Planet textures dramatically degraded in U11

Deleted the entire folder (nothing was read-only beforehand either), the option still doesn't show up. And yeah, the setting was/is present in both files (not really sure why it's in both, though).

And just so you don't have to get bothered by any gameplay issues.

My comparison:
Source: https://www.youtube.com/watch?v=kPoo3oi6LY4


Source: https://www.youtube.com/watch?v=LdKInVvGapo


Not a side-by-side as YouTube gets weird about displaying 8k video and I wanted to make the graphical difference more clear (best to watch in fullscreen at 4k, no matter one's native res as that's the cleanest YT transcode).

That's 4k, no FSR, with my custom ultra settings matched as closely as I am practically able to. Same override, virtually the same in-game settings, and nearly the same custom shadow tables.

~67% increase in completely GPU limited frame rate going back to Horizons. Subjective image quality is rather a wash as well...there are a few clear improvements with regard to certain particle and shader effects, but Odyssey is overall too dark, and the difference hardly justifies the frame rate hit.
 
~67% increase in completely GPU limited frame rate going back to Horizons. Subjective image quality is rather a wash as well...there are a few clear improvements with regard to certain particle and shader effects, but Odyssey is overall too dark, and the difference hardly justifies the frame rate hit.
My comparison was mostly about the "simple" effects that went AWOL (coloured ambient lighting, hyperspace lighting effects, supercruise traffic, jumping out of supercruise and probably some other things even I forgot about), never mind the 50% FPS drop in similar circumstances. And no, it isn't justified in the slightest. Horizons might feel a bit washed out after spending time in Odyssey, but it was much better balanced in that aspect.
 
My comparison was mostly about the "simple" effects that went AWOL (coloured ambient lighting, hyperspace lighting effects, supercruise traffic, jumping out of supercruise and probably some other things even I forgot about), never mind the 50% FPS drop in similar circumstances. And no, it isn't justified in the slightest. Horizons might feel a bit washed out after spending time in Odyssey, but it was much better balanced in that aspect.
We went from washed out to "I can't see s***". I wish Fdev understood the concept of middle ground.
 
We went from washed out to "I can't see s***". I wish Fdev understood the concept of middle ground.
They didn't do that on purpose, the thread detailing a rendering problem with regards to gamma/contrast issues was posted a few days after release.
 
Maybe they did, maybe not. I just know it was classed (officially) as "fixed" a few patch later. So, now it's a "feature".
The thread itself is quite a read, but it doesn't sound like they did it on purpose (tl;dr somewhere along the line in the rendering process, there's an "incorrect" conversion of colour values which results in the current darkened image). But yeah, it feels like we've been consigned to that now.
 
@Morbad

A good time to recall this?


An amazing post. I can code, but not graphics. Decades ago i skimmed though a massive tome offering to implement a basic rasteriser in one book and sadly i wasn't brave enough (mainly because i didn't know cpp at the time and didn't want to learn it).
 
When console development was canceled, the ongoing console branch was deleted from git. Unfortunately, a number of very important performance and fidelity changes had been made directly in that branch and were supposed to be cherry-picked over to master prior to deletion... a cherry-pick that never happened. So anyway, this oversight was caught Sunday evening, so the developer that made those changes had to work 48 hours straight to remake them from memory in time to dump them into Update 11.

Sleep deprivation and an unreasonable deadline did not improve his memory nor his commitment to quality.
I'm not doubting what you're saying, but how on earth do you know this?
 
Seems that nothing has fundamentally changed.
Nope, and if they ever do decide to tackle that issue (I got confirmation from a CM back in August that it was "on the list", for what it's worth), there's about 9 months of band-aid fixes that they would need to revert as well.
 
Since they've cancelled consoles, ive returned to playing every / other day again. By cancelling consoles, they also indirectly committed to both keeping horizons around, and not screwing it up with odd so its a kind of safety release for me. The graphics in horizons are amazing, especially after adding more stars.

Uncertain logic:
  • Horizons will be technically fine until they evolve the bgs so its incompatible. Before this point, its nothing but a 100% loss to turn anything off. And there's also the unlikelyhood of a bgs change ever happening again, and the slim but non zero chance that when they do change it, they'll be required to keep it compatible, ie, additive rather than replacing. They've already done this once with odd, so that basic is possible from frontier.
  • If they go ahead with the threat of screwing up pc horizons, thats 3 codebases they'll have to maintain to some extent. Extremely unlikely.
  • The error they made when designing odd has protected horizons forever. Unlikely they'll be able to return to the sane idea of keeping non odd purchases away from odd ground content because they're on horizons planets. Maybe just make it so you can't get out of your ship, guess that could work.
  • Only frontier know the hardware survey results of pc players, its unknown what percentage of current elite players are running under a ~2070. I suspect its material.
 
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Since they've cancelled consoles, ive returned to playing every / other day again. By cancelling consoles, they also indirectly committed to both keeping horizons around, and not screwing it up with odd so its a kind of safety release for me. The graphics in horizons are amazing, especially after adding more stars.
I had and still have no idea how to read that post. He said they wanted to focus on one codebase, but admits to keeping two of them.
 
I had and still have no idea how to read that post. He said they wanted to focus on one codebase, but admits to keeping two of them.

The official statement seemed so obviously a lie / misdirection / excuse with no basis. I don't see any rationale how story content has any influence on console support. Yet that was the reason used. Of course we don't know the behind the scenes details, but i'm not sure i can take the official statement seriously without further info. Reads more like a someone who forgot their homework?
 
I had and still have no idea how to read that post. He said they wanted to focus on one codebase, but admits to keeping two of them.
The merge horizon-odyssey is likely to come on PC at some point. Maybe sooner than later. Thus leaving only one codebase to be worked on. As was foretold by Lord Brebus in the Sacred Thread.
 
The merge horizon-odyssey is likely to come on PC at some point. Maybe sooner than later. Thus leaving only one codebase to be worked on. As was foretold by Lord Brebus in the Sacred Thread.
Still leaves the Horizons console codebase though. And I can't even remember the last time they mentioned the merge.
 
Still leaves the Horizons console codebase though. And I can't even remember the last time they mentioned the merge.
Obviously speaking of the client, not the DLC by itself.
The letter seemed explicit to me. They will have only Odyssey worked upon. Horizon will not be worked anymore, unless for a critical patch (IE maintenance mode). Since Consoles are only in Horizon, well, there it is.
For PC, the merge seems still planned. When it happens, then everyone will be on Odyssey (whether they own and can play the DLC feature, or they don't own the DLC and can't play the DLC feature). Meanwhile, the horizon client on PC will also only receive critical patches, and stuff that would affect the codebase once merged, but nothing else. Essentially, console maintenance mode.

So yes, they will only work on one codebase, effectively. Even though "critical patches" are still a possibility for horizon, they are likely to be rare, if they ever happen.
 
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