Game Discussions Star Citizen Discussion Thread v12

All points mentioned above in forums really do not help the debate at all given how much money the title has banked.
Buy a ship with real currency, some of which you can't even use yet after years of development, if you can even call it that.
Alpha for almost 10 years and not much to show in comparison to ANY title in the given timeline, with the exception of "SCUM".
I'm pretty sure that's all that needs to be said.
 
A Star Citizen thread on an Elite Dangerous forum, and the bias shows. Just compare this thread to the comments and discussions on a typical Star Citizen Youtube video, and you can't miss the difference in tone even if you're blind in both eyes.

I find it kinda funny and entertaining. But at least there are people in this thread who take the time to answer my sincere questions without drowning their answers in salt, so it has some practical uses.

BTW, if I get SC and actually end up liking it, what are you going to say about that?

It shouldn't be a shock or surprise if people like it, its supposed to be the BDSSE! But, instead, its nothing.
It is the best money-sucker-upper, though.

And, yes, the only entertainment SC has generated, is from this thread and others like it. It's a joke.
 
It shouldn't be a shock or surprise if people like it, its supposed to be the BDSSE! But, instead, its nothing.
It is the best money-sucker-upper, though.

And, yes, the only entertainment SC has generated, is from this thread and others like it. It's a joke.
Very Well Put, but you forgot to mention that it probably won't ever leave early access....LMAO
Just suck up money, as it has for almost 8 years according to the last road map or was it the 4th, maybe the 2nd, 6th, ah hell it's hard to keep track when a road map looks like a dead Christmas tree.
There are companies and there are scams. Day one to now, you choose.
Oh ya, the youtube videos...LOL Generally 2 minutes long and most aren't even actual game play. But I guess I can't judge on half-crap work and wasted player money.
All I know is FACT: friends have paid upwards of $500 to $800 in ships when the hype was there, 8 years ago, and can only use maybe 3 of 7 now as some have been dropped and NO refunds....Explain that one.... Glad I'm not that dumb to get suckered into early access titles.
Coming up around 8'ish years early access, not a real brainer.
 
Personally I think SC and ED have way more in common than the binaries admit. ED has let me down in many of the ways people say SC has let them down, yet the same people praise and religiously defend ED and DB also have a Don Quixote / Captain Ahab need to villainize SC and CR on a daily basis, despite the glaring similarities and failings both games and companies share.

This binary "Elite is heaven, Star Citizen is hell, Braben is an angel, Roberts is a devil" stance some of you have just leaves me a bit baffled, that's all. It kinda reminds me of a certain sci-fi trope:
An interesting opinion. I see your point, but for me there has to be a comparison at a finer detail level which drives the level of disappointment. Let me try and explain what I mean.

I am not aware of anyone on this thread who doesn't feel disappointment in ED. Some of the decisions like no VR on legs are shocking and DB is not without criticism here as he holds the final say. The development speed of ED also leaves a lot to be desired, as also does the quality of releases, EDO being an obvious example. The fact remains though that ED/EDH and EDO are all released games from a company doing the development on its own dime aside from a small initial KS. The fact they are released adds to the disappointment, because as a player you know exactly what you are getting and if it isn't what you anticipated/wanted then the disappointment is far greater because you can expect no change until the next DLC, that might or might not be produced at some point. DB did make some suggestions of where he envisaged the game going which remain outstanding.

After 10 plus years SQ42 is still an invisible product and SC is a game in alpha mode still that is a tiny fraction of what was promised to be included based on the stretch goals. The releases are buggy. SC had a small KS like ED but have continued to sell pre-orders to the tune of 500M USD. CR over the years has promised all sorts of things would be included that are currently missing, including the release of SQ42, TOW etc.

So, on the face of it both games disappoint, both are unfinished, both creators and their companies disappoint, so at that level their is an equivalence. However as with all things if you generalise far enough you can create comparisons, but are they fair comparisons?

This is my reflection having been around since the early days
1) Budget - SC so far has a 500M+ USD budget, ED might be 100M USD for simplicity, but could be a lot less, so huge relative difference in funding and therefore what can be achieved
2) Source of funding SC 100 per cent crowd funding/preorders. ED 2 per cent crowd funding.
3) SC Promised 100+ systems, one exists with a variety of biomes, no aliens. ED galaxy exists, atmospheric worlds do not exist, aliens exist, but cannot walk around ships other than FC's.
4) Promises by Creator not fulfilled, CR over the years has promised a litany of features. DB off line gameplay, everything else was wish list territory, albeit perceived by the players as promised.

