No new ships conspiracy thread

Gotta be honest, it is a bit silly.
2022: Humans on one planet have hundreds of variations of the same 4 wheel vehicles, releasing new models every single year.
3308: Humans inhabit hundreds of star systems and travel through space and live on various planets....fly the same 38 ships for decades.
 
Gotta be honest, it is a bit silly.
2022: Humans on one planet have hundreds of variations of the same 4 wheel vehicles, releasing new models every single year.
3308: Humans inhabit hundreds of star systems and travel through space and live on various planets....fly the same 38 ships for decades.
Equally astonishing at the lack of spaceships flying around major hubs of civilization, even though affording a spaceship doesn't seem difficult. NPCs requesting passenger missions routinely pay far more than the price of an entire spaceship! Obviously its a game with major limitations for simulating realism. Not meant as a criticism of the game.
 
And as far as the monetary side of the game is concerned, I have always been of the opinion that this is really not our business. We are nothing more than players, not financial managers, and we have no responsibility for how Frontier earns its bread.

Paying money for future development is not our business? Well, maybe not your business, but it is my business. The money can only come from one place - the players. Some people are in it for a free ride, that’s understandable, but future of the free to play game depends on successfully trading the goodies to the rest of people. So we constantly need new goodies, since the mass of players will buy different skins for the same ship only for so long.

When I see how many of us are talking the game into the ground (always have been and always will be, I'm afraid), no one cares about the potential damage they are doing to the game.

Let’s not forget that same people, who talk it down, also provide valuable feedback, saving developers hours of labor of searching for these bugs themselves. Bugs, features and other insight. You just have to take the good with the bad, that’s how it works. Now, if we look at the past expansion and try to figure out who screwed up more in that situation: the one who unleashed a stuttering mess of an expansion or the one who wasted his free time on sharing his critique of the said expansion. Am I to understand that suddenly the unpaid beta tester is the villain? In mind it’s clear that one thing led to the other and we wouldn’t even be speaking about “damage” if someone took another year to polish their product.
 
The real reason why there are no new ships is because they got all the cool designs from ancient carvings found in secret rooms underneath central american pyramids.

But after they used up all the designs, there were no more. :cry:

Edit: This also explains why ship interiors hasn't worked out good. The scale and perspective in the mayan wall carvings wasn't always that great.
 
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The real reason why there are new ships is because they got all the cool designs from ancient carvings found in secret rooms underneath central american pyramids.

But after they used up all the designs, there were no more. :cry:
Maybe they could look elsewhere for inspiration...

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(Credit to Eric Geusz)

Edit: Also note the addition of a cockpit cat in the first picture.
 
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The real reason for no new ships was due to lack of memory on the consoles for extra polygons and textures. Now that Odyssey has kicked the consoles to the curb, new ship are bound to arrive in the near future.
 
I’m in the “new ships would be awesome despite any potential balancing issues” camp. However, balance and differentiation are still important. To that end, I had eons ago made a long-forgotten (see: few saw it) suggestion of introducing custom kit ships with a finite number of points to spend on ship stats/options.

The idea is that a kit ship would be generally inferior to any proper ship in its class in terms of feature spread, but the customisation would allow players to sacrifice practicality/durability/module space/speed/acceleration/jump range/utility/firepower/etc to augment any of the above by putting more points into the feature being augmented. While you can do this to a degree with existing ship configuration options, the kit ship would take that to a more extreme level, so you could design a proper glass cannon, or a toothless cheetah, or a skeletal star-hopper.

I think that’d make for long hours of fun if nothing else.
 
Hi All :)

I’m in the “new ships would be awesome despite any potential balancing issues” camp. However, balance and differentiation are still important. To that end, I had eons ago made a long-forgotten (see: few saw it) suggestion of introducing custom kit ships with a finite number of points to spend on ship stats/options.

The idea is that a kit ship would be generally inferior to any proper ship in its class in terms of feature spread, but the customisation would allow players to sacrifice practicality/durability/module space/speed/acceleration/jump range/utility/firepower/etc to augment any of the above by putting more points into the feature being augmented. While you can do this to a degree with existing ship configuration options, the kit ship would take that to a more extreme level, so you could design a proper glass cannon, or a toothless cheetah, or a skeletal star-hopper.

