Personally I do think the FSS concept would've worked better as a logic game*, as opposed to moving the cursor around and resolve circles through multiple layers of zoom depth (based on your live ship location). This could've worked independently from the ship's live position (which is what you're getting at right?) and I would've personally implemented it just like the cockpit screen overlay you get when you buy a Fleet Carrier - why that system isn't used more frequently in the game is beyond me as it is very immersive, as opposed to the flat mobile-game-UI/design that is the FSS.
*A bit like a logic based game would've suited the reaction-based plant scanner during the Alpha, before it was merely binned altogether at release. I can't say I loved it, but the second iteration which was more forgiving is still better than hold-button-for-5-seconds "gameplay" we now have. A placeholder that I'm not entirely sure is indeed a placeholder for something else to come, a bit like the Scotty-beam-me-up-blue circle of boarding the ship. Oh well.
Don't get me started on interiors (too late).
The biggest trouble with interiors often cited - much like the FSS troubles - is syncing. How do you syncronize a player moving inside the ship, while the ship itself is moving (even if landed on a planet, which is moving). That's a very real and valid concern, not least for the huge technical implications. One look at star citizen, glorious and beautiful and
horribly incomplete, and you'll know this to be true.
When it works, landing a ship - on another ship that's moving - and disembarking is...
chef kiss
When it works. Which is, like,
never.
Which is why most games with ship interiors of one kind or another, a la Star Trek Online, use instancing. Like your ship 'vanishing' when in SRV or On-Foot (and it is dismissed), interiors would function similarly in Elite. You can't be in combat. You can't be moving (flying, drifting). Landing gear down or zero thrust in normal space, that's the catch. Then, you 'go to interiors' and your ship - and you -
vamoose.
Does this have lore problems? Yeah. So does a cockpit glass shattering but bullets the size of your head
not killing you instantly. Or telepresence in some places but not others. Or the blue circle of armstrong. You get the idea, I'm preaching to the choir, here.
This doesn't make interiors 'easy' by any stretch. It just makes them actually feasible. Like in other games. Should Elite do it? Well, I think so. Will FDev do it? Probably some day and, like EDO, probably half-finished. Is what it is.
Back to the FSS...and whatever this thread is about...
what IS it about?
(Checking Title)
These sorts of features, if implemented smartly, could benefit player retention. See! On topic.
I get a gold star now, right? Oh, oh...actually, I'd
love a free rank in combat. That's worth, like,
five thousand forum likes, me thinks.