To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Entitlement? Joy of causing grief?

It doesn't matter. I hold the devs liable for that kind of bad behaviour. It's them who shape the rules. And when the rules allow antisocial behaviour it's just bad game design.
No point in second guessing (and judging) other peoples' motives, I agree.

The devs could have done a better job with the C&P system for sure, but a lot of people should remember that Elite Dangerous has plenty of bloodthirsty NPCs, it's supposed to be part of the game, and the original Elite game (which I played as a student) was pretty unforgiving.
 
Supercruise is not the problem, I handle interdictions pretty well. Most of the time, pewpewers got me and killed me while on normal cruise, eg exiting a spaceport or a ground station. When you fly a ship geared up for efficient exploration (unarmed DBX or ASPX with 3D Low Grade Stripped Down shield + Lightweight alloy + 3D Engine Focused Stripped Down Power Distributor+no utilities), you don't stand a chance against an average unengineered combat ship even if you try to escape by activating your FSD. They take my shield down in no time, and then I have no choice but to wait a few seconds before exploding.

So please tell me, what am I doing wrong when I only want to fly away from a station with a ship which is not built neither for attack nor defense? And why the heck would someone wait in the vicinity a station with no other purpose than killing any commander exiting it? Seriously, what fun is this?

Again, I understand the interest of combat, but I don't understand why people would blindly attack any other commander, and I don't see the fun in attacking and destroying a defenseless ship with no cargo.

If you're leaving in Open, then you need to build accordingly.

You could set up your exploration build by dropping modules off at an outpost on the edge of the bubble - you'd have to be really unlucky to meet another player in a real backwater system.

So - build a shield strong enough to give you enough time to jump, then finish your explo build in an out of the way system.

Alternatively - don't use an explo build in open.
 
I think if the players would be able to put in the settings of the game flag - no killing by other players. I do not write the damage.
Then in the existing game could be all three modes to unite in one mode.

I don't think there is a circle sign on the radar. Make such a sign to see that such players are marked as impossible to complete destruction.
 
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I think if the players would be able to put in the settings of the game flag - no killing by other players. I do not write the damage.
Then in the existing game could be all three modes to unite in one mode.
what about ship collisions?

lets do your suggestion, no damage... so now I can push your ship around... there have already been some really strange behaviour between SRV's and ship behavior when there is a collision, like trying to put an SRV ontop a ship and all of sudden the SRV "takes off" due to some quirks of the physics engine.

or we remove collisions and I can fly straight through you.

So there is no easy shortcut to do what other MMO games have done. as ship collisions is a pretty big deal in this game, and players are too good at finding ways to abuse game mechanics, so griefers etc would still find ways to make life bad for their victims... simply read up on the history behind why we have a speed limit around stations and how that lead to the annoying art of suicide-sidewinder...
 
what about ship collisions?

lets do your suggestion, no damage... so now I can push your ship around... there have already been some really strange behaviour between SRV's and ship behavior when there is a collision, like trying to put an SRV ontop a ship and all of sudden the SRV "takes off" due to some quirks of the physics engine.

or we remove collisions and I can fly straight through you.

So there is no easy shortcut to do what other MMO games have done. as ship collisions is a pretty big deal in this game, and players are too good at finding ways to abuse game mechanics, so griefers etc would still find ways to make life bad for their victims... simply read up on the history behind why we have a speed limit around stations and how that lead to the annoying art of suicide-sidewinder...
The difficulty of translation. I did not write that there is no damage, I wrote that there is no total destruction of the ship. Hull 0.
 

Robert Maynard

Volunteer Moderator
I think if the players would be able to put in the settings of the game flag - no killing by other players. I do not write the damage.
Then in the existing game could be all three modes to unite in one mode.

I don't think there is a circle sign on the radar. Make such a sign to see that such players are marked as impossible to complete destruction.
Why should players who bought the game with the ability to play without other players be forced to play among other players?
 

Robert Maynard

Volunteer Moderator
Are there such?
We all bought the game on that basis - even if some would have preferred us all to be forced to play in Open.

Console players without premium platform access cannot play in the multi-player game modes - so forcing all players to play in Open would mean that they could no longer play.
Especially for these let's make a flag to disable chat from people and they will never know that this is not the NPC.
;)
Already ruled out by DBOBE in the Engineers launch stream, years ago, and stated to be unlikely by Bruce earlier in the thread.

Also, it's not a negotiation. ;)
 
We all bought the game on that basis - even if some would have preferred us all to be forced to play in Open.

Console players without premium platform access cannot play in the multi-player game modes - so forcing all players to play in Open would mean that they could no longer play.

Already ruled out by DBOBE in the Engineers launch stream, years ago, and stated to be unlikely by Bruce earlier in the thread.

Also, it's not a negotiation. ;)
I personally did not know that the single player mode is the same, and for a long time at the beginning of the game played only in the open game and suffered.

Will Odyssey be on consoles?
 

Robert Maynard

Volunteer Moderator
I personally did not know that the single player mode is the same, and for a long time at the beginning of the game played only in the open game and suffered.
The existence of the three game modes which share the single galaxy has been known since the start of the Kickstarter when all were announced.
Will Odyssey be on consoles?
From DBOBE's recent thread on the topic, no.

Given the take-up of Horizons, i.e. about half of base game copies had a corresponding copy of Horizons by the time of the fold-down of Horizons into the base game in Nov'20, players will be playing Horizons for years to come.
 
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Entitlement? Joy of causing grief?

