This is the terrain near trader's rest at laksak (the shield engineer guy I forget his name).
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I thought it was a "one time" issue, but when I came back later on, it still looked the same.
checkerboard rendering, i think, is only something that appears on uhd (4k) setups..
perhaps the option is hidden when you are not rendering above 1080p
yeah, others noted it varies on some other condition or its not appearing on some users settings due to a bug. since it wouldn't be the first setting that required manually deleting the file to get it to show up.It appears in my settings with my laptop screen @ 1920x1080, so that can't be the reason.
That is a great comparison video really (I'm aware of the differences as it were based on my own experience but it's nice to see them side-by-side like that)... half the performance for half the graphics, that's some trade-off. And still shows how much darker EDO is even in areas where this doesn't make any sense due to light sources present etc.Deleted the entire folder (nothing was read-only beforehand either), the option still doesn't show up. And yeah, the setting was/is present in both files (not really sure why it's in both, though).
And just so you don't have to get bothered by any gameplay issues.
And it's not even entirely fair to Horizons either, because I'm capped at 120 FPS.That is a great comparison video really (I'm aware of the differences as it were based on my own experience but it's nice to see them side-by-side like that)... half the performance for half the graphics, that's some trade-off. And still shows how much darker EDO is even in areas where this doesn't make any sense due to light sources present etc.
And it's not even entirely fair to Horizons either, because I'm capped at 120 FPS.
Did this when update 8 was released and it did wonders: prior to deletion whatever the settings I used - even the lowest ones - the performances were more and more awful while for many people update 8 was the start of good framerate.Delete your entire Options\Graphics folder and let the game rebuild it, or at the very least check that nothing in it is read only.
You don't know what Odyssey does to my CPU/GPU in supercruise when I don't cap FPS. ^^ But if I ever do another comparison video, I will. Any preferred lightweight applications for graphical overlays so I can include CPU/GPU loads as well?Turn off vsync!
Just try and blame this on console development, just tryGraphics settings are at High/Ultra.
As you can see, the red line show the really low drawing distance, so terrain become pixelated and flickering.
Anyone know the solution?
Just try and blame this on console development, just try![]()
subversion is not bad for storing binary data compared to git. But for code. it certainly goes a decent way into explaining how branch merging undoes fixes that had previously been applied.^ what?
They use subversion btw, or at least they did last year.
You don't know what Odyssey does to my CPU/GPU in supercruise when I don't cap FPS
Any preferred lightweight applications for graphical overlays so I can include CPU/GPU loads as well?
I guess you have to switch to 'Ultra'-Settings, after I've done this 'checkerboard' appeared in my settings. Turn it off.
I don't like how FDev enables graphics degradation by default.