Game Discussions Star Citizen Discussion Thread v12

Let's just say Odyssey was supposed to bring me to serious space sim gaming but it was SC that kept me.
Although understandably it's alpha state is not for everyone. They have free-fly events that let you test without spending a penny though so that's what I'd recommend going for.
I confess that watching people play Odyssey just makes me want to try Star Citizen.
 
I drop in one some SC vids every few months to see whats going on. Seems to be people going 'wow... woahhh... ooooo' at the fact they can walk around their ship and press buttons. They never actually 'do anything', and they try to laugh off the bugs which are painfully obvious. I watched a stream yesterday and him and his pal were joking about a floating tree on the side of a mountain. They were making comments like 'Oh! A floating tree! hey , Star Citizen, we want our money back, haha'. I was scratching my head a bit because it seemed that every tree near / on the mountains was clearly floating at a high enough height lol

I suspect this is why I seldom watch people playing videogames and find the whole twitch streamer thing to be not my bag.

Going mining with a 4 man team in a mole who know what they're doing, or even just jumping into turrets in a Hammerhead actually co-ordinating with a full group, and passing information between each other as you work together to achieve victory over your opponents is an enjoyable experience to me, and I suspect many other people who play this game.
 
Can I download SC today (or whenever) and then "activate" it when the free fly goes live, or do I need to wait for that event to download it?

I missed the last two due to bad timing, but third time might be the charm!

Might have been buried last time you asked this, but I'm sure someone else who'd done this in the past had said that's a viable approach. :)
 
Yes, I forgot "really hate", "hate hate hate hate", and "infinitely hate with every fiber of my and my best friend's being"

Don’t make me paste this every day now…

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(For those who don’t know, the 'Crobear' is SomethingAwful’s depiction of Chris Roberts as a bear. It is that complex ;))
 
I suspect this is why I seldom watch people playing videogames and find the whole twitch streamer thing to be not my bag.

Going mining with a 4 man team in a mole who know what they're doing, or even just jumping into turrets in a Hammerhead actually co-ordinating with a full group, and passing information between each other as you work together to achieve victory over your opponents is an enjoyable experience to me, and I suspect many other people who play this game.

You see, i don't get this. There are many wonderful online games where you can team up with other players and do all sorts of stuff, and those games actually work well, not buggy messes, and have many complete game loops.

Why do people put themselves through it? Why not play other games where you can do the same with much more enjoyment, less pain, and then simply wait for SC to release (haha... but seriously).
 
Woo so many pages, this must be one the most popular Frontier Forum thread's by the looks of it.
Yep, keeping all the discussion of a game to a single thread has that effect. Same was seen on the original RSI forums' respective Elite Dangerous Katamari thread.

Naturally, all discussion about Elite on these forums is spread over many hundreds of active threads (and many thousands of now inactive ones).
 
A member of the board, and ex Head of Marketing, retconning the delivery plan for their product, yet again, is clearly relevant.

Two C-suite figures hiding their marriage status just speaks to the potential for nepotism, and suggests a certain comfort with dishonest communication. It’s no doubt for those reasons that the Forbes article on CIG touched on comparable issues. (Including a nod to financial options like Family Trusts, with their 'shell game' potential).

Thanks for pointing us to that article. It was a fun read. My favourite bit...

“There’s no two ways about it, man. Star Citizen is nuts,” says Jesse Schell, a prominent game developer and professor at Carnegie Mellon University. “This thing is unusual in about five dimensions. . . . It is very rare to be doing game development for seven years—that’s not how it works. That’s not normal at all.”

...seven years <grin>
 
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