Game Discussions Star Citizen Discussion Thread v12

Jack's not really one for producing 'objective' videos though...is he? His endless Battlefield paid shill nonsense being a case in point :)

Is he doing the same for Ci¬G and Star Citizen for some form of renumeration? Nope, I don't think so...despite his reputation.

It's just impossible to tell for sure either way. (All I know is I'll probably keep making 'behind the scenes' vids for fun if he keeps pumping out bling takes ;))

One thing I do know is that: LevelCap is a cast-iron fan. Caught his stream the other day, and the amount of 'Server Meshing will fix X, the technology is really amazing' style blather that populated those hours was quite something...
 
This new fan site is fun:


Nice to see the sale event increases of recent years tabulated ;)

h8evM9A.png


As much as sales within the classic events are also higher year on year, the jump in sale events from 2020 on certainly tallies with the striking leap in 'pledges'...
 
This new fan site is fun:


Nice to see the sale event increases of recent years tabulated ;)

h8evM9A.png


As much as sales within the classic events are also higher year on year, the jump in sale events from 2020 on certainly tallies with the striking leap in 'pledges'...
As Ci¬G lurch from one marketing event to the next with an ever increasing frequency, the only thing I've noted is that I'm playing less and less. Perhaps the year long 3.18 PTU testing will entice me back as a regular player...we'll see.

Right now, I'm way to fascinated by what I'm playing on the PS4 pro (gifted by a mate) since he got mightily bored with me talking about watching complete walkthroughs of all the PS exclusives I wanted to play.

I've loved all of those exclusives so far...The Last of Us 1 & 2, Uncharted series, Horizon Forbidden west....but Ghost of Tsushima is quite simply the best game I've ever played...from a personal perspective. Feudal Japan is the Assassin's creed that never was :)
 
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As Ci¬G lurch from one marketing event to the next with ever increasing regularity, the only thing I've noted is that I'm playing less and less.

I know what'll bring you back!

This concept art of the Caterpillar's door lifts actually working...

Source: https://old.reddit.com/r/starcitizen/comments/uyjc2j/soon_caterpillar_elevadoors_soon/

(To sell another thing that can't perform its core functions yet...)

It's bling-ception...
 
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I know what'll bring you back!

This concept art of the Caterpillar's door lifts actually working...

Source: https://old.reddit.com/r/starcitizen/comments/uyjc2j/soon_caterpillar_elevadoors_soon/

(Too sell another thing that doesn't do what it's supposed to do yet...)
I remember exactly the same conversation from 2017. Now I don't even own a Caterpillar should this almost mythical function ever appear, I gifted my pirate Cat to a mate.

When it's on my SSD, Ci¬G...not before. :)
 
Well, at least FD don't regularly make huge promises about things that are coming.

It all depends on what you want. Constant hype over things that largely never appear, won't appear for years, or turn out to be a lot more basic than advertised to be, or a complete lack of communication and generally things arriving to some hype, most likely being a lot less impressive than they might have been.

Both generally end up with the same result, its just whether you want the months or years of hype in between while you wait :D
FD doesn't do much of any communicating about what is coming up ...so that's less about being better about being realistic with your goals than it is about just not showing anyone them so they can't realize how much those goals are being met.

And when FD does do some promising, they still have a decently poor batting average despite those promises not being as outlandish or extreme as what you get out of games such as star citizen. ex. Where's our armstrong moment? Carriers (the entire thing). Xeno biology. diplomacy.

Star Citizen's issue is not that they hype stuff that doesn't appear or doesn't appear for years. it's that they have hype creep that never ends ... they do continually implement things. but they're drowning under the sheer quantity and scope. Well, drowning in the sense of delivering some of their more basic promises. Not in the sense of sales hurting.

Elite's biggest hype is that it's shutting down. I think FD could do with some better hype than that. The results aren't the same. Elite hasn't been doing itself any favors by tempering expectations. Poor player reception feeds back on the developers (and other players) and that goes one of two ways for developers. They lose drive to work on the project or they pull a hello games and strive to change things. But we're 8 years in and this was always intended to only last about this long.


side note: managed to get star citizen running in linux again after a spat of time where their easy anti-cheat stuff was causing problems. This game is slow. Almost makes odyssey seem like it's high performance if you manage to ignore how much more geometry and assets are in star citizen's environment vs elite's. I pop in every now and then to remind myself for why star citizen - like nms, is not a decent replacement for elite. Too much emphasis on walking around and far too many controls to setup for hotas. Instead of that fps game they're still trying to release, they should have just made another wing commander (basically take star citizen, strip it down to what could be applied to a console controller in terms of controls, remove the open world sandbox aspect, and then make it single player and follow a narrative arc with addon dlc's etc). That's a game I could get behind. the world needs another fps game made by a company that doesn't do fps games like elite needs more empty barren worlds to do nothing on.
 
Star Citizen's issue is not that they hype stuff that doesn't appear or doesn't appear for years.

