Game Discussions Star Citizen Discussion Thread v12

Just... how? How would that even come about? (Getting assigned to the wrong physics grid while transitioning between them or something?)
Something similar happened to me in short 3.17 test.
For a quick recap: elevators (or lifts, if you are civilized) are separate "moving maps". When you step into a lift you'll perform a quick map transition, then again when getting out of it. In the mean time it's supposed to move from A to B (following neat spline paths that are very unlike any physical lift, let's call it "eldritch transfer"). Also when you invoke a lift (through the still very unresponsive button..) it will transfer from some zero coordinates in the map to its intended location where doors should open: sometimes in previous patches we could see the "flying doors" moving across and reach their final position.
So now here's what I've seen in 3.17, in addition of the above: the lift itself will fail to materialize but it's "moving map" and associated coordinate system will still be there. When stepping in or even near it (I got caught just waiting in front of the door..) the coordinate "jump" will trigger something in the physics engine that says "now suddenly your character is moving at a good fraction of light speed". What follows is your character going through geometry, or ending up in totally different coordinates, depending on how the servers decide to resolve that: given what I've seen in 3.17 so far, it resolves that with a roll of dice and puts you in that random map/position. Then physics apply suddenly and 99% of the time you'll just die on the spot. That guy ended up in a place where you cannot die due to acceleration (inside a ship) so he survived that "eldritch transfer". Or that's how I interpret it haha. The only way to make sense of it is that the coordinate system, physics engine and server tracking are the works of Chaos, or maybe the Ancients trying to wake Chtulhu through the incantations of players stuck in geometry or spaghettified by a bug.
 
Something similar happened to me in short 3.17 test.
For a quick recap: elevators (or lifts, if you are civilized) are separate "moving maps". When you step into a lift you'll perform a quick map transition, then again when getting out of it. In the mean time it's supposed to move from A to B (following neat spline paths that are very unlike any physical lift, let's call it "eldritch transfer"). Also when you invoke a lift (through the still very unresponsive button..) it will transfer from some zero coordinates in the map to its intended location where doors should open: sometimes in previous patches we could see the "flying doors" moving across and reach their final position.
So now here's what I've seen in 3.17, in addition of the above: the lift itself will fail to materialize but it's "moving map" and associated coordinate system will still be there. When stepping in or even near it (I got caught just waiting in front of the door..) the coordinate "jump" will trigger something in the physics engine that says "now suddenly your character is moving at a good fraction of light speed". What follows is your character going through geometry, or ending up in totally different coordinates, depending on how the servers decide to resolve that: given what I've seen in 3.17 so far, it resolves that with a roll of dice and puts you in that random map/position. Then physics apply suddenly and 99% of the time you'll just die on the spot. That guy ended up in a place where you cannot die due to acceleration (inside a ship) so he survived that "eldritch transfer". Or that's how I interpret it haha. The only way to make sense of it is that the coordinate system, physics engine and server tracking are the works of Chaos, or maybe the Ancients trying to wake Chtulhu through the incantations of players stuck in geometry or spaghettified by a bug.

Reminds me of a Steven King short story...
 
CIG's latest absurdly glitzy alpha patch trailer, hosted by IGN again:

Source: https://www.youtube.com/watch?v=o6h9I7smsRE

(Although this one looks a bit shonkier than previous. Sure hope their non-marketing budget is doing ok :oops:)

Comments are merrily trying to brainstorm new memes...

dVyOU5u.png
 
Star Citizen Creative Director Chris Roberts said the following in a press release:


With the Alpha 3.17: Fueling Fortunes release we’re thrilled to introduce new places to explore like the Maria Pure of Heart hospital in Lorville and new ways to participate in the in-game economy – whether it be through selling plunder from hard-fought pirate battles or counting your profits from a day of mining and cargo transporting.
We’re excited to see how pilots interact with the new features and watch the emergent gameplay unfold, especially with ship-to-ship refueling, which will create interesting encounters between players. This is just the start of our plans for 2022, and we can’t wait to share more details about what is in store for Star Citizen.


This is just the start of our plans for 2022 ..... It is May already!!
 

Hmm, intriguing. A mix of retconning and revealing ;)

12m17s

Inforunners: So how many times would you say it's kind of increased in scope?

