Did they actually mention that somewhere in the last half year (quite possible since I can't watch their streams) or is that just your assumption?For PC, the merge seems still planned.
Did they actually mention that somewhere in the last half year (quite possible since I can't watch their streams) or is that just your assumption?For PC, the merge seems still planned.
No, but they didn't say it was cancelled either. So it's still officially planned.Did they actually mention that somewhere in the last half year (quite possible since I can't watch their streams) or is that just your assumption?
Simply with regards to the BGS, that's not really an option. Since Update 10 it takes up to 6 hours (from ~1630 to ~2230) for the tick to fully register.Therefore horizons is staying my guess.
Simply with regards to the BGS, that's not really an option. Since Update 10 it takes up to 6 hours (from ~1630 to ~2230) for the tick to fully register.
It works to some extent, but it has been all over the place since Odyssey dropped. For me, the results seems even more inconsistent than usual. The current situation is that around 1630 CET, you can see the effects of the current tick in the system map and the faction information when docked. It takes up to 2230 CET before the Internal panel and the journal/API updates reflect the new situation and I still can't tell if doing any BGS work in that timeframe has diminished effects.Is that from 2 different clients? If that's a new / recent problem it might not be caused by that. It used to work at some point post odd right? Maybe someones on leave in the server team?
It works to some extent, but it has been all over the place since Odyssey dropped. For me, the results seems even more inconsistent than usual. The current situation is that around 1630 CET, you can see the effects of the current tick in the system map and the faction information when docked. It takes up to 2230 CET before the Internal panel and the journal/API updates reflect the new situation and I still can't tell if doing any BGS work in that timeframe has diminished effects.
It's not quite as clear cut I'm afraid. The PC and console clients would still require a certain amount of compatibility unless Frontier split the galaxy for good. BGS, CGs, etc still have to work for both.Obviously speaking of the client, not the DLC by itself.
The letter seemed explicit to me. They will have only Odyssey worked upon. Horizon will not be worked anymore, unless for a critical patch (IE maintenance mode). Since Consoles are only in Horizon, well, there it is.
For PC, the merge seems still planned. When it happens, then everyone will be on Odyssey (whether they own and can play the DLC feature, or they don't own the DLC and can't play the DLC feature). Meanwhile, the horizon client on PC will also only receive critical patches, and stuff that would affect the codebase once merged, but nothing else. Essentially, console maintenance mode.
So yes, they will only work on one codebase, effectively. Even though "critical patches" are still a possibility for horizon, they are likely to be rare, if they ever happen.
Sorry if I missed it but... what does "checkrboard" rendering "on" actually do and is it better set to off?
Yes, but no. Technically speaking they need compatibility, obviously. But the only incompatibility right now is related to Odyssey specific content (since Horizon obviously don't have it), and you just get kicked in space if you reboot while doing it. This include the new SRV. And that's only an issue on PC.It's not quite as clear cut I'm afraid. The PC and console clients would still require a certain amount of compatibility unless Frontier split the galaxy for good. BGS, CGs, etc still have to work for both.
I'm not doubting what you're saying, but how on earth do you know this?
To be fair, it was plausible. Back when we had EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.It was a joke. Bonesaw dared anyone to try to blame the OP's bug report on consoles, so I took a shot. Tried to keep it as plausible as possible, so I selected a critical behavioral error I've seen play out more than once.
I believe they called it the "main trunk", if I remember correctly.To be fair, it was plausible. Back for EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.
Still waiting for that version. It's been a year, I don't think we will get it.
To be fair, it was plausible. Back for EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.
Still waiting for that version. It's been a year, I don't think we will get it.
I didn't participate in the first paid beta, but "why are we testing an obsolete build that doesn't need testing" and "why aren't we testing the current build" are pretty big red flags.To be fair, it was plausible. Back for EDO paid beta, they said it was a beta build and they had a "fixed" version of Odyssey ready to release, and how bug reporting was not really important. Since it was fixed.
Still waiting for that version. It's been a year, I don't think we will get it.
I didn't participate in the first paid beta, but "why are we testing an obsolete build that doesn't need testing" and "why aren't we testing the current build" are pretty big red flags.
It dawned on me when the timelines were shared - 4 (or was it 3?) weeks between Alpha and then straight to release - that I got sold a premium early-access version under the guise of being called an "Alpha". Should've known better but I guess goodwill for Frontier was still in plentiful supply for me back then.I didn't participate in the first paid beta, but "why are we testing an obsolete build that doesn't need testing" and "why aren't we testing the current build" are pretty big red flags.
Since launch I've read quotes from multiple people stating that there was a main "fixed/optimised" trunk next to whatever they were testing in the paid alpha at the time. However, I also believe that any (official) comments on that were buried in the archived alpha forum, so there unfortunately doesn't seem to be any source available anymore.Everybody is just guessing, and then stating their guess as facts, people are then reacting to said guess, and then getting outraged at it.
The same people then wonder why FDEV don't communicate 'as they would wish'
Arf mentioned it during one of the streams at the time. I still remember it as if it was yesterday. Trying to fob off concerns from numerous players about the technical state of the 'Alpha' a la 'don't worry the main trunk is much more advanced' (paraphrasing here but it was along those lines). Which turned out to be pretty much the release version bar a few tweaks here and there.Since launch I've read quotes from multiple people stating that there was a main "fixed/optimised" trunk next to whatever they were testing in the paid alpha at the time. However, I also believe that any (official) comments on that were buried in the archived alpha forum, so there unfortunately doesn't seem to be any source available anymore.