No, that's also a problem. And SC's development has slowed from glacial to.... erm.... even more glacial.

The main difference is FD reportedly has circa 100 people on staff and presumably a limited budget, whereas CIG have over 900 people and a monthly average budget of around 8 million.

Then there's Helo Games....

Against all logic it almost makes you think that a smaller team produces results quicker.
 
As Ci¬G lurch from one marketing event to the next with an ever increasing frequency, the only thing I've noted is that I'm playing less and less. Perhaps the year long 3.18 PTU testing will entice me back as a regular player...we'll see.

Right now, I'm way to fascinated by what I'm playing on the PS4 pro (gifted by a mate) since he got mightily bored with me talking about watching complete walkthroughs of all the PS exclusives I wanted to play.

I've loved all of those exclusives so far...The Last of Us 1 & 2, Uncharted series, Horizon Forbidden west....but Ghost of Tsushima is quite simply the best game I've ever played...from a personal perspective. Feudal Japan is the Assassin's creed that never was :)
the PS4 has some top notch exclusives.
as for you playing SC less and less.

this is my biggest fear about playing games in EA or early beta. esp long drawn out ones like SC. I may end up burned out before the game even launches.

back when ED was in premium beta i desperately wanted to plough into it.but I limited myself to like 30 mins each release. just to try some new bit or search for a few bugs, then I would log out and wait.
 

rootsrat

Volunteer Moderator
this is my biggest fear about playing games in EA or early beta. esp long drawn out ones like SC. I may end up burned out before the game even launches.

back when ED was in premium beta i desperately wanted to plough into it.but I limited myself to like 30 mins each release. just to try some new bit or search for a few bugs, then I would log out and wait.

Good luck with that attitude with Star Citizen! :D ;)
 
I have started to seriously consider that this may actually be the "released" game with CIG approaching it like any other company approaches a released game that is still supported with periodic updates. There doesn't seem to be any particular crunch or push to get anywhere in particular. There doesn't seem to be any urgency what so ever to release a product, which to me, suggests the possibility that this is, at least internally to CIG, the actual released product.

They'll continue releasing periodic updates so long as their marketing remains effective, and their donation model allows. Even the statement a while back about the noisy negativity leading to pulling the road map... it makes a lot more sense in the context of a released product. It really had a vibe of trying to nicely say...you already have your g game, now shut the hell up.
 
I have started to seriously consider that this may actually be the "released" game with CIG approaching it like any other company approaches a released game that is still supported with periodic updates. There doesn't seem to be any particular crunch or push to get anywhere in particular. There doesn't seem to be any urgency what so ever to release a product, which to me, suggests the possibility that this is, at least internally to CIG, the actual released product.

They'll continue releasing periodic updates so long as their marketing remains effective, and their donation model allows. Even the statement a while back about the noisy negativity leading to pulling the road map... it makes a lot more sense in the context of a released product. It really had a vibe of trying to nicely say...you already have your g game, now shut the hell up.
It's an early access product, live service, with much of its features in alpha or pre-alpha.
 
Also, at the risk of derailing the thread, what are you smoking?
if hype is the act of people getting excited over something that might be, then the thing being most talked about in this game is how it's ending. Not some new feature on the horizon. Not some great new event about to happen. The loudest and most enthusiastic thing being discussed is about how ending console odyssey and the general malaise of odyssey is a short stepping stone from maintenance mode.
 
I have started to seriously consider that this may actually be the "released" game with CIG approaching it like any other company approaches a released game that is still supported with periodic updates. There doesn't seem to be any particular crunch or push to get anywhere in particular. There doesn't seem to be any urgency what so ever to release a product, which to me, suggests the possibility that this is, at least internally to CIG, the actual released product.

They'll continue releasing periodic updates so long as their marketing remains effective, and their donation model allows. Even the statement a while back about the noisy negativity leading to pulling the road map... it makes a lot more sense in the context of a released product. It really had a vibe of trying to nicely say...you already have your g game, now shut the hell up.
it's actually not a title of "release" I am holding out for.... it is the point where I know there will be no more wipes. I only have a 300i ship on my account. my enjoyment of these sorts of games is earning ships (no interest in buying with cash) same with cosmetics..... bought ones do nothing for me but ones I can get with in game progress (or in the case of ED CGs) I am more invested in.
so for elite that point was Gamma, no idea what it will be for SC. that is the point where I will go from having a little dabble to actually trying to get my teeth into it if at that point it is still buggy I will attempt to work around them, but for me there is nothing more game ending than playing for X number of hrs and then having to start from scratch esp in a game like SC where it is likely gonna take 1000s of hrs to get to the bigger ships in the game.
 
if hype is the act of people getting excited over something that might be, then the thing being most talked about in this game is how it's ending. Not some new feature on the horizon. Not some great new event about to happen. The loudest and most enthusiastic thing being discussed is about how ending console odyssey and the general malaise of odyssey is a short stepping stone from maintenance mode.

But elite isn't ending.
 
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