Game Discussions Bethesda Softworks Starfield Space RPG

I want to know why modders are not allowed to be hired by devs and earn a profit from their work?

Seriously, I am convinced that the logic at play here is that if someone releases mods for free, they are then never allowed to take their career further.

Newsflash: A lot of the "big" modders do what they do in the hopes of getting themselves noticed professionally. That means they do indeed hope to get to a point where we have to pay to get access to their work.

I think (no, actually, I know) that modders can and do use their mod credibility on their CVs. Any developer or artist would be stupid not to - it's also why open source is so popular. As a developer, when looking for work I am often asked to show open source examples of my work, or any mods I've done, or something that they (the potential employer) can check out and evaluate. I've also interviewed developers and found the same thing. Bottom line: it looks good, and looking good can get you a paid job. Most of the time, a paid job means you sign over all rights to whatever you create to them - you can't take what you've done and show it to someone else to get another job somewhere else.

This does not mean you should start charging for open source software... or mods for games. That kinda defeats the spirit of it all.

This is not salt, and I know me saying that won't change your mind. But honestly? I don't care. People don't care about facts any more, and honestly I sometimes wonder why I try to even bring them up when people decide their personal feelings trump this.

Personally, I'm only ever interested in facts. I don't care what 'people' think about that.
 
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Deleted member 110222

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I think (no, actually, I know) that modders can and do use their mod credibility on their CVs. Any developer or artist would be stupid not to - it's also why open source is so popular. As a developer, when looking for work I am often asked to show open source examples of my work, or any mods I've done, or something that they (the potential employer) can check out and evaluate. I've also interviewed developers and found the same thing. Bottom line: it looks good, and looking good can get you a paid job. Most of the time, a paid job means you sign over all rights to whatever you create to them - you can't take what you've done and show it to someone else to get another job somewhere else.

This does not mean you should start charging for open source software... or mods for games. That kinda defeats the spirit of it all.



Personally, I'm only ever interested in facts. I don't care what 'people' think about that.
But that is just it.

The stuff in the Creation Club was never released anywhere else.

What are you not getting about this? It's literally some DLC made for the game just like Dawnguard, Dragonborn and Hearthfire were. Not as big, granted.

You say you care about facts yet here you are, ignoring them.

EDIT: Also, open source? Do you even know what that means? Because that's not what mods are. There's a lot more to being classed as open source than free. Sure it's a big part of it but not all of it. Source: Every single program on my PC, outside my games, is open source, including the stuff I use for literal work and studies.

The existence of free mods doesn't mean that the literal owners of the game can't go selling the stuff. If you don't want it, don't buy it. You are losing nothing by doing so. And the free mods, too, aren't going anywhere. Bethesda has not taken anything down to make the creations available. In fact, they actually added a fair new assets to the Creation Kit for free that you can use without the creations actually purchased on your account.
 
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But that is just it.

The stuff in the Creation Club was never released anywhere else.

What are you not getting about this? It's literally some DLC made for the game just like Dawnguard, Dragonborn and Hearthfire were. Not as big, granted.

You say you care about facts yet here you are, ignoring them.

EDIT: Also, open source? Do you even know what that means? Because that's not what mods are. There's a lot more to being classed as open source than free. Sure it's a big part of it but not all of it. Source: Every single program on my PC, outside my games, is open source, including the stuff I use for literal work and studies.

The existence of free mods doesn't mean that the literal owners of the game can't go selling the stuff. If you don't want it, don't buy it. You are losing nothing by doing so. And the free mods, too, aren't going anywhere. Bethesda has not taken anything down to make the creations available. In fact, they actually added a fair new assets to the Creation Kit for free that you can use without the creations actually purchased on your account.

OK, you're arguing a completely different point, and have completely missed mine.

Have fun.
 
skyrim-anniversary-1629406234377.png


It is being released almost every other year since 2011. Again. And Again. For full price. 50 quid.
Yes, if you own a previous edition, you can "upgrade" to a new edition for a DLC price, but I fail to see how that's a good thing, especially considering most of the new content is community-made.