Given the disparity of budgets, if the disappointing EDO is a fifth the budget of SC, does SC represent 5 times the spend? My answer would be no.
Should I expect more from a crowd funded project than a self fund? After all CR told me crowd funded dollars would be worth 4x more than a published dollar. So SC really has a budget of 2000M USD compared to ED's 100M USD. My answer would be yes I should get more. Is SC more than ED and more by a of 5 or 20? I would say no.
Promises by creator not fulfilled, CR is guilty on more counts than DB and particularly in the none release of SQ42 and TOW.

You will note nowhere do I quantify the element of fun, fun for me is a personal estimation. I had great fun as a lad with a pile of hedge trimmings, building dens, someone else would find the activity tediously pointless. The same is true with gameplay. I am happy for people to find the fun if they can.

My point is that if you make a judgement based on relative budgets, funding model and promises over what is delivered there is an order of magnitude difference between the two games that should reflect in our disappointment level for each game. Furthermore, one is a game with multiple released DLC's and what you see is what you get. The other is a partially implemented alpha with a set of dreams of what you might get. SC you can play with your dreams, ED your dreams have died and that measurably increases disappointment in ED.
 
My point is that if you make a judgement based on relative budgets, funding model and promises over what is delivered there is an order of magnitude difference between the two games that should reflect in our disappointment level for each game

Yep :)

Without wishing to get into the bajillionth ED discussion in the SC thread, the distinction is scale. For every sin ED has committed, SC has sinned a helluva lot bigger. It’s kinda that simple ¯\(ツ)/¯

There’s a reason why there’s no dedicated ED refunds subreddit (handling angry $10k punters getting ~60% back via the back door). Nor an insatiable river of derision awaiting it under any mainstream gamer coverage.

SC is a half billion dollar pre-alpha, built on nearly a decade of extreme over-promise. They’ve taken a bunch of bad practices to the max.

But hey, it’s still working for them, so on the show rolls…

(PS: ED’s LEP was still categorically a pre-sale of DLCs + features though. And I’ll be ignoring anyone who says otherwise ;))

(Because this is the SC thread :))
 
Yep :)

Without wishing to get into the bajillionth ED discussion in the SC thread, the distinction is scale. For every sin ED has committed, SC has sinned a helluva lot bigger. It’s kinda that simple ¯\(ツ)/¯

There’s a reason why there’s no dedicated ED refunds subreddit (handling angry $10k punters getting ~60% back via the back door). Nor an insatiable river of derision awaiting it under any mainstream gamer coverage.

SC is a half billion dollar pre-alpha, built on nearly a decade of extreme over-promise. They’ve taken a bunch of bad practices to the max.

But hey, it’s still working for them, so on the show rolls…

(PS: ED’s LEP was still categorically a pre-sale of DLCs + features though. And I’ll be ignoring anyone who says otherwise ;))

(Because this is the SC thread :))

On top of it all we have the question, how long does a game last? There are rare games that have lasted more than ten years and are still going and in development, LOTRO being one and of course WoW. LOTRO was released in 2007 and is still being played and developed with new content regularly. The graphics are dated, well they have to be, 2007 right, but the content releases keep people playing and there are rumours of graphical revamp in the future, but that's a rarity, most games ten years old are not still under development.

SC is a special case where they are actually trying to keep up with new developments in graphics and stuff as they make the game, trying to match what current new games are going to be doing when/if it is released, that's a never ending treadmill. At some stage you have to release, knowing that the moment you release it's going to be falling behind new games being developed. I don't see a rosy future for purchasers if they expect a release any time in the next few years if they keep to the same habits, and indeed it might end development before actually being released!
 
...and the winner is:


1. Duke Nukem Forever: 1996-2011 (15 years)

dukenukemamerica-25507

Ah, I have played.....0.....of them.

Loved Duke Nukem 3D spent many a night playing multiplayer with friends, but by the time Forever came out that part of reality had long passed by and I was playing other games. That's the danger you have with long development, sometimes you just lose your audience.
 
An interesting opinion. I see your point, but for me there has to be a comparison at a finer detail level which drives the level of disappointment. Let me try and explain what I mean.

I am not aware of anyone on this thread who doesn't feel disappointment in ED. Some of the decisions like no VR on legs are shocking and DB is not without criticism here as he holds the final say. The development speed of ED also leaves a lot to be desired, as also does the quality of releases, EDO being an obvious example. The fact remains though that ED/EDH and EDO are all released games from a company doing the development on its own dime aside from a small initial KS. The fact they are released adds to the disappointment, because as a player you know exactly what you are getting and if it isn't what you anticipated/wanted then the disappointment is far greater because you can expect no change until the next DLC, that might or might not be produced at some point. DB did make some suggestions of where he envisaged the game going which remain outstanding.

After 10 plus years SQ42 is still an invisible product and SC is a game in alpha mode still that is a tiny fraction of what was promised to be included based on the stretch goals. The releases are buggy. SC had a small KS like ED but have continued to sell pre-orders to the tune of 500M USD. CR over the years has promised all sorts of things would be included that are currently missing, including the release of SQ42, TOW etc.

