Console Profile Transfers and 2022 Updates

I for one, am very happy they don't sell ships.

when your game is dead I hope you will still be happy... Beyond the gamers' Hutopian spirit, I don't forget that Frontier is a company and Elite Dangerous is not a very expensive game. At least the sale of the ships guaranteed a substantial return of money for this company = new development
 
@Paul_Crowther Your credits and all your modules, including your engineered modules are obviously transferred too right? I noticed they're not listed. Just engineering progress (i.e. unlocked engineers and their levels). I'm hoping it's just not up there because it's a given. Also we don't have suits, inventory, and weapons on console. Those are exclusive to pc and odyssey. Unless by inventory you mean stored modules. And by weapons you mean ship weapons. That doesn't explain suits though, so I'm assuming it's just a typo.
 
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Utilisez-vous tous vos navires SC payés ?
2 ships only

the goal is to support further development.
what worries me is that Frontier in its communication clearly seems to want to stop the development of Elite Dangerous content.

it's because I've been supporting this game since 2013 that I don't want to see development stop. If they need financial support, why not... Elite best game forever but if you have to pay then no problem.
 
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Greetings Commanders,

We’d like to thank you all for your patience whilst we’ve been working on our communications and development plans for the remainder of the year.

Following the launch of Odyssey, our primary focus has been on performance, optimisation and bug fixing, along with adding more features. This focus has had a knock-on effect with regards to our plans for this year and beyond and delayed our communications.

We understand the concern and frustration this has caused and hope this post goes some way to alleviate those feelings. Below we discuss profile transfers for console players and give an overview of the updates coming before the end of 2022.

Console Profile Transfers

We can now confirm that players will be able to copy their profiles from console to PC in light of Odyssey’s cancellation on Xbox and PlayStation. This process will be time limited and optional. We will provide a date for this process once it is confirmed.

The original profile will remain playable on console and the new PC profile will be a copy. Only one profile may be copied over per copy of the game. Please also be aware that this will be a one-time only process.

Elements that will be copied
  • Ships, Holo-Me, weapons, SRVs and SLFs
    • Including Cobra Mk IV if owned
  • Core progression (this includes…)
    • Inventory
    • Reputation
    • Navy Ranks
    • Permits
    • Codex Discoveries
    • Engineering progress
    • Guardian Tech Broker progress
  • NPC Crew progress
  • Cosmetics*
*Cosmetic items applied through the Livery (ships and Fleet Carriers) and Holo-Me will remain applied.

Elements that won’t be copied
  • Commander name*
  • ARX Balance**
  • Squadron membership
  • Friends lists, Block lists and Private Groups
  • Current mission progress
  • NPC Crew names and appearances

*The process will require a new name to be chosen if the original name is not available on PC.

**ARX balances cannot be transferred. We recommend that anyone who submits their account for the transfer process purchases any desired cosmetics beforehand. Any unspent ARX post-transfer will remain available on the original console profile.

Fleet Carriers and their contents

Fleet Carrier ownership cannot be transferred from one Commander to another. To players that wish to own a Fleet Carrier post-transfer we would advise the following:
  1. Decommission your Fleet Carrier ahead of the transfer
  2. Wait for the decommissioning to complete (two weeks).
  3. Check that credits from the decommissioning have been returned.
  4. Complete the profile transfer process
  5. Re-purchase a Fleet Carrier on PC
Precise dates for the opening and close of this process will be announced closer to the time.

Roadmap

Here we present our top-level roadmap for the remainder of 2022. Our three focuses before the year ends are launching the next phase of the narrative, stability and optimisation. We’ll release three more updates to support these.

Within the narrative, human space balances on the precipice as tension mounts within the bubble. The Azimuth Saga will conclude in a grand finale event, the consequences of which will mark the beginning of the next stage of the Elite story in Update 14.

Meanwhile, updates 12 and 13 will largely focus on quality-of-life changes, stability and optimisation. Work has also begun on a major feature overhaul for 2023 that we’ll discuss later in the year.

Please note that the details and timings of each release are subject to change and that any adjustments will be shared ahead of time. Beyond this we are also discussing additional game content, and we’ll reveal it once confirmed.


May 2022 

Update 12
  • A new mission variant
  • Stability
  • Optimisation

August 2022

Update 13
  • Narrative content
  • Stability
  • Optimisation

November 2022

Update 14
  • Next major narrative phase
  • Stability

Early 2023 
  • Key feature overhaul

Development Updates and Streams

Following the launch of Odyssey in 2021, we started publishing monthly development posts to share our progress on subsequent updates. In light of the remaining updates for 2022 being confirmed above, these will not continue. However, we will still provide detailed patch notes, information, and other relevant details around updates and hotfixes as they are released between each development post.

Regular streams from the Community team have returned. Going forwards, these will be fortnightly on Thursdays at 16:00-18:00 GMT. This additional time between streams will allow us to put on longer shows and take full advantage of the in-office studio. Frameshift Live has only just started and we have many exciting ideas to explore in the future! If you have not been watching, these streams now feature new and exclusive Twitch Drops that can be earned simply by watching.

We will also be launching our Partnership Programme later this year, offering content creators their own exclusive Twitch drops their communities can earn by watching them. More on this in the coming months!

We hope this post clarifies our continued support and plans for Elite. As always, we thank you for your feedback and support.

O7
Thanks for update news. Very much appreciated. Great news re the console transfers - hope they go smoothly once that can be implemented.

Great to also have an idea of what's coming in 2022 (and the hint of what's in 2023). Still a liitle more vague than I'd like, BUT I completely understand the desire to keep key things a surprise and avoid spoilers. 😉

Bring on update 12......(ponders where on foot combat with thargoids fits.......)
 
when your game is dead I hope you will still be happy... Beyond the gamers' Hutopian spirit, I don't forget that Frontier is a company and Elite Dangerous is not a very expensive game. At least the sale of the ships guaranteed a substantial return of money for this company = new development
So if Elite is not also your game (you used 'your game is dead' above not our game or this game), why are you here?
 
Donc si Elite n'est pas aussi votre jeu (vous avez utilisé 'votre jeu est mort' au-dessus pas notre jeu ou ce jeu), pourquoi êtes-vous ici ?

Because i'm a fan since 2013
If they need financial support, why not...
Elite best game forever but if you have to pay, then no problem.
I especially think that we cannot claim to love a game that brings us a lot of pleasure and not want to spend on financial support

But I really feel like they need a financial boost to drive development.
 
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At least there is some sort of update. People will have to decide if they are satisfied with what has been shared. There's a plan for console transfers but weeks later all we get is outline of a plan and no timeline. The quarterly updates are pretty sparse on info and what's the point of even mentioning "major feature rework" if you won't even discuss what it is. Clearly you know what it is at this point, what's the harm in sharing it? I just don't get the thinking from FD sometimes, even when they try to communicate it still comes off all weird and unsatisfying.
 
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Because i'm a fan since 2013
If they need financial support, why not...
Elite best game forever but if you have to pay, then no problem.
I especially think that we cannot claim to love a game that brings us a lot of pleasure and not want to spend on financial support

But I really feel like they need a financial boost to drive development.
I spend on financial support, its called Arx.
 
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