The only re-release we can argue about as being worth the money was the VR version. Other than that, yeah, I get you are a big fan, but no.
Am I a bit salty? Perhaps. Maybe because I own the original hard copy of the 2011 game with all the DLCs released on DVD. It no longer works. I can "upgrade" it to new Steam version for 30 quid, though, which is nice of them right?
So I play a cracked version of an ORIGINAL that I BOUGHT. Thank god for modders.
Bethesda won't see a penny from me until they release a new game.
Why does it no longer work?

Mine does. Steam was always required to "activate" the game. Original release specs at PC Gamer

As to the rereleases: https://www.ign.com/articles/2018/0...-stop-releasing-skyrim-ports-stop-buying-them
 
Why does it no longer work?

Mine does. Steam was always required to "activate" the game. Original release specs at PC Gamer

As to the rereleases: https://www.ign.com/articles/2018/0...-stop-releasing-skyrim-ports-stop-buying-them
Unfortunately I've got an RHCP version which activates via a code on the box. I bought it specifically to avoid Steam.
And I find Bethesda's decision to deactivate a good chunk of their product sales a violation of TOS and general betrayal of trust of a customer. 🤷‍♂️
Yeah, since then I had to cave in and I made a Steam account about 2 years ago, but hindsight is 20/20 and I still prefer to avoid digital purchases whenever possible.
 
Unfortunately I've got an RHCP version which activates via a code on the box. I bought it specifically to avoid Steam.
And I find Bethesda's decision to deactivate a good chunk of their product sales a violation of TOS and general betrayal of trust of a customer. 🤷‍♂️
Yeah, since then I had to cave in and I made a Steam account about 2 years ago, but hindsight is 20/20 and I still prefer to avoid digital purchases whenever possible.
They did a Red Hot Chilli Peppers Version?!
 

Deleted member 110222

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Have fun in your echo chamber guys.

Honestly @Chris Simon, there was a time I thought you were alright.

Guess everyone changes.
 
I have my doubts, this comment on Reddit for instance;

This is the part of space that is primarily populated. "Known space" in the galaxy. In Elite, this area is composed of hundreds (thousands?) of star systems. I want Starfield to take place on a galactic scale like Elite is, and I want the same "bubble" region of space that is populated. I don't need it to be composed of as many systems as Elite, I'd be fine with only a handful, at least 3 star systems.

It's an old post but it does give an idea that people have no idea about comparative game sizes. More recent posts suggest an explorable area around 12 times the size of Skyrim, that's not really that big.

Of course the fact it's an Xbox exclusive will give console ED players an actual finished game by the end of the year to move to, so that's good news at least! But not being an Xbox owner it won't be coming my way any time!
 
I have my doubts, this comment on Reddit for instance;



It's an old post but it does give an idea that people have no idea about comparative game sizes. More recent posts suggest an explorable area around 12 times the size of Skyrim, that's not really that big.

Of course the fact it's an Xbox exclusive will give console ED players an actual finished game by the end of the year to move to, so that's good news at least! But not being an Xbox owner it won't be coming my way any time!
It's released on Xbox and PC 11:11:22
 
It's released on Xbox and PC 11:11:22

You are right, checked and saw that now, however despite some searching I haven't been able to find any information about the number of star systems and what exactly they mean by "exploration". Sure I can explore any game because there are places I have never been in the game, but is it really exploring to visit a city in BDO? Will there be plenty of unexplored stars systems to explore or will we be limited to a small group of already settled systems? There's a lot unsaid about Starfield that leaves me.....doubting it would satisfy my exploration itch, but I will wait until it is released before making a final judgement.
 
You are right, checked and saw that now, however despite some searching I haven't been able to find any information about the number of star systems and what exactly they mean by "exploration". Sure I can explore any game because there are places I have never been in the game, but is it really exploring to visit a city in BDO? Will there be plenty of unexplored stars systems to explore or will we be limited to a small group of already settled systems? There's a lot unsaid about Starfield that leaves me.....doubting it would satisfy my exploration itch, but I will wait until it is released before making a final judgement.
There was a leak last year that said there will be around a dozen planets. But it's only a leak soooo.....
 
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