So, on the face of it both games disappoint, both are unfinished, both creators and their companies disappoint, so at that level their is an equivalence. However as with all things if you generalise far enough you can create comparisons, but are they fair comparisons?

This is my reflection having been around since the early days
1) Budget - SC so far has a 500M+ USD budget, ED might be 100M USD for simplicity, but could be a lot less, so huge relative difference in funding and therefore what can be achieved
2) Source of funding SC 100 per cent crowd funding/preorders. ED 2 per cent crowd funding.
3) SC Promised 100+ systems, one exists with a variety of biomes, no aliens. ED galaxy exists, atmospheric worlds do not exist, aliens exist, but cannot walk around ships other than FC's.
4) Promises by Creator not fulfilled, CR over the years has promised a litany of features. DB off line gameplay, everything else was wish list territory, albeit perceived by the players as promised.

Given the disparity of budgets, if the disappointing EDO is a fifth the budget of SC, does SC represent 5 times the spend? My answer would be no.
Should I expect more from a crowd funded project than a self fund? After all CR told me crowd funded dollars would be worth 4x more than a published dollar. So SC really has a budget of 2000M USD compared to ED's 100M USD. My answer would be yes I should get more. Is SC more than ED and more by a of 5 or 20? I would say no.
Promises by creator not fulfilled, CR is guilty on more counts than DB and particularly in the none release of SQ42 and TOW.

You will note nowhere do I quantify the element of fun, fun for me is a personal estimation. I had great fun as a lad with a pile of hedge trimmings, building dens, someone else would find the activity tediously pointless. The same is true with gameplay. I am happy for people to find the fun if they can.

My point is that if you make a judgement based on relative budgets, funding model and promises over what is delivered there is an order of magnitude difference between the two games that should reflect in our disappointment level for each game. Furthermore, one is a game with multiple released DLC's and what you see is what you get. The other is a partially implemented alpha with a set of dreams of what you might get. SC you can play with your dreams, ED your dreams have died and that measurably increases disappointment in ED.
ED dreams have a hit the wall called reality. They've hit walls and have clearly put on the grown up pants and made decisions, and the game is the way it is, because thats the best way for it to run. The multitude of suggestions that appear here, are probably things they've tried to do, but have found it just doesn't work out, and they resort to things that may not be the initial want, but gets the job done. Sure, there are some things we'd like to have done differently, but its far out weighed by getting into a CZ with some pals, or just jumping around the Milky Way. It's playable, and overall, I've not been disappointed.
SC cant happen. Sure that's not a fact known yet, but some of us, if like me, see it that way. They can not finish 1 star system. Do you think they haven't tried to? Do you think with 500 million bucks, they haven't given it their best shot? Wake up from whatever dream that is. They just cant do it. Sell ships? Make more money than many many other game studios? Sure. No problem. Make things work? Impossible. Yet they still market "the dream" as if it is possible. That's where it's a scam. Enjoy being scammed? Or just feigning ignorance like the rest?
Enjoy SC as it is, thats great. Expect anything more? Now who's dreaming?
Eventually, if SC ever does release, it'll operate almost the same way Elite does. I hope you enjoy Elite's gameplay, because that's possibly as good as it gets. But why fix what isn't broken? No more updates, only more ships and watch the money flow.

CR is going to kick himself when he realizes he never had to set up umpteen companies, or release anything other than those fancy promo videos. Dreams are what these folks are buying.
 
Wasn't it our dear Nowak, or any other incarnation of SCDF, that said many years ago* that should the bdsse be cancelled it won't be a problem because they never had such a dream ever before and totally worth it?

*I mean way back when SQ42 was just around the corner, only couple of years late from the original expected, when expressing doubts almost got one being doxxed, when a bad article on a gaming press would mean death threats...
 
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Stop comparing a working, released game with a buggy, messy pre-alpha. Nothing in SC is working properly, and you cannot even complete a simple game loop without encountering lethal bugs (not the Starship Trooper variety, but the computer program variety, unfortunately). In ED I could explore the galaxy 100% in VR, dock to stations without the ATC glitching out completely (still not working in SC 3.17), and do pretty much everything from combat to mining and trading without crashing or having the physics engine throwing a fit. If you start comparing things then consider SC as a released product, and as such, no it's not working at all. Wake up in your room, go outside, call the lift, then fall through the planet because of a recurrent bug, die and lose everything you had on your character, wake up in hospital bed, repeat, maybe reach your ship, avoid getting killed because you ran too fast up the ramp (yes it's also a thing), try and not explode when you manipulate objects, etc.

Sorry, if you review it seriously as a released product, it's a joke. ED was flawed, certainly missing depth for exploration and such, but it was a working, finished product.
 
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