Game Discussions Star Citizen Discussion Thread v12

the PS4 has some top notch exclusives.
as for you playing SC less and less.

this is my biggest fear about playing games in EA or early beta. esp long drawn out ones like SC. I may end up burned out before the game even launches.

back when ED was in premium beta i desperately wanted to plough into it.but I limited myself to like 30 mins each release. just to try some new bit or search for a few bugs, then I would log out and wait.
Everybody goes through burnouts with SC...it's been dragging on so long now I'm on my 9th or 10th :D
 

Viajero

Volunteer Moderator
I have started to seriously consider that this may actually be the "released" game with CIG approaching it like any other company approaches a released game that is still supported with periodic updates. There doesn't seem to be any particular crunch or push to get anywhere in particular. There doesn't seem to be any urgency what so ever to release a product, which to me, suggests the possibility that this is, at least internally to CIG, the actual released product.

They'll continue releasing periodic updates so long as their marketing remains effective, and their donation model allows. Even the statement a while back about the noisy negativity leading to pulling the road map... it makes a lot more sense in the context of a released product. It really had a vibe of trying to nicely say...you already have your g game, now shut the hell up.

Even CIG has stated SC is already released through customer support channels in the past (albeit as Early Access). It probably helps them tremendously accounting wise when it comes to recognize profits and distribute dividends to investors. It also probably shields them from legal action claiming non delivery.

But they have stopped short of stating that fact openly, or of explicitly promoting SC as Early Access, so the net effect is that probably only CIG and the relevant fiscal authorities are aware. Game press or the community seem to be largely oblivious to this fact. This ambiguity has managed to shield Star Citizen from the regular and detailed reviews many EA games are often subject to plus it also prevents the disappointment of many a backer, who helped fund this game under the (now false) pretense that the game would only be released when ready "unlike so much early access trash out there".
 
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Not an easy mission for a beginner. You'll have hard time for every dogfight mission giving more than 10k auec as reward.
Try first the small bounty missions vlrt (very low risk target) and vlt. They are less than 6k auec and you have to do one of the 'evaluation' mission proposed (the ones with 'accept offer') to get them.
Before combat, switch target mode to the circle dotted one with 'g', it's easier. When you see the ennemy, target it with 't' (you must be at radar range). To counter missile, 'h' and 'j'.
When confident enough, you can play with the capacitor triangle with F5 (faster weapon), F6 (faster thruster) and F7 (faster shield). F8 for reset.
StarCitizen_314_ThrustersTuning_Ships_Power_3-1024x576.jpg

If you think you'll loose the combat, press 2 seconds F7 to get full fast shield, go full speed and with 'b' (for quantum drive) target the first destination you find. You can stop the QT by pressing 'b' 2 seconds again.
 
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I have started to seriously consider that this may actually be the "released" game with CIG approaching it like any other company approaches a released game that is still supported with periodic updates. There doesn't seem to be any particular crunch or push to get anywhere in particular. There doesn't seem to be any urgency what so ever to release a product, which to me, suggests the possibility that this is, at least internally to CIG, the actual released product.

They'll continue releasing periodic updates so long as their marketing remains effective, and their donation model allows. Even the statement a while back about the noisy negativity leading to pulling the road map... it makes a lot more sense in the context of a released product. It really had a vibe of trying to nicely say...you already have your g game, now shut the hell up.

They're definitely treating it as a Game As A Service. They said as much in their 'Road to Release' Citcon in 2018:

Source: https://www.youtube.com/watch?v=hqxmonfCwvM&t=970s

This is an online live game...
As long as you guys want to live in this universe, every three months we're giving you a build. And here you are, and here's a bit more, and here's a bit more, here's a bit more.
We're running a live game, and that's sort of the epiphany that we've had internally.

And as Viajero points out, from a refunds perspective, the game is live.

I'm sure they are still trying to get to their big pillars for an MvP release state. It's just they've been trying and failing to do so for the 3.5 years since they first laid them out ;)

But hey ho, Alpha as a Service works too... Certainly in terms of funding...

Everyone loves a steady cadence of 'stuff'. Even if it's not stuff that gets them to the MvP.
 
The refunds sub was having the traditional: Are Free Flies Shonky On Purpose? discussion.

And I suspect the Hanlon's Razor camp are probably right. The sheer level of shonk is not by design. The game just isn't ready for prime time.

But the more fun question might be: What Kind of Fans Do Shonky Free Flies Attract?

And I'd say there are two main camps:

  • Gamers with a high tolerance for, or an active desire for, janky online environments
  • Gamers who care less about traditional gameplay functions than they do about assets and environments.

The latter group are obviously where more big whales will be found. The 'Must own these 5 large ships to walk around. And actually these 6 medium ships would look good next to them...' guys.

Both camps enjoy the game as it is. Both keep the community and game abuzz. And between them keep it happily funded.

The other players just test the water with a starter pack, or put the game into the 'wait and see' pile. (Or the 'never curse my SSD or gaming consciousness again' pile, or whatever ;)). And there's doubtless a Venn diagram overlap between them all. (With 'sci-fi fans' being a big ole circle in their own right). But the first two are likely SC's staple fanbase. The ones who really glom onto the game.

