Planet textures dramatically degraded in U11

Actually even more simply, of course they'll leave horizons around.

  • Horizons is needed for consoles and critical fixes. Amount of work to keep horizons on pc? ZERO.
  • Amount of work required to keep non odyseey purchasers away from odd content in one client? : UNKNOWN AND NON ZERO.

Therefore horizons is staying my guess. They also get to keep pc players who subjectively think horizons looks better, and who can't run odd, and they can get away with not fully optimising odd (look sad players, if you cant odd i promise horizons works). Probably the best second place outcome for frontier given they couldn't manage console support.
 
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Did they actually mention that somewhere in the last half year (quite possible since I can't watch their streams) or is that just your assumption?
No, but they didn't say it was cancelled either. So it's still officially planned.
And even if they don't do it, it wouldn't change a thing.

Still talking client, not DLC.
Horizon will not be updated anymore. PC or Consoles. Odyssey will.

Say, new ship is added ? Odyssey only. Optimizations work/general bugfixing ? Odyssey. New ground thargoids stuff ? Odyssey. Big crash can't play ? Everyone.



Eventually, I think they'll merge them. Because otherwise it doesn't make sense.
 
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Simply with regards to the BGS, that's not really an option. Since Update 10 it takes up to 6 hours (from ~1630 to ~2230) for the tick to fully register.

Is that from 2 different clients? If that's a new / recent problem it might not be caused by that. It used to work at some point post odd right? Maybe someones on leave in the server team?
 
Is that from 2 different clients? If that's a new / recent problem it might not be caused by that. It used to work at some point post odd right? Maybe someones on leave in the server team?
It works to some extent, but it has been all over the place since Odyssey dropped. For me, the results seems even more inconsistent than usual. The current situation is that around 1630 CET, you can see the effects of the current tick in the system map and the faction information when docked. It takes up to 2230 CET before the Internal panel and the journal/API updates reflect the new situation and I still can't tell if doing any BGS work in that timeframe has diminished effects.
 
It works to some extent, but it has been all over the place since Odyssey dropped. For me, the results seems even more inconsistent than usual. The current situation is that around 1630 CET, you can see the effects of the current tick in the system map and the faction information when docked. It takes up to 2230 CET before the Internal panel and the journal/API updates reflect the new situation and I still can't tell if doing any BGS work in that timeframe has diminished effects.

Ouch. Would the first though to fix that problem be to remove odd not horizons? If things are taking longer, its often from having more data to process (all the inputs from horzions, with a new additional load of all the inputs from odd).

Hope they look after you and other bgs players. Maybe think of it as weekly mmo maintenance and play something else apart form the bgs on that session?
 
Obviously speaking of the client, not the DLC by itself.
The letter seemed explicit to me. They will have only Odyssey worked upon. Horizon will not be worked anymore, unless for a critical patch (IE maintenance mode). Since Consoles are only in Horizon, well, there it is.
For PC, the merge seems still planned. When it happens, then everyone will be on Odyssey (whether they own and can play the DLC feature, or they don't own the DLC and can't play the DLC feature). Meanwhile, the horizon client on PC will also only receive critical patches, and stuff that would affect the codebase once merged, but nothing else. Essentially, console maintenance mode.

So yes, they will only work on one codebase, effectively. Even though "critical patches" are still a possibility for horizon, they are likely to be rare, if they ever happen.
It's not quite as clear cut I'm afraid. The PC and console clients would still require a certain amount of compatibility unless Frontier split the galaxy for good. BGS, CGs, etc still have to work for both.
 
It's not quite as clear cut I'm afraid. The PC and console clients would still require a certain amount of compatibility unless Frontier split the galaxy for good. BGS, CGs, etc still have to work for both.
Yes, but no. Technically speaking they need compatibility, obviously. But the only incompatibility right now is related to Odyssey specific content (since Horizon obviously don't have it), and you just get kicked in space if you reboot while doing it. This include the new SRV. And that's only an issue on PC.

CG will continue and so will the given goodies. That's easy to make compatible, the biggest changes of Odyssey are graphical (if not all), when it comes to difference in versions. And modules don't have any graphical differences, they don't even appear anywhere in the game. Camo and stickers are maybe the only one they'll need to work differently ? Maybe ? It's not a given.
BGS are basically people toying with a database. That one is the easiest really, since it's handled by a server, not on computers/consoles. Whether you do a bounty hunting on Console, trade on PC or they have some stupid minigame on phone to do it, it would be the same for the server.