I think that’d make for long hours of fun if nothing else.
I'm definitely also in the 'new ships would be awesome' category (y)
One way ships could possibly be unique to a player would be ship skins. In the previous games, Frontier Elite 2 and Encounters (?) I seem to remember ships to buy at different stations had random skins and , I think, designation numbers?
Okay at the moment ships skins have a finite number of choices, so basically my (for example) Cutter would have a skin that's common to perhaps thousands of others.
I don't know whether it's possible but if for example you could go into the Livery section and 'create' a skin by procedural generation. So the scenario would go like this...part of the Livery menu selection would have the usual choice of skin selection but a sub section would have a 'create your own' app.

You type in some random number and a ship skin would be 'generated'. If you decide that created skin wasn't quite what you wanted you'd delete that skin and try again using a different combination of numbers and or possibly letters. When you arrive at a design you like then you accept that configuration and pay a standard amount of ARX.
Generated skins could also be split into category's, the more complex designs, I presume this would depend on the amount of numbers and letters typed in would obviously cost more ARX, and possibly there would also be a maximum of numbers and letters you could type in. Numbers would generate the overall Design, letters would generate the Colours.

It was just a thought, how many players would like to have a unique ship skin that nobody else had?
Squadrons might decide to have the same skins, so the combination of numbers and letters would need to be the same for that 'creation'.

I'd pay quite a few ARX to have a 'unique' skin for my ship, I wonder what other players think?....would this kind of thing be possible :unsure:


Jack :)
 
A small papier-mache stealth ship that breaks 1000 m/s. A recon ship that can stay alive and observe even if all hell breaks loose.
Panther Clipper. Idk why, but people seem to want it back in the game! Probably something about piles of stuff.
A stripped down and engineered lightweight Eagle with the enhanced thrusters can already achieve gigantic speeds and acceleration, I think that fills that niche (I use mine for scanning wakes in a compromised Nav Beacon zone). The Panther Clipper is pretty much redundant now we have Fleet Carriers for massive haulage and trading.
 
A stripped down and engineered lightweight Eagle with the enhanced thrusters can already achieve gigantic speeds and acceleration, I think that fills that niche (I use mine for scanning wakes in a compromised Nav Beacon zone). The Panther Clipper is pretty much redundant now we have Fleet Carriers for massive haulage and trading.
I use an Imperial Eagle for that, that one is yet a little faster than the Eagle. But I disagree about the Panther being redundant. Something has to load and unload the carriers, that makes the Panther more relevant than ever.
 
I use an Imperial Eagle for that, that one is yet a little faster than the Eagle. But I disagree about the Panther being redundant. Something has to load and unload the carriers, that makes the Panther more relevant than ever.
Given the size of the pads they're unloading to, then a T-9 for Large, Python for Medium and Cobra for small unloads just fine :) A clipper seems like overkill for a few seconds shuttle journey.
 
If Frontier really needed more money for future development, they would either tell us or make us understand one way or another. But to think that all we have to do is throw Frontier some money and after a short while our desired content will pop out the other side is richly naive. It doesn't work like that.

What, you think FD will blow it all on coke and strip clubs? It’s a worry, I agree.
 
Yeah. IMO having to keep supporting Horizons is going to become massive tech debt quite quickly. I’m not sure I understand their decision to make Horizons and then Odyssey essentially separate games entirely. Other than you have to support people who didn’t buy the upgrade. But for how long?
Well yes, that's why FDev have explicitly stated that their goal is to move everyone onto the Odyssey client executable with its updated rendering engine etc. On their original timeline this would have happened sometime around last autumn. I think the plan always was that EDO was to do double duty as paid DLC and client tech refresh for everyone. They haven't talked about that in a while so we don't know how much longer they're planning to support the Horizons client now - maybe indefinitely, since they're stuck supporting it anyway on consoles. But that's why I would guess that any new ships we get from here on will be only be usable in the Odyssey client, whether that is everyone on PC or just EDO owners.
 
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