Game Discussions Star Citizen Discussion Thread v12

Wow, going off average medium developer salary in the US (i know, salaries are different between US, UK, Germany) they have to be spending at least 70-80 million a year on salaries alone! Not to mention the millions a year being pocketed by upper management and the board of directors. Not including office and other costs.

They have to need over 6 million a month for staffing costs alone to keep afloat!

How they doing on that front?

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Have to suspect they lose more than they take in every month except for the big whaling months like last November, and this is what is keeping them in the black.
 
You focus on the trash players will drop, we focus on the player's derelicts we'll search, scan and salvage in the open.

You know that beeing able to give a persistent state to all items means also that CIG can choose what items will be short/mid/long term persistent ?
I don't focus on the trash, it's Crobbers leading up with the medipen. You know what - I say it's because there is no other gameplay to back it up. "Derelicts" to scan is just another rear-pull from you.
 
Switching tech means you made a poor choice in the first place. Switching tech several times means you keep making poor choices. Switching tech over and over again indicates you may not be capable of making good choices.
Which tech was switched over and over again by CIG ?
 
Wow, going off average medium developer salary in the US (i know, salaries are different between US, UK, Germany) they have to be spending at least 70-80 million a year on salaries alone! Not to mention the millions a year being pocketed by upper management and the board of directors. Not including office and other costs.

They have to need over 6 million a month for staffing costs alone to keep afloat!
According to their finances they pay $63,310 average (44 million / 695).
However studio cost for the year (2020) was $80.87 million. So for 910 staff the studio cost for the year could be as much as $106 million or $8.83 million a month.

I wonder what Turbulence are billing CIG for their 130 staff?
 
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Imagine all the empty ammo clips that no one ever needs and never collects clogging up the pipelines and give you the 30Ks. The empty med pens. The empty drink bottles that for unexplicable reasons aren't deleted but get discarded on the ground to remain there. But what a milestone after 10 years! Milestone of uselessness.

Dead Bodies littering the floors until you have to climb around. Does the engine even support navigating all the trash? Or do players just clip through magically? Who needs that crap? Who wants to play in a garbage dump all the time?
 
Wow, going off average medium developer salary in the US (i know, salaries are different between US, UK, Germany) they have to be spending at least 70-80 million a year on salaries alone! Not to mention the millions a year being pocketed by upper management and the board of directors. Not including office and other costs.

They have to need over 6 million a month for staffing costs alone to keep afloat!

How they doing on that front?

View attachment 306973

Have to suspect they lose more than they take in every month except for the big whaling months like last November, and this is what is keeping them in the black.
Yeah, without those massive windfalls from whale sales there is no way this project carries on every year.

No eventual release without whales continually buying new artificially scarce ships.
And as long as they keep buying them, no reason to release.
 
Never go full groundhog...

Letter From the Chairman - Dec 2020

While we didn’t deliver a few of the major tech milestones we had hoped to this year like iCache and Server Meshing, we’ve made a lot of progress towards these goals. We are confident that you will see at least one, if not both, debuts of these important technologies next year. Likewise, we plan to open up more play tests next year for Theatres of War, our combined arms game mode within Star Citizen of rapid battles on foot, in vehicles, and in space that many of you have been inquiring about.
 
Road to persistent trash simulator. Why would anyone keep the little items players drop?
Why would anyone prefer trash littering the ground impede the game's performance?

The point of it is when i get home and i take my gun off my back and place it randomly on the table it will always be there until i pick it up again.
 
Its just CR's weird way of explaining that everything in the world is physicalized and persistent. as usual he's trying to visualise what he sees in his head.
 
The point of it is when i get home and i take my gun off my back and place it randomly on the table it will always be there until i pick it up again.

Just what every poorly performing MMO needs ;)

It sounds lovely and immersive. But it wouldn’t be an almighty shock if, in 5 years time, CIG decide this whole persistent world item malarky is daft and cull it to dust ;). Leaving Chris's many years of bigging it up as transformative release tech look pretty bizarre.

PS in some terrible news, footprints have disappeared…

Oct 2020:

Source: https://www.youtube.com/watch?v=tHL7wwEUz2I&t=96s


May 2022:

Source: https://youtu.be/qxQxrEb-n90
 
Just what every poorly performing MMO needs ;)

It sounds lovely and immersive. But it wouldn’t be an almighty shock if, in 5 years time, CIG decide this whole persistent world item malarky is daft and cull it to dust ;). Leaving Chris's many years of bigging it up as transformative release tech look pretty bizarre.

PS in some terrible news, footprints have disappeared…

Oct 2020:

Source: https://www.youtube.com/watch?v=tHL7wwEUz2I&t=96s


May 2022:

Source: https://youtu.be/qxQxrEb-n90
This is one reason 3.18 will be in extended testing, expected 3 months.

They are not going to allow you to build pyramids with random crap, i'm using that as an example because that's the first thing people did with the limited persistence that's already in and working, you would walk in to the central lobby at port Olisar and you would be knee deep in helmets, because someone thought it would be funny to spend a few hours creating a swimming pool of helmets. So they culled how many helmets you can have in one area.

They know people have a sense of humour, that people will find a way of doing stupid stuff for giggles, they will work their way through all this stuff as its happeining to stop people breaking it.
 
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