Those aren't ships though, they're promissory notes that maybe, one day, they'll be in the game if we don't refactor everything and change scope again or run out of money and collapse.From endless sales of jpegs on Scam Citizen.
Those aren't ships though, they're promissory notes that maybe, one day, they'll be in the game if we don't refactor everything and change scope again or run out of money and collapse.From endless sales of jpegs on Scam Citizen.
Equally astonishing at the lack of spaceships flying around major hubs of civilization, even though affording a spaceship doesn't seem difficult. NPCs requesting passenger missions routinely pay far more than the price of an entire spaceship! Obviously its a game with major limitations for simulating realism. Not meant as a criticism of the game.Gotta be honest, it is a bit silly.
2022: Humans on one planet have hundreds of variations of the same 4 wheel vehicles, releasing new models every single year.
3308: Humans inhabit hundreds of star systems and travel through space and live on various planets....fly the same 38 ships for decades.
You know what's really silly? Being paid hundreds of thousands of CR (millions even) for stuff anyone can just get by firing a laser at things! And the price never drops even though millions of tons of the stuff is handed in daily!The realism card. That is indeed a bit silly.![]()
And as far as the monetary side of the game is concerned, I have always been of the opinion that this is really not our business. We are nothing more than players, not financial managers, and we have no responsibility for how Frontier earns its bread.
When I see how many of us are talking the game into the ground (always have been and always will be, I'm afraid), no one cares about the potential damage they are doing to the game.
Maybe they could look elsewhere for inspiration...The real reason why there are new ships is because they got all the cool designs from ancient carvings found in secret rooms underneath central american pyramids.
But after they used up all the designs, there were no more.![]()
Frontier First Encounters had the most ships in any one game of the Elite franchise yet.
I'm definitely also in the 'new ships would be awesome' categoryI’m in the “new ships would be awesome despite any potential balancing issues” camp. However, balance and differentiation are still important. To that end, I had eons ago made a long-forgotten (see: few saw it) suggestion of introducing custom kit ships with a finite number of points to spend on ship stats/options.
The idea is that a kit ship would be generally inferior to any proper ship in its class in terms of feature spread, but the customisation would allow players to sacrifice practicality/durability/module space/speed/acceleration/jump range/utility/firepower/etc to augment any of the above by putting more points into the feature being augmented. While you can do this to a degree with existing ship configuration options, the kit ship would take that to a more extreme level, so you could design a proper glass cannon, or a toothless cheetah, or a skeletal star-hopper.
I think that’d make for long hours of fun if nothing else.
A stripped down and engineered lightweight Eagle with the enhanced thrusters can already achieve gigantic speeds and acceleration, I think that fills that niche (I use mine for scanning wakes in a compromised Nav Beacon zone). The Panther Clipper is pretty much redundant now we have Fleet Carriers for massive haulage and trading.A small papier-mache stealth ship that breaks 1000 m/s. A recon ship that can stay alive and observe even if all hell breaks loose.
Panther Clipper. Idk why, but people seem to want it back in the game! Probably something about piles of stuff.
Ah yes, top right. https://www.c64-wiki.com/images/0/0b/EliteShipIdentificationChart.jpgOne ship class is completely missing in ED: Non-FSD capable shuttles used to ferry things and people between orbital stations and the planet surface or between ships and stations. Fluff mostly, but also a way how a large ship could interact with an outpost.
I use an Imperial Eagle for that, that one is yet a little faster than the Eagle. But I disagree about the Panther being redundant. Something has to load and unload the carriers, that makes the Panther more relevant than ever.A stripped down and engineered lightweight Eagle with the enhanced thrusters can already achieve gigantic speeds and acceleration, I think that fills that niche (I use mine for scanning wakes in a compromised Nav Beacon zone). The Panther Clipper is pretty much redundant now we have Fleet Carriers for massive haulage and trading.
Given the size of the pads they're unloading to, then a T-9 for Large, Python for Medium and Cobra for small unloads just fineI use an Imperial Eagle for that, that one is yet a little faster than the Eagle. But I disagree about the Panther being redundant. Something has to load and unload the carriers, that makes the Panther more relevant than ever.
If Frontier really needed more money for future development, they would either tell us or make us understand one way or another. But to think that all we have to do is throw Frontier some money and after a short while our desired content will pop out the other side is richly naive. It doesn't work like that.
Well yes, that's why FDev have explicitly stated that their goal is to move everyone onto the Odyssey client executable with its updated rendering engine etc. On their original timeline this would have happened sometime around last autumn. I think the plan always was that EDO was to do double duty as paid DLC and client tech refresh for everyone. They haven't talked about that in a while so we don't know how much longer they're planning to support the Horizons client now - maybe indefinitely, since they're stuck supporting it anyway on consoles. But that's why I would guess that any new ships we get from here on will be only be usable in the Odyssey client, whether that is everyone on PC or just EDO owners.Yeah. IMO having to keep supporting Horizons is going to become massive tech debt quite quickly. I’m not sure I understand their decision to make Horizons and then Odyssey essentially separate games entirely. Other than you have to support people who didn’t buy the upgrade. But for how long?