Personally I think SC and ED have way more in common than the binaries admit. ED has let me down in many of the ways people say SC has let them down, yet the same people praise and religiously defend ED and DB also have a Don Quixote / Captain Ahab need to villainize SC and CR on a daily basis, despite the glaring similarities and failings both games and companies share.
This binary "Elite is heaven, Star Citizen is hell, Braben is an angel, Roberts is a devil" stance some of you have just leaves me a bit baffled, that's all. It kinda reminds me of a certain sci-fi trope:
An interesting opinion. I see your point, but for me there has to be a comparison at a finer detail level which drives the level of disappointment. Let me try and explain what I mean.
I am not aware of anyone on this thread who doesn't feel disappointment in ED. Some of the decisions like no VR on legs are shocking and DB is not without criticism here as he holds the final say. The development speed of ED also leaves a lot to be desired, as also does the quality of releases, EDO being an obvious example. The fact remains though that ED/EDH and EDO are all released games from a company doing the development on its own dime aside from a small initial KS. The fact they are released adds to the disappointment, because as a player you know exactly what you are getting and if it isn't what you anticipated/wanted then the disappointment is far greater because you can expect no change until the next DLC, that might or might not be produced at some point. DB did make some suggestions of where he envisaged the game going which remain outstanding.
After 10 plus years SQ42 is still an invisible product and SC is a game in alpha mode still that is a tiny fraction of what was promised to be included based on the stretch goals. The releases are buggy. SC had a small KS like ED but have continued to sell pre-orders to the tune of 500M USD. CR over the years has promised all sorts of things would be included that are currently missing, including the release of SQ42, TOW etc.
So, on the face of it both games disappoint, both are unfinished, both creators and their companies disappoint, so at that level their is an equivalence. However as with all things if you generalise far enough you can create comparisons, but are they fair comparisons?
This is my reflection having been around since the early days
1) Budget - SC so far has a 500M+ USD budget, ED might be 100M USD for simplicity, but could be a lot less, so huge relative difference in funding and therefore what can be achieved
2) Source of funding SC 100 per cent crowd funding/preorders. ED 2 per cent crowd funding.
3) SC Promised 100+ systems, one exists with a variety of biomes, no aliens. ED galaxy exists, atmospheric worlds do not exist, aliens exist, but cannot walk around ships other than FC's.
4) Promises by Creator not fulfilled, CR over the years has promised a litany of features. DB off line gameplay, everything else was wish list territory, albeit perceived by the players as promised.
Given the disparity of budgets, if the disappointing EDO is a fifth the budget of SC, does SC represent 5 times the spend? My answer would be no.
Should I expect more from a crowd funded project than a self fund? After all CR told me crowd funded dollars would be worth 4x more than a published dollar. So SC really has a budget of 2000M USD compared to ED's 100M USD. My answer would be yes I should get more. Is SC more than ED and more by a of 5 or 20? I would say no.
Promises by creator not fulfilled, CR is guilty on more counts than DB and particularly in the none release of SQ42 and TOW.
You will note nowhere do I quantify the element of fun, fun for me is a personal estimation. I had great fun as a lad with a pile of hedge trimmings, building dens, someone else would find the activity tediously pointless. The same is true with gameplay. I am happy for people to find the fun if they can.
My point is that if you make a judgement based on relative budgets, funding model and promises over what is delivered there is an order of magnitude difference between the two games that should reflect in our disappointment level for each game. Furthermore, one is a game with multiple released DLC's and what you see is what you get. The other is a partially implemented alpha with a set of dreams of what you might get. SC you can play with your dreams, ED your dreams have died and that measurably increases disappointment in ED.