Game Discussions Star Citizen Discussion Thread v12

I think he's saying no beds in ground vehicles? I guess you could recall your ship at the end of each driving session, get in your ship, go to bed, and then resume your ground vehicle journey the next day that way?
I was about to ask this myself. Does SC even have a ship recall?
 
But if a ground vehicle has no bed, how do you bed log? Can you drive to an outpost and rent a room there? You can in Space Engineers (though the spacing between outposts can be hours apart).

Too bad you can't set up a temporary camp to bedlog at, regardless of your ship's / SRV's accommodations. (You know, like you can in Space Engineers.)

ATM, no.

That said, the outposts have plenty of beds in them, so it's not OTT theory-crafting to figure that perhaps in the future you'll be able to spawn at them in the same way you can the starports or cities. Same goes for vehicles if they make any that are designed to be a bit more 'long range' (atm, the vehicles available don't really have a need for them IMO).

Additionally, I know its not ideal, but if you're vehicle is loaded into your ship and you log off into your ships bed, it will be there when you log back in
 
Really? If you log out in a ground vehicle you won't be where you were next time you log in? I guess I won't be rushing to start the Star Citizen branch of the Planetary Circumnavigation Club then! 😆
Also, sounds like I need to google Space Engineers now ... I had no idea it was the sort of game where this kind of thing was possible.
Beware! Games like Space Engineers and Empyrion Galactic Survival can be very addicting!

Of course, like Star Citizen, worlds in SE and EGS are scaled down. When it comes to scale, among the space game's I've played, IIRC, the worlds are:

Elite Dangerous (realistic) > Star Citizen (1:6) > Kerbal Space Center (1:10) > Space Engineers and No Man's Sky (small) > Empyrion Galactic Survival (tiny)

After Kerbal Space Program, Space Engineers has the most realistic ground vehicle physics of the space games I play, and also has the the interesting terrain to navigate via wheeled vehicles, especially my favorite world, the Alien Planet.
 
Also, sounds like I need to google Space Engineers now ... I had no idea it was the sort of game where this kind of thing was possible.
My cross-country planet tour is well documented over on OA's Discord in the SE thread. I'm particularly proud of the bridge I built so I could cross over an otherwise impassable (without cheating and making my rover fly) crevasse.


bridge07.jpg
 
I think he's saying no beds in ground vehicles? I guess you could recall your ship at the end of each driving session, get in your ship, go to bed, and then resume your ground vehicle journey the next day that way?

As Intrepid noted earlier though, bed logging while on a planet is risky business. Ideally you want to take off and bed log in space where nothing unpredictable can.. erm... may not happen.
 
A very nice summary of SC in general.
As an outsider looking in, my first knee-jerk complaint is that CiG doesn't seem to know how to prioritize. For example, having a way to reliably "save" your location, including in ground vehicles or even on foot (carry a tent with you), should preempt swirling your coffee in a cup and using a virtual toilet. I can swirl coffee in my IRL cup while playing any game, and the IRL call of nature is more than enough "immersion" for me. Camping out on an alien planet, on the other hand...
 
As an outsider looking in, my first knee-jerk complaint is that CiG doesn't seem to know how to prioritize. For example, having a way to reliably "save" your location, including in ground vehicles or even on foot (carry a tent with you), should preempt swirling your coffee in a cup and using a virtual toilet. I can swirl coffee in my IRL cup while playing any game, and the IRL call of nature is more than enough "immersion" for me. Camping out on an alien planet, on the other hand...
So much this. I occasionally listen to Black Sky Legion, Guard Frequency, etc and hear about amazing things like ships running out of Oxygen if too many people are in them, or buying nutri-bars from vending machines for money ... and then I hear that you might not even be able to recall your ship yet and I'm like ... WHAT!?!?! guys, sort your priorities out! 😅
 

Viajero

Volunteer Moderator
As an outsider looking in, my first knee-jerk complaint is that CiG doesn't seem to know how to prioritize.
I think CIG´s prioritization system has been pretty clear and it is not really a surprise. Sell ships and jpgs first, worry about gameplay, features and balance later, if at all 🤷‍♂️.
 
