference when an external pilot flys a cutter or an eagly. The distance is the same. And the transfer pilot could have a realy nice party on board of my cutter.

So all in all, the ship transfer is ok within the bubble.
But when you went out to Colonia or even further and you want to get some good stuff or get your ships to Colonia... 61 hours and 81 million credits for a Krait Phantom. It is just to much!
Seriously, 1000 years in the future. Where is Amazon when you need it? I can order nearly everything online. 1000 years later, no successor? :D
 
.... because, after first proposing a change to the long expected delayed ship transfer Frontier then suggested implementing it as instant (to save development time to squeeze it in as a QoL improvement) which incurred a backlash from some of the player-base, when Frontier conducted an official poll of the player-base asking whether they wanted instant ship and module transfer or delayed - the overwhelming result was in favour of delayed ship and module transfer. Not all players are happy with that result, of course.
So first of all, this poll was conducted 6 years ago. Gameplay has been changed a lot since then, as has the player base. Afaik the introduction of thargoids came after said poll for example.
Second of all, regardless of said poll, we had time to "test" if gameplay would be more fun if there were no transfer times. And at least with people I asked, they were strongly of the opinion, that engineering was going much more smoothly and it did make the game more enjoyable.
The truth is, engineering may or may not have been considered optional back then, and there's a lot of explorers that don't care a bit about it, but this isn't the case 6 years later, where you're at a serious disadvantage when you're not engineering your ship. And Reddit, Discord and the forums are full with people complaining about engineering.
 
You see things from your own perspective only and can't imagine another.
I actually prefer underperforming ships, because at some point with engineering game is too easy, but on the other hand I really enjoy gradually making some changes to modules, as my ship gains character then.
Grind is something people do to themselves. There's absolutely no need for that.

As for transport delay, I wouldn't change it.
But maybe we should be able to send modules anywhere, instead of only being able to order them to our current location. I'm not sure I understand that limitation. Not that it matters to me, since i have FC, though.
Yeah but even if that change would be made, you wouldn't be negatively influenced, would you? It wouldn't change how you play and you'd barely even feel any change at all.
 
Yes, but it would mainly affect engineering, since that would be the main thing this change would alter. There isn't a lot of use you can get out of instant module transfers otherwise.
 

Robert Maynard

Volunteer Moderator
So first of all, this poll was conducted 6 years ago. Gameplay has been changed a lot since then, as has the player base. Afaik the introduction of thargoids came after said poll for example.
It was indeed. While the player-base will have changed somewhat it'd be presumptuous to claim to know which direction it may have moved without data to support the claim.
Second of all, regardless of said poll, we had time to "test" if gameplay would be more fun if there were no transfer times. And at least with people I asked, they were strongly of the opinion, that engineering was going much more smoothly and it did make the game more enjoyable.
Not unexpected - as the poll indicated that 30% would be unhappy with the result. That an unintended bug offered players the chance to exploit free module transfer was fixed seems to suggest that Frontier's position has not changed.
The truth is, engineering may or may not have been considered optional back then, and there's a lot of explorers that don't care a bit about it, but this isn't the case 6 years later, where you're at a serious disadvantage when you're not engineering your ship. And Reddit, Discord and the forums are full with people complaining about engineering.
Engineering was not even an option for the over 50% of the player-base who didn't own Horizons. I expect that Explorers care quite a bit about engineering their ship for optimal range - which requires several different modifications to be unlocked and applied.
 
It was indeed. While the player-base will have changed somewhat it'd be presumptuous to claim to know which direction it may have moved without data to support the claim.

Not unexpected - as the poll indicated that 30% would be unhappy with the result. That an unintended bug offered players the chance to exploit free module transfer was fixed seems to suggest that Frontier's position has not changed.

Engineering was not even an option for the over 50% of the player-base who didn't own Horizons. I expect that Explorers care quite a bit about engineering their ship for optimal range - which requires several different modifications to be unlocked and applied.
Sure, I don't know how different the result would be today, but from my personal experience and what I read on reddit, any QoL change to engineering would be massively appreciated at this point.
And yes, I get why they fixed the bug/exploit that allowed you to teleport modules. It's giving players an unfair advantage. I'm just suggesting to make it an official mechanic of the game, for everyone.
 