Sandi: I don't think it's increased for, I think it's literally been since about 2015. I don't think we've, I think there was that initial flurry of, you know, I mean, over promising. I, you know, I'm not a developer, so I don't want to speak out of school. But from my, from a marketing perspective it felt like over-promising, um. But once that initial crowdfund had stopped I think everybody had a breather and went hold on now we've, these things, [Inforunners: Now we've gotta make it]. Yes. Um, and I don't think there was anything, uh, what do you call it like, malicious is a bit of a strong word, but nobody was trying to, like, do something bad or fool people or or. It's just you're in the middle of this crowdfund and you're surprised that it's gone so well, and I don't think people thought some of those things through. Like, you know, unlocking this star system, that star system, you know? And then you're like, hold on a minute, I mean, yeah, from my perspective from marketing I didn't know what that entails. So i'm like, okay, sure right, because I'm not a developer, so I'm not there thinking oh well it takes 10 years to do.

I believe she has absolved herself ;)
 
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Wait wait. It's got a name? Fueling Fortunes? From that wccftech link:

The Fueling Fortunes expansion brings new frontiers for the economic and career opportunities available to pilots with the addition of new locations to explore, and tools to support emergent gameplay.

Expansion??

Bwahahahaha
 
This is it, isn't it? The game is released. This IS 'release', ie there is no release coming in the future. Just expansions to a demo.

Respect the grift, people. It's something to behold.
Star Citizen was released as Early Access at the end of 2017 with Alpha 3.0

When a UK citizen filed for a County Court Judgement against CIG demanding a refund, CIG claimed the game was released and therefore a refund wasn't warranted. See the "legal update" pdf linked:
Source: https://www.reddit.com/r/starcitizen_refunds/comments/q78fep/how_to_get_a_refund_from_cig_after_30_days_uk_only/


Here's the full press release of Alpha 3.17: https://www.gamespress.com/Economic-Expansion-Arrives-in-the-Verse-with-the-Release-of-Star-Citiz
 
So after the recent talk around SC on the forum, I logged into my account there and had a look at my stuff, my little ship still there. I was gonna install but I didn't end up going for it. While I was perusing around SC stuff though I noticed that telemetry thing they have. When I saw all these people attacking Elite's performance and pointing to SC, one thing I pondered was that SC is supposed to be hard to run, too. So now after having a look at that telemetry thing, it seems a huge portion, what looks like the majority, of SC players get sub-50fps in all graphics preset tiers, and a very large potion get even less than that. I found that pretty interesting.
 
So after the recent talk around SC on the forum, I logged into my account there and had a look at my stuff, my little ship still there. I was gonna install but I didn't end up going for it. While I was perusing around SC stuff though I noticed that telemetry thing they have. When I saw all these people attacking Elite's performance and pointing to SC, one thing I pondered was that SC is supposed to be hard to run, too. So now after having a look at that telemetry thing, it seems a huge portion, what looks like the majority, of SC players get sub-50fps in all graphics preset tiers, and a very large potion, get even less than that. I found that pretty interesting.
Welcome to hypocrisy 😃
 
Star Citizen Creative Director Chris Roberts said the following in a press release:





This is just the start of our plans for 2022 ..... It is May already!!

Love how its being referred to as an "expansion" rather than fulfillment of one of many many features they promised years ago to a game still in alpha.

Gotta love that marketing spin.
 

Viajero

Volunteer Moderator
Star Citizen was released as Early Access at the end of 2017 with Alpha 3.0

When a UK citizen filed for a County Court Judgement against CIG demanding a refund, CIG claimed the game was released and therefore a refund wasn't warranted. See the "legal update" pdf linked:
Source: https://www.reddit.com/r/starcitizen_refunds/comments/q78fep/how_to_get_a_refund_from_cig_after_30_days_uk_only/


Here's the full press release of Alpha 3.17: https://www.gamespress.com/Economic-Expansion-Arrives-in-the-Verse-with-the-Release-of-Star-Citiz

Not saying that is wrong, but if it is already released (as EA) why then the game press has not yet picked up on it and treated it like these?

Dune Spice Wars early access review: https://www.rockpapershotgun.com/dune-spice-wars-early-access-review
Baldurs Gate 3 early access review: https://www.ign.com/articles/baldurs-gate-3-review
Valheim early access review: https://www.polygon.com/reviews/22303522/valheim-review-coffee-stain-early-access-pc
Everspace 2 early access review: https://www.ign.com/articles/everspace-2-early-access-review
 
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Not saying that is wrong, but if it is already released (as EA) why then the game press has not yet picked up on it and treated it like these?

Dune Spice Wars early access review: https://www.rockpapershotgun.com/dune-spice-wars-early-access-review
Baldurs Gate 3 early access review: https://www.ign.com/articles/baldurs-gate-3-review
Valheim early access review: https://www.polygon.com/reviews/22303522/valheim-review-coffee-stain-early-access-pc
Everspace 2 early access review: https://www.ign.com/articles/everspace-2-early-access-review

Just standard Star Citizen.
It's everything and nothing depending on the question asked.
 
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