As you can see, the red line show the really low drawing distance, so terrain become pixelated and flickering.
Anyone know the solution?
Anyone know the solution?
I'm going to ask the stupidest question ever, but I checked all over and I can't find any settings related to that. Where it be at?Check if you dont have checkerboard active
Also recheck all your settings - U11 might have changed some of them
I'm going to ask the stupidest question ever, but I checked all over and I can't find any settings related to that. Where it be at?
I've even deleted the graphics settings files after U11 dropped, but that option is not there for me (1060 Ti).
Interesting.I've even deleted the graphics settings files after U11 dropped, but that option is not there for me (1060 Ti).
View attachment 297416
Yes, sir.Interesting.
Just to make sure though... you are playing Odyssey and not Horizons?
If this is the case, it was not mentioned in the patch notes. Just like the fact FSR is now even enabled by default for the Low preset, whereas it wasn't before U11.checkerboard rendering, i think, is only something that appears on uhd (4k) setups..
perhaps the option is hidden when you are not rendering above 1080p
- Checkerboard rendering is now automatically applied to low, medium, and high quality graphics settings. This option will reduce the cost of the planet terrain shader when in close proximity to a landable planet.
checkerboard rendering, i think, is only something that appears on uhd (4k) setups..
perhaps the option is hidden when you are not rendering above 1080p
[Gimli voice}: And my 2K rig!Nope. I have it too on my laptop
Nope. I use 1080p and it shows for me.checkerboard rendering, i think, is only something that appears on uhd (4k) setups..
perhaps the option is hidden when you are not rendering above 1080p
Can confirm. Appears for me (1080p).Nope. I use 1080p and it shows for me.
Wonder if there's some unknown condition that makes it disappear...
Could be slightly related, but it took me until Update 2/3 (and repeated deletions of graphical settings files) to finally get the "head bob scale" option to show up.We had the same kind of things with the "ultraforcapture" option upon EDO release. Some people didn't have the option at all. We were unable to find why.
Could be slightly related, but it took me until Update 2/3 (and repeated deletions of graphical settings files) to finally get the "head bob scale" option to show up.
Deleted the entire folder (nothing was read-only beforehand either), the option still doesn't show up. And yeah, the setting was/is present in both files (not really sure why it's in both, though).Delete your entire Options\Graphics folder and let the game rebuild it, or at the very least check that nothing in it is read only.
<TerrainCheckerboardRenderingEnabled>false</TerrainCheckerboardRenderingEnabled> Should be in both Custom.4.0.fxcfg and Settings.xml.