Last edited:
hear about amazing things like ships running out of Oxygen if too many people are in them,
Space Engineers has something similar, and having to manage life support is a source of immersive gameplay that I quite enjoy. I have no idea of SC's life support system is comparable. Of course SE also has multiple ways of saving your position, choosing your respawn location, etc ;)
 
So much this. I occasionally listen to Black Sky Legion, Guard Frequency, etc and hear about amazing things like ships running out of Oxygen if too many people are in them, or buying nutri-bars from vending machines

Well to be fair neither of those things are in either ;). But Chris did say in 2020 that they plan to 'plumb' the vents for the life support system, and that it won’t take 20 years to deliver. So there’s that.

For now it’s more a case of: "If helmet glitched/forgotten, and Room Atmosphere = off, then death". All the arcane argon tracking doesn’t really come into play at the moment.

They do have food bars. (The main reason people forget to put their helmet on ;)). And a slightly controversial hunger system. But are currently still working on the vending machines ;)

 
Last edited:
Space Engineers has something similar, and having to manage life support is a source of immersive gameplay that I quite enjoy. I have no idea of SC's life support system is comparable. Of course SE also has multiple ways of saving your position, choosing your respawn location, etc ;)
As for everything in SC, in Chris and faithful minds it's the wonderfulest thing ever made. In practice it's at best clunky half-baked tier-0, at worst still won't be really in before ages.
 
As for everything in SC, in Chris and faithful minds it's the wonderfulest thing ever made. In practice it's at best clunky half-baked tier-0, at worst still won't be really in before ages.
You'll forgive me if I don't take opinions in this thread at face-value, as many here have an unhealthy obsession with the game (in a tilting windmills sort of way). But I do appreciate people answering my very specific, objective questions as I work to form my own opinion! If there was a separate "Active Players Of Star Citizen" thread, I would have asked my questions there to avoid triggering folk.
 
SC’s "Room System" solution to life support, decompression etc is objectively half-baked and "Tier 0" (to use CIG’s parlance) on that front. In that it doesn’t do any of those things. In practice it’s currently still just a case of: Location has atmosphere = Yes/No. (With some fun associated glitches).

You can see a fan tilt at that particular windmill here, and the CEO’s lengthy defence, back in 2020:

Nothing has changed since.
 
Last edited:
Well to be fair neither of those things are in either ;). But Chris did say in 2020 that they plan to 'plumb' the vents for the life support system, and that it won’t take 20 years to deliver. So there’s that.

For now it’s more a case of: "If helmet glitched/forgotten, and Room Atmosphere = off, then death". All the arcane argon tracking doesn’t really come into play at the moment.

They do have food bars. (The main reason people forget to put their helmet on ;)). And a slightly controversial hunger system. But currently still working on the vending machines ;)


Bleedin heck. I want to play a space sim, not Monkey Island 20.
 
You'll forgive me if I don't take opinions in this thread at face-value, as many here have an unhealthy obsession with the game (in a tilting windmills sort of way). But I do appreciate people answering my very specific, objective questions as I work to form my own opinion! If there was a separate "Active Players Of Star Citizen" thread, I would have asked my questions there to avoid triggering folk.

But then you'd have a thread with the faithful just kissing each others bottoms, telling each other how much they spent, and posting pictures of their ships. Oh, and Mole getting banned from FD's forums for telling them they are full of excrement. :D
 
But then you'd have a thread with the faithful just kissing each others bottoms, telling each other how much they spent, and posting pictures of their ships. Oh, and Mole getting banned from FD's forums for telling them they are full of excrement. :D
I ain't drinking nobody's koolaid, lol. And I'm totally cool with objective "This specific thing is broken (and here's how)" feedback. Heck, you can even give bugs fun names like Elephant Butt Leather. I don't mind, as long as there's a more cohesive description and / or screenshots to go along with it.

Just don't expect me to buy a silver cross and holy water because you're convinced that CiG is some sort of vampire cult.
 
hear about amazing things like ships running out of Oxygen if too many people are in them (....)
There is no such thing in SC, unless you are talking about one of the released games that were mentioned before. SC ships have magic atmosphere and magic gravity (which works even if the ship is turned off and upside down... creating a lot of issues with the buggered physics engine).
 
There is no such thing in SC, unless you are talking about one of the released games that were mentioned before. SC ships have magic atmosphere and magic gravity (which works even if the ship is turned off and upside down... creating a lot of issues with the buggered physics engine).
This thread seems like the perfect place for me to promote Space Engineers, which has amazing AG (as in, it makes sense) and realistic pressurization mechanics.

Of course if SE had everything I wanted, I wouldn't be here...
 
Back
Top Bottom