Whether by design or not, the funding suggests these events certainly work. And at least the above groups make a certain sense. Because the dysfunction of free flies certainly doesn't scream 'gamer magnet' on the face of it ;)

 
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There's only one way to find out ;)
iu


IIRC you were saying that Odyssey performs great on your computer but SC is a slug. Is this still true? Are you using comparable settings and scenes (for example, a settlement in Odyssey vs. a similar settlement in SC) when comparing framerates?

I swear I've read people saying that Star Citizen outperforms Odyssey on their computer. If this is the case, how do you all explain it? Is it Odyssey's weird "performance varies wildly from computer-to-computer without explanation" phenomenon?
 
I swear I've read people saying that Star Citizen outperforms Odyssey on their computer. If this is the case, how do you all explain it? Is it Odyssey's weird "performance varies wildly from computer-to-computer without explanation" phenomenon?

Yeah, you get wild variability in performance reporting for SC. Lots of possible explanations. (It was very CPU bound until recently, seems to benefit from a ton of RAM etc, still benefits from a beefy GPU in theory. Server performance also plays a role, although experienced players track down the stable / fresh servers etc).

Intrepid and Mole here both perform way above the telemetry page averages for their decent rigs for example (which doesn't track RAM or SSD usage incidentally). Which could be experience (player voodoo tricks with pagefiles etc), or slight variations between rigs (high RAM being a deciding factor or whatever), or who knows. Because plenty of others with similar rigs complain of worse performance.

The latest update brought performance boosts to a bunch of people (seemingly due to optimisation on the CPU Main Thread), and that's reflected in a rise in the overall telemetry (if still not to great heights). But at the same time others found it bizarrely worse, once the standard confusion about caching stuttering passed in the first week. Here's an AngryGamer being angry about it.

¯\(ツ)/¯
 
IIRC you were saying that Odyssey performs great on your computer but SC is a slug. Is this still true? Are you using comparable settings and scenes (for example, a settlement in Odyssey vs. a similar settlement in SC) when comparing framerates?
Currently, my new computer (RTX 3060, i7-11500k IIRC, 32 GB DDR4 RAM) is able handle Odyssey in VR at Ultra VR settings (I don’t have the time to do high level tweaks) even in settlements. This free fly, the same rig reached a steady 30 fps when moving at 1080p at the settings SC set upon reinstallation.

When I tested my computer from 2014 during update 10, it was able to handle VR medium in settlements. I never bothered to test it on SC.

I swear I've read people saying that Star Citizen outperforms Odyssey on their computer. If this is the case, how do you all explain it? Is it Odyssey's weird "performance varies wildly from computer-to-computer without explanation" phenomenon?

I had my new computer specced specifically to address what seemed to be the most common bottlenecks to both EDO and SC. I also suspect that my old computer performed anomalously well, because it was very similar to David Braden’s old computer at home, which he was using to the test EDO performance on older computers.
 
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iu


IIRC you were saying that Odyssey performs great on your computer but SC is a slug. Is this still true? Are you using comparable settings and scenes (for example, a settlement in Odyssey vs. a similar settlement in SC) when comparing framerates?

I swear I've read people saying that Star Citizen outperforms Odyssey on their computer. If this is the case, how do you all explain it? Is it Odyssey's weird "performance varies wildly from computer-to-computer without explanation" phenomenon?
Why don't you try them both?
 
When I tried SC during a free event in December(?) it ran no higher than 25 fps at 1080p with all the graphics settings I could find set to low. Not to mention all of the culling issues. And all this was in the tiny bedroom thing you spawn in... it was genuinely worse than the Odyssey alpha. I didn't try for long because the general bugginess and confusion made me stop playing after an hour.
Meanwhile I don't think I've seen Odyssey drop below 30fps, at 1080p with graphics settings varying from mid-to-high. And there's a lot less bugs.
 

rootsrat

Volunteer Moderator
When I tried SC during a free event in December(?) it ran no higher than 25 fps at 1080p with all the graphics settings I could find set to low. Not to mention all of the culling issues. And all this was in the tiny bedroom thing you spawn in... it was genuinely worse than the Odyssey alpha. I didn't try for long because the general bugginess and confusion made me stop playing after an hour.
Meanwhile I don't think I've seen Odyssey drop below 30fps, at 1080p with graphics settings varying from mid-to-high. And there's a lot less bugs.
I would recommend loading the game and leaving it for 10-15 mins for all the shaders to load. It was recommended to me and worked OK on this new patch.

(I know it's ridiculous, but it works)
 
I would recommend loading the game and leaving it for 10-15 mins for all the shaders to load. It was recommended to me and worked OK on this new patch.

(I know it's ridiculous, but it works)
I'll be sure to keep that in mind if I ever touch SC again...
although it taking 15 minutes to load shaders definitely sounds unusual. (And the performance didn't change a bit throughout the hour I played last time, so)
 

rootsrat

Volunteer Moderator
I'll be sure to keep that in mind if I ever touch SC again...
although it taking 15 minutes to load shaders definitely sounds unusual. (And the performance didn't change a bit throughout the hour I played last time, so)
Fair enough, it may be a new thing (bug/ feature). Lol.

But performance wise, actually once they actually load, the game works much better than it used to in the pervious patches. Which is quite refreshing actually.
 
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