To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

I'm a little rusty after my Cutthroats period but there was a red flag and black flag to signal intent. Pirates were (and are) usually on the point of starvation.
There could be a number of killings to establish a reputation and encourage subsequent victims to surrender without a fight.
This of course requires leaving survivors to tell the tale.
The other method of 'dead men tell no tales' tends to result in a short and very brutal career.
The real problem for a pirate was that they could never realise the full value of their haul, it would have to be sold to a fence or a prize court losing a significant amount either way.
Thus the legit traders always made the greater profit and with them come the territorial powers that look to crush law breakers.
 
In any case, the amount of pirates (NPCs) in the game is pretty ridiculous.. I'd imagine that there would be very few in such a space future, and if they made an appearance they'd be stomped on, and that very hard.. Possibly they could attack a few ships and/or overrun a small settlement, but once something like a galactic superpower found out, it'd probably end badly for the pirates and that soon (unless they hide very well).

Still a realistic future of transport and maybe the occasional war or planetary occupation, would make for pretty lame game play, not much pew pew at all..
 
In any case, the amount of pirates (NPCs) in the game is pretty ridiculous.. I'd imagine that there would be very few in such a space future, and if they made an appearance they'd be stomped on, and that very hard.. Possibly they could attack a few ships and/or overrun a small settlement, but once something like a galactic superpower found out, it'd probably end badly for the pirates and that soon (unless they hide very well).

Still a realistic future of transport and maybe the occasional war or planetary occupation, would make for pretty lame game play, not much pew pew at all..
Well state sponsored privateering would in some situations be feasible. We all ready have those Imperial and Federal ranks...
 
Yes, I could imagine future military forces, merchants in convoys (in dangerous places), privateers, and even the occasional pirate. Even the enterprising commander that takes a mission from some corporation to raid a specific ship for cargo, to wipe out a ship, or to murder someone. But the sheer amount of pirates around seems ludicrous (at least to me). But it's still fun to go to a RES and pew pew... :D
 
In any case, the amount of pirates (NPCs) in the game is pretty ridiculous.. I'd imagine that there would be very few in such a space future, and if they made an appearance they'd be stomped on, and that very hard.. Possibly they could attack a few ships and/or overrun a small settlement, but once something like a galactic superpower found out, it'd probably end badly for the pirates and that soon (unless they hide very well).

Still a realistic future of transport and maybe the occasional war or planetary occupation, would make for pretty lame game play, not much pew pew at all..
True. I guess it's a nod to the original Elite. In an anarchy system, struggling towards the planet jump by jump, wonderng whether to use the last remaining missile this time or save it for the next group of pirates...
 
There's certainly nowhere near the number you got trying to jump you in an Anarchy in the original.
There is the factor that there would always be a system for pirates to retreat to in space, the will of the superpowers is far from absolute. It could be argued that they should be tougher in High security and possibly medium security systems. Low security should remain as is and anarchy be made a little more risky.
Dug out my old Cutthroats manual, we had 7 communication flags:
Give food; the ship has run out of food for the crew and begs for a handout from passing ships.
Exchange Information; Get information on the last port the other ship visited.
Request Escort; Rumour has it there's pirates about, you look well armed the merchant offers to pay for you to accompany them to the next port.
Accept Truce; The ship accepts the offer.
Surrender; The ship surrenders
Defy (Red flag); I refuse to surrender/I reject your offer.
Jolly Roger (black flag); Surrender and I rob your ship, put up a fight and I sink you.
 
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Simple flagging like this would help in PvP piracy, with the proviso that if you toast someone after robbing them, you're marked as a killer for a set time period.

In the same way, player killers should be marked as hot pink, or similar, if they have killed someone within a certain time frame.

It would certainly help when jumping into a CG system and interpreting the scanner.

No doubt in FDEVs implementation it would be a 20+ tonne module only able to be fitted to size 6 or higher slots.
 
Yeah, most times I played Open, I got interdicted by other players, clearly trying to grief me. So yeah, if PVP was an option but not a given would be nice. For example, in Star Wars: Galaxies, everyone played together on the same worlds, but you could challenge someone to a duel, which they could opt out of. I would absolutely play Open ALL THE TIME, if PVP wasn't a requirement. I'd love to interact more with other players, but right now it's just not worth the risk.
 
Yeah, most times I played Open, I got interdicted by other players, clearly trying to grief me. So yeah, if PVP was an option but not a given would be nice. For example, in Star Wars: Galaxies, everyone played together on the same worlds, but you could challenge someone to a duel, which they could opt out of. I would absolutely play Open ALL THE TIME, if PVP wasn't a requirement. I'd love to interact more with other players, but right now it's just not worth the risk.
That's how it is in Lord of the Rings Online apart from a special PvP area too; it's much more civilised.
 
most times I played Open, I got interdicted by other players
While I am really not trying to infer that you are lying, I still find this very hard to believe based on the anecdotal evidence I have and those I play with, plus some statistical data based on INARA.
I have always played in open by default, and managed to do the rounds of all the engineers with frequent visits to Shinrhata, but not so many CGs, at least not at first.
In all that time (about 500h) I got ganked i think 4 times (must check the logs), and I almost always saw at least one player in system. BUT I don't count CGs, CZs, or Power Play, where attacking an enemy player has a role play element.
So, back to your statement "most times I played in Open" - even if I went to deciat every time I played I don't think I would instance with a ganker > 50% of the time.

The mysteries of open mode ...
 

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While I am really not trying to infer that you are lying, I still find this very hard to believe based on the anecdotal evidence I have and those I play with, plus some statistical data based on INARA.
I have always played in open by default, and managed to do the rounds of all the engineers with frequent visits to Shinrhata, but not so many CGs, at least not at first.
In all that time (about 500h) I got ganked i think 4 times (must check the logs), and I almost always saw at least one player in system. BUT I don't count CGs, CZs, or Power Play, where attacking an enemy player has a role play element.
So, back to your statement "most times I played in Open" - even if I went to deciat every time I played I don't think I would instance with a ganker > 50% of the time.

The mysteries of open mode ...
Agree with you man this is pure fiction from scared players
 
Okay, maybe I exaggerated. Still, I very rarely played Open, and it didn't usually work out well. I remember one particular time when I got interdicted over and over, another time that I got destroyed, and another where someone was blocking a landing pad on an outpost, making it impossible to land.

Not to say I won't try it again, it's just that it makes me nervous.
 
Okay, maybe I exaggerated. Still, I very rarely played Open, and it didn't usually work out well. I remember one particular time when I got interdicted over and over, another time that I got destroyed, and another where someone was blocking a landing pad on an outpost, making it impossible to land.

Not to say I won't try it again, it's just that it makes me nervous.
I totally get this, it only takes a few bad encounters to realise that if this does not offer anything fun for you, why should you keep exposing yourself for that? And this is core of the issue, those players who thrive on doing PvP against other players, will make open more empty by doing that. because players get more aware that they are now going to a "hotspot" and thus, they avoid going there in Open. so they might be still be playing 90% of their time in Open, elsewhere, but avoid it when it comes to these known "hotspots"


And we get these kinds of threads, where the very same players who caused the issue to begin with, now want to "force" players into open, by any means possible, lure them there, offer higher rewards, lock specific stuff there, or simply make open the only available game mode.
 
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