Robert Maynard

Volunteer Moderator
Sure, I don't know how different the result would be today, but from my personal experience and what I read on reddit, any QoL change to engineering would be massively appreciated at this point.
I expect we'll see changes to engineering as a result of Bruce's Focused Feedback thread on the topic:
And yes, I get why they fixed the bug/exploit that allowed you to teleport modules. It's giving players an unfair advantage. I'm just suggesting to make it an official mechanic of the game, for everyone.
Understood - however not every player would agree that that's a good thing - as travel is an intrinsic part of the game. There are already alternatives to module transfer, i.e. remote engineering using pinned recipes and also Carriers that can move a CMDR's inventory of ships and modules simultaneously.
 
Yes, it's "unrealistic", but it's a video game after all. In my opinion fun should always trump realism, to a degree.
One more :)
This game is about "realism". The definition of word "Fun" equals to "realism" into this game.
If you need fun without realism just pick another title. This game is based on realism.
 
One more :)
This game is about "realism". The definition of word "Fun" equals to "realism" into this game.
If you need fun without realism just pick another title. This game is based on realism.
This game is about flying spaceships because it's fun, the realistic features are secondary to that surely?
 
This game is about flying spaceships because it's fun, the realistic features are secondary to that surely?
Ships fly +/- realistic too (as much as PC can calculate smooth) unlike other "space flying games".
For me - this game is about realistic size of Universe. Don't really care to fly itself. And to be honest it annoys me periodically, but then I look into window on passing stars and this feeling is gone.
 
Ships fly +/- realistic too (as much as PC can calculate smooth) unlike other "space flying games".
For me - this game is about realistic size of Universe. Don't really care to fly itself. And to be honest it annoys me periodically, but then I look into window on passing stars and this feeling is gone.
So, you're basically saying you're playing the game because the universe feels real, but instant module transfer would make it feel less real? Would it be a fun mechanic for you if refueling would take a few hours, or if repairing your ship would take weeks?
Because that's basically where we are when it comes to module transfers - you're playing a waiting simulator. Which is probably realistic, most of us wait for stuff most of the time, but it's not fun.
 
Because that's basically where we are when it comes to module transfers - you're playing a waiting simulator. Which is probably realistic, most of us wait for stuff most of the time, but it's not fun.
I disagree. I was here for the poll long ago and I voted for transfer delays because I think it's actually MORE fun to have some impediments.

I like to have to think and plan ahead. I don't want the game to become too fast-paced. There should be no insta-travel, nor insta-transfer.

So there ya go.

This topic has already been debated to death. There's no need to do it all again.
 
I disagree. I was here for the poll long ago and I voted for transfer delays because I think it's actually MORE fun to have some impediments.

I like to have to think and plan ahead. I don't want the game to become too fast-paced. There should be no insta-travel, nor insta-transfer.

So there ya go.

This topic has already been debated to death. There's no need to do it all again.
Like the instant transfer of cargo to a station when trading? Why doesn't that make the game too fast paced?
 
I disagree. I was here for the poll long ago and I voted for transfer delays because I think it's actually MORE fun to have some impediments.

I like to have to think and plan ahead. I don't want the game to become too fast-paced. There should be no insta-travel, nor insta-transfer.

So there ya go.

This topic has already been debated to death. There's no need to do it all again.
I would agree, if there was a way to plan ahead. The thing is, if I want any module, I have to first go somewhere, then send it after me. How exactly am I supposed to plan ahead here?
 

Robert Maynard

Volunteer Moderator
I would agree, if there was a way to plan ahead. The thing is, if I want any module, I have to first go somewhere, then send it after me. How exactly am I supposed to plan ahead here?
Fit it to the ship that is used to travel to the Engineer's base.
 
Fit it to the ship that is used to travel to the Engineer's base.
Yes, but that is exactly the un-fun mechanic I'm complaining about. It's not a fun gameplay loop to travel with a 20ly combat ship to all the engineers. You just do it so you can have fun doing something else. So it would be a good idea to make it a little less time-consuming, right?
 
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