A Call For Frontier To Put VR Legs On The Upcoming Road Map

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Since everything seems ro revolve around steam stats :rolleyes: Here's some I've just gathered for y'all.

There are ~120million steam users, and an estimated 2.3% of steam users with VR = 2.76million steam VR users, Escluding VR users who reside solely in the oculus ecosystem. Compare this to "500k active Elite players" to quote Frontier and VR players in the wild outnumber Elite players >5:1.

Everspace sold between 500k & 1M copies according to the free version of steamspy, it's non VR counterpart sold a fifth of that volume, Elite sold between 3M & 5M copies with VR, Odyssee which doesn't have VR and has been the cause of many VR players to "close their wallets to FDev" has been such a success that the company has had to issue 2 proffits warnings this year, resulting in runs on the shares wiping over 30% off the share value (Nov 22-Nov23), another piece of good news caused another run on the shares on January 11th to 12th which knocked the share price by another 25% from its deflated value arising from Novembers crash.

As it stands the company's Market cap (price of shares times number of shares issued) has went from ~£1.2675B in the weeks before Odyssey launch, to an estimated £526m today. Odyssee isn't the only bad actor, but I imagine a bunch of well healed gamers throwing money at arx and copies of the game would have taken a lot of the sting out of the game, especially since the Odyssee update would have brought in a lot of players normally found outside of the Space Ship Genre had it been more VR and RPG centric.

I'm not savouring any schatenfreude here, I just wish the company would "come to its senses" and make the game we are asking for so we can buy into it and throw money at them via microtransactions as we become ever more invested in it, rather than watch them keep taking consecutive kickings in the market putting them in a position where a hostile take over from the like of Electronic Rectum is a realistic and potential threat, especiall given how well the F1 management title would dovetail into the EA portfolio.
 
Odyssee which doesn't have VR
Really? What have I been playing then?
many VR players to "close their wallets to FDev" has been such a success that the company has had to issue 2 proffits warnings this year
It's getting better every few words!
especially since the Odyssee update would have brought in a lot of players normally found outside of the Space Ship Genre had it been more VR and RPG centric.
Got a real source for that?
putting them in a position where a hostile take over from the like of Electronic Rectum is a realistic and potential threat
Gosh!

Amazing piece of fiction there, do you write professionally?
 
Since everything seems ro revolve around steam stats :rolleyes: Here's some I've just gathered for y'all.

There are ~120million steam users, and an estimated 2.3% of steam users with VR = 2.76million steam VR users, Escluding VR users who reside solely in the oculus ecosystem. Compare this to "500k active Elite players" to quote Frontier and VR players in the wild outnumber Elite players >5:1.

Everspace sold between 500k & 1M copies according to the free version of steamspy, it's non VR counterpart sold a fifth of that volume, Elite sold between 3M & 5M copies with VR, Odyssee which doesn't have VR and has been the cause of many VR players to "close their wallets to FDev" has been such a success that the company has had to issue 2 proffits warnings this year, resulting in runs on the shares wiping over 30% off the share value (Nov 22-Nov23), another piece of good news caused another run on the shares on January 11th to 12th which knocked the share price by another 25% from its deflated value arising from Novembers crash.

As it stands the company's Market cap (price of shares times number of shares issued) has went from ~£1.2675B in the weeks before Odyssey launch, to an estimated £526m today. Odyssee isn't the only bad actor, but I imagine a bunch of well healed gamers throwing money at arx and copies of the game would have taken a lot of the sting out of the game, especially since the Odyssee update would have brought in a lot of players normally found outside of the Space Ship Genre had it been more VR and RPG centric.

I'm not savouring any schatenfreude here, I just wish the company would "come to its senses" and make the game we are asking for so we can buy into it and throw money at them via microtransactions as we become ever more invested in it, rather than watch them keep taking consecutive kickings in the market putting them in a position where a hostile take over from the like of Electronic Rectum is a realistic and potential threat, especiall given how well the F1 management title would dovetail into the EA portfolio.

I have nothing to say on anything you've posted here as you're entitled to your views even if they're a tad childish.

On the Everspace front though I'm minded to post this...

 
Since everything seems ro revolve around steam stats :rolleyes: Here's some I've just gathered for y'all.

There are ~120million steam users, and an estimated 2.3% of steam users with VR = 2.76million steam VR users, Escluding VR users who reside solely in the oculus ecosystem. Compare this to "500k active Elite players" to quote Frontier and VR players in the wild outnumber Elite players >5:1.

Everspace sold between 500k & 1M copies according to the free version of steamspy, it's non VR counterpart sold a fifth of that volume, Elite sold between 3M & 5M copies with VR, Odyssee which doesn't have VR and has been the cause of many VR players to "close their wallets to FDev" has been such a success that the company has had to issue 2 proffits warnings this year, resulting in runs on the shares wiping over 30% off the share value (Nov 22-Nov23), another piece of good news caused another run on the shares on January 11th to 12th which knocked the share price by another 25% from its deflated value arising from Novembers crash.

As it stands the company's Market cap (price of shares times number of shares issued) has went from ~£1.2675B in the weeks before Odyssey launch, to an estimated £526m today. Odyssee isn't the only bad actor, but I imagine a bunch of well healed gamers throwing money at arx and copies of the game would have taken a lot of the sting out of the game, especially since the Odyssee update would have brought in a lot of players normally found outside of the Space Ship Genre had it been more VR and RPG centric.

I'm not savouring any schatenfreude here, I just wish the company would "come to its senses" and make the game we are asking for so we can buy into it and throw money at them via microtransactions as we become ever more invested in it, rather than watch them keep taking consecutive kickings in the market putting them in a position where a hostile take over from the like of Electronic Rectum is a realistic and potential threat, especiall given how well the F1 management title would dovetail into the EA portfolio.


Are you related to boppy, or have you got him to do your statistical analysis for you?
 
I have nothing to say on anything you've posted here as you're entitled to your views even if they're a tad childish.

On the Everspace front though I'm minded to post this...

I found this part of that post very familiar, although I can't quite put my finger on why...

FWIW, the final nail in the coffin for VR in ES2 is this thread. Disrespectful comments from VR players calling our team lazy, technically incompetent—mind you this is to a veteran team that has been working their butts off to deliver best-in-class space combat games on all kinds of gaming platforms—and/or greedy because we allegedly "mislead" VR players that we'll add VR to ES2 (a never-promised feature). Even if there are VR players who only bought the first EVERSPACE because of VR support, that does not mean it is a guaranteed feature in the sequel. Frankly, many of the comments here show a level of entitlement that is off-putting to a team that really does find VR an exciting platform, and two studio founders willing to invest a six-digit budget in VR out of their own pockets.

Rings a bell, somehow...

Added: It is a crying shame that Frontier are way too polite to issue a similar statement to the "campaigners" here!
 
Added: It is a crying shame that Frontier are way too polite to issue a similar statement to the "campaigners" here!

Not sure a red line through VR Legs is a message I particularly want to hear.

Think I'll stick with their measured responses to measured campaigners for now ;)

We're not saying it's never coming, just that it's not being worked on at the moment and there are no immediate plans to.

(And more recent examples in the 'want to, one day, hopefully, but no promises' pile.)
 
The fact is it's not legs but performance that's the big obstacle to VR. I'd happily pay twice the price or more for a game that meant I didn't have to spend a grand to upgrade my gear to stay in VR. As it is, I'm hobbling along with a headtracker in Ody (which fits better with the 2D on foot experience anyway). At least it's more airy.
 
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