For ships, we don't have new ones. And that's the only compatibility issue between pc. Consoles wouldn't be affected, they wouldn't get the ship, period. But they can wait until they merge both version on pc, that would solve the issue (obviously).
 
I'm not doubting what you're saying, but how on earth do you know this?

It was a joke. Bonesaw dared anyone to try to blame the OP's bug report on consoles, so I took a shot. Tried to keep it as plausible as possible, so I selected a critical behavioral error I've seen play out more than once.
 
It was a joke. Bonesaw dared anyone to try to blame the OP's bug report on consoles, so I took a shot. Tried to keep it as plausible as possible, so I selected a critical behavioral error I've seen play out more than once.
To be fair, it was plausible. Back when we had EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.
Still waiting for that version. It's been a year, I don't think we will get it.
 
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Deleted member 182079

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To be fair, it was plausible. Back for EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.
Still waiting for that version. It's been a year, I don't think we will get it.
I believe they called it the "main trunk", if I remember correctly.
 
To be fair, it was plausible. Back for EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.
Still waiting for that version. It's been a year, I don't think we will get it.

Yeah, that has the earmarks of mismanaged source control. I don't believe they ever had the fixes, though. I love this game and I haven't had problems with Odd, but I have never had much respect for the way Frontier does business. So when they said "don't worry! it's all extremely fixed! wait until you see all of the fixes and how fixed they are!" it just made me feel sad for the folks over there working in the trenches.
 
To be fair, it was plausible. Back for EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.
Still waiting for that version. It's been a year, I don't think we will get it.
I didn't participate in the first paid beta, but "why are we testing an obsolete build that doesn't need testing" and "why aren't we testing the current build" are pretty big red flags.
 
I didn't participate in the first paid beta, but "why are we testing an obsolete build that doesn't need testing" and "why aren't we testing the current build" are pretty big red flags.
such statements as "why aren't we testing the current build" are pretty big red flags." are meaningless, as we don't know whether we are / are not.

Aplogies if I've missed something, and FDEV have stated that the above hypothesis is actually the case - if so, please point me at the link, and I'll happily read, and learn.

Everybody is just guessing, and then stating their guess as facts, people are then reacting to said guess, and then getting outraged at it.
The same people then wonder why FDEV don't communicate 'as they would wish'
 

Deleted member 182079

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I didn't participate in the first paid beta, but "why are we testing an obsolete build that doesn't need testing" and "why aren't we testing the current build" are pretty big red flags.
It dawned on me when the timelines were shared - 4 (or was it 3?) weeks between Alpha and then straight to release - that I got sold a premium early-access version under the guise of being called an "Alpha". Should've known better but I guess goodwill for Frontier was still in plentiful supply for me back then. 🤷‍♂️

I've since pre-ordered exactly one game, Forza Horizon 5, and with that at least I knew full well I bought an early access version (1 week which included a weekend) - normally not a big fan of this practice but the Forza series are almost guaranteed quality (as is 5) so I felt it was worth it, plus the preorder bonuses were decent as well. No regrets.
 
Everybody is just guessing, and then stating their guess as facts, people are then reacting to said guess, and then getting outraged at it.
The same people then wonder why FDEV don't communicate 'as they would wish'
Since launch I've read quotes from multiple people stating that there was a main "fixed/optimised" trunk next to whatever they were testing in the paid alpha at the time. However, I also believe that any (official) comments on that were buried in the archived alpha forum, so there unfortunately doesn't seem to be any source available anymore.
 

Deleted member 182079

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Since launch I've read quotes from multiple people stating that there was a main "fixed/optimised" trunk next to whatever they were testing in the paid alpha at the time. However, I also believe that any (official) comments on that were buried in the archived alpha forum, so there unfortunately doesn't seem to be any source available anymore.
Arf mentioned it during one of the streams at the time. I still remember it as if it was yesterday. Trying to fob off concerns from numerous players about the technical state of the 'Alpha' a la 'don't worry the main trunk is much more advanced' (paraphrasing here but it was along those lines). Which turned out to be pretty much the release version bar a few tweaks here and there.
 
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