Why? Bruh.Just try and blame this on console development, just try![]()
Off-topic.
To discuss about FDev decision of console development - you have special thread.
Why? Bruh.Just try and blame this on console development, just try![]()
Why? Bruh.
Off-topic.
To discuss about FDev decision of console development - you have special thread.
i was referring to the p.c. side![]()
Deleted the entire folder (nothing was read-only beforehand either), the option still doesn't show up. And yeah, the setting was/is present in both files (not really sure why it's in both, though).
And just so you don't have to get bothered by any gameplay issues.
My comparison was mostly about the "simple" effects that went AWOL (coloured ambient lighting, hyperspace lighting effects, supercruise traffic, jumping out of supercruise and probably some other things even I forgot about), never mind the 50% FPS drop in similar circumstances. And no, it isn't justified in the slightest. Horizons might feel a bit washed out after spending time in Odyssey, but it was much better balanced in that aspect.~67% increase in completely GPU limited frame rate going back to Horizons. Subjective image quality is rather a wash as well...there are a few clear improvements with regard to certain particle and shader effects, but Odyssey is overall too dark, and the difference hardly justifies the frame rate hit.
We went from washed out to "I can't see s***". I wish Fdev understood the concept of middle ground.My comparison was mostly about the "simple" effects that went AWOL (coloured ambient lighting, hyperspace lighting effects, supercruise traffic, jumping out of supercruise and probably some other things even I forgot about), never mind the 50% FPS drop in similar circumstances. And no, it isn't justified in the slightest. Horizons might feel a bit washed out after spending time in Odyssey, but it was much better balanced in that aspect.
They never have. And it looks like they never will.I wish Fdev understood the concept of middle ground.
They didn't do that on purpose, the thread detailing a rendering problem with regards to gamma/contrast issues was posted a few days after release.We went from washed out to "I can't see s***". I wish Fdev understood the concept of middle ground.
Maybe they did, maybe not. I just know it was classed (officially) as "fixed" a few patch later. So, now it's a "feature".They didn't do that on purpose, the thread detailing a rendering problem with regards to gamma/contrast issues was posted a few days after release.
The thread itself is quite a read, but it doesn't sound like they did it on purpose (tl;dr somewhere along the line in the rendering process, there's an "incorrect" conversion of colour values which results in the current darkened image). But yeah, it feels like we've been consigned to that now.Maybe they did, maybe not. I just know it was classed (officially) as "fixed" a few patch later. So, now it's a "feature".
I'm not doubting what you're saying, but how on earth do you know this?When console development was canceled, the ongoing console branch was deleted from git. Unfortunately, a number of very important performance and fidelity changes had been made directly in that branch and were supposed to be cherry-picked over to master prior to deletion... a cherry-pick that never happened. So anyway, this oversight was caught Sunday evening, so the developer that made those changes had to work 48 hours straight to remake them from memory in time to dump them into Update 11.
Sleep deprivation and an unreasonable deadline did not improve his memory nor his commitment to quality.
Nope, and if they ever do decide to tackle that issue (I got confirmation from a CM back in August that it was "on the list", for what it's worth), there's about 9 months of band-aid fixes that they would need to revert as well.Seems that nothing has fundamentally changed.
I had and still have no idea how to read that post. He said they wanted to focus on one codebase, but admits to keeping two of them.Since they've cancelled consoles, ive returned to playing every / other day again. By cancelling consoles, they also indirectly committed to both keeping horizons around, and not screwing it up with odd so its a kind of safety release for me. The graphics in horizons are amazing, especially after adding more stars.
I had and still have no idea how to read that post. He said they wanted to focus on one codebase, but admits to keeping two of them.
The merge horizon-odyssey is likely to come on PC at some point. Maybe sooner than later. Thus leaving only one codebase to be worked on. As was foretold by Lord Brebus in the Sacred Thread.I had and still have no idea how to read that post. He said they wanted to focus on one codebase, but admits to keeping two of them.
Still leaves the Horizons console codebase though. And I can't even remember the last time they mentioned the merge.The merge horizon-odyssey is likely to come on PC at some point. Maybe sooner than later. Thus leaving only one codebase to be worked on. As was foretold by Lord Brebus in the Sacred Thread.
Obviously speaking of the client, not the DLC by itself.Still leaves the Horizons console codebase though. And I can't even remember the last time they mentioned the merge.