It doesn't matter. I hold the devs liable for that kind of bad behaviour. It's them who shape the rules. And when the rules allow antisocial behaviour it's just bad game design.
Wow, I had no intention of triggering anger with my questions.^^ I won't blame the devs and would not criticize a "bad game design" because they already do a tremendous job at keeping ED running AND proposing new content. And also because the Solo mode does exist, so it suits me at the moment. Oh, and also because whatever you choose to change or improve in a system, there will always be people to search for every breach they can find and jump right into it with the only purpose of enjoying a selfish moment of happiness with no regard to the consequences.


I fly almost always in open but if I was in a pure long range exploration build I would either go into solo or make sure I was in a system where you never see anyone, and if I did get killed at the start of an exploration trip my rebuy would be low, I wouldn't lose any exploration data, and I would just take the rebuy and start again after having lost a few minutes of my time and that would be that, not a second thought.

By the way, I did DW2 and got ganked at Beagle Point while in the Fleetcom PG. I escaped the attempted gank because I did have some degree of protection, which I find useful for exploring anyway, just in case.
Well, I thought my first message in this topic was obvious, because this is precisely what I do: I play solo because I don't want to be destroyed every time I use ships which are not meant to resist to a fight.

Anyway, the only degree of protection I care to add on an exploration/traveller ship is a shield meant to protect me from unexpected bumps (usually on the ground, in which I tend to bump when I'm distracted^^). The more efficient your protection is, the less you can jump. When it comes to exploring/travelling, I really don't like having a jump cap lower than 60LY.



If you're leaving in Open, then you need to build accordingly.

You could set up your exploration build by dropping modules off at an outpost on the edge of the bubble - you'd have to be really unlucky to meet another player in a real backwater system.

So - build a shield strong enough to give you enough time to jump, then finish your explo build in an out of the way system.

Alternatively - don't use an explo build in open.
Well commander ethelred, in my 1500+h of playtime, this brilliant idea never ever crossed my mind. I really feel like a newborn to have never thought about it. :LOL: This is exactly the kind of situation I love when playing/socializing with other players: you always learn or discover something. This is also why I'd rather play on Open. But I still don't want to explode.^^

Maybe I'll try your idea though. When I'll have the time and the motivation to make the preparation.



Why should players who bought the game with the ability to play without other players be forced to play among other players?
Yup, agree with that too.
 
That's the thing with Open, there is usually a solution to be found, but solving it isn't easy.

Even when you have a solution (e.g. "simply" high waking when interdicted) it's not easy to get right every time - I've been and will continue to be toasted on a regular basis.

Despite the obvious flaws that are covered elsewhere (ad nauseam) these basic challenges are what keeps me playing.

And the beauty of the modes mean these challenges are entirely optional.

Good hunting CMDR
 
what about ship collisions?

lets do your suggestion, no damage... so now I can push your ship around... there have already been some really strange behaviour between SRV's and ship behavior when there is a collision, like trying to put an SRV ontop a ship and all of sudden the SRV "takes off" due to some quirks of the physics engine.

or we remove collisions and I can fly straight through you.

So there is no easy shortcut to do what other MMO games have done. as ship collisions is a pretty big deal in this game, and players are too good at finding ways to abuse game mechanics, so griefers etc would still find ways to make life bad for their victims... simply read up on the history behind why we have a speed limit around stations and how that lead to the annoying art of suicide-sidewinder...
Space is vast and thus collisions are very rare. Almost non-existant. The odd no-clip would thus basically never happen. A non-issue, in other words.
 
The existence of the three game modes which share the single galaxy has been known since the start of the Kickstarter when all were announced.

From DBOBE's recent thread on the topic, no.

Given the take-up of Horizons, i.e. about half of base game copies had a corresponding copy of Horizons by the time of the fold-down of Horizons into the base game in Nov'20, players will be playing Horizons for years to come.
Console players without premium platform access cannot play in the multi-player game modes - so forcing all players to play in Open would mean that they could no longer play

From DBOBE's recent thread on the topic, no.
I don't understand.
The compulsion of console players will not be on consoles.
 
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Robert Maynard

Volunteer Moderator
I don't understand.
The compulsion of console players will not be on consoles.
Console players still require to be able to play the game - while Odyssey is not going to be available on console, Horizons will continue - and the base game and Horizons must be able to be played in Solo for players on consoles without premium platform access to play the game at all.
 
Console players still require to be able to play the game - while Odyssey is not going to be available on console, Horizons will continue - and the base game and Horizons must be able to be played in Solo for players on consoles without premium platform access to play the game at all.
Ok.
What I wrote was only referring to the Odyssey, since the release of the Odyssey I have only been playing it.
 
Well... developers never promoted it (outside the CQC or Crap-Quarter-Boredom) and the "witch hunt" that happened on the forum in the last years purged the (small) PvP presence on this board [as lack of discussions in the section for the various playstyles confirms]. PvP never appeared on the weekly mails, rarely appeared on streams, never happened to be in the contests promoted by the developers (who very likely had very little or nothing PvP experience in the game).

262 pages in reality say a lot... that the bulk of the ED endgame player base doesn't like a challenging gameplay, as PvP is by far the only one endgame challenging activity that Elite Dangerous can offer.
There is no end game in Elite.
I can find plenty of challenges out there in the Black that doesn't involve having to deal with Muppets.
Why do some folks still think that PvPers have more skill than the non PvP community, just not true.

O7
 
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