But in Odyssey I'm a spaceship captain and I can walk up to things and point at them!Oh yeah, the infamous "immersion" of EDO.
Horizon :
-long animation to switch ship (removed in EDO, now it's the more immersive black loading screen)
-ingame holographic menu for everything. No "4th wall breaking menu"
-losing your canopy means losing part of your UI because it's actually a screen to
-long supercruise time because IMMURSHUN
Odyssey :
-murder hobo in an anarchy resort system to farm for cat meme and opinion polls without suffering a bounty just so you unlock an engineer to make your boomstick better. This, BTW, is not an exxageration. It is a genuine popular game loop.
-bartenders don't sell drink, they sell epoxy, which, apparently, is hard to get in the grim future of the 34th century. Also seemingly illegal considering they lean and whisper for the trade.
-instant "respawn" in a team deathmatch arena with capture point
-mysterious blue light coming out of nowhere to teleport you inside your ship and black screen to disembark
-"I HAVE A VERY ILLEGAL MISSION !" yell the random dudes in the middle of the concourse 5m away from a guard who seemingly doesn't care
-"0g". Which is just regular grav but with an announcement that it's going to break immersion when you land.
-All the menu but the concourse terminals are 4th wall breaking ones. It's not even like they don't have the tech, they did it numerous time already, and ingame "holographic" menu have existed since doom and dead space.
-Settlements are for doing missions, concourses are for taking them. You don't have any apex in resort (lol), no pioneer, genomic.... in settlements. And in concourses you can't even jump.
This is concept art of the planned Odyssey menu, years ago :
View attachment 301132
This is what we have instead :
View attachment 301133
And no, it's not on your "helmet", since you automatically remove the helmet indoor and it stay there. Bonus point for "ghost" UI in station, because they don't switch it off (it's part of early tutorials for Unity if you make a game there BTW).
Whether you prefer it that way or not, fact is the design philosophy have changed. Priorities to. In Horizon and before the priority was immersion, even at the price of gameplay at times. In odyssey, it's the opposite.
That's ALL the immersion right there!