Everybody goes through burnouts with SC...it's been dragging on so long now I'm on my 9th or 10ththe PS4 has some top notch exclusives.
as for you playing SC less and less.
this is my biggest fear about playing games in EA or early beta. esp long drawn out ones like SC. I may end up burned out before the game even launches.
back when ED was in premium beta i desperately wanted to plough into it.but I limited myself to like 30 mins each release. just to try some new bit or search for a few bugs, then I would log out and wait.
I have started to seriously consider that this may actually be the "released" game with CIG approaching it like any other company approaches a released game that is still supported with periodic updates. There doesn't seem to be any particular crunch or push to get anywhere in particular. There doesn't seem to be any urgency what so ever to release a product, which to me, suggests the possibility that this is, at least internally to CIG, the actual released product.
They'll continue releasing periodic updates so long as their marketing remains effective, and their donation model allows. Even the statement a while back about the noisy negativity leading to pulling the road map... it makes a lot more sense in the context of a released product. It really had a vibe of trying to nicely say...you already have your g game, now shut the hell up.
Not an easy mission for a beginner. You'll have hard time for every dogfight mission giving more than 10k auec as reward.
I have started to seriously consider that this may actually be the "released" game with CIG approaching it like any other company approaches a released game that is still supported with periodic updates. There doesn't seem to be any particular crunch or push to get anywhere in particular. There doesn't seem to be any urgency what so ever to release a product, which to me, suggests the possibility that this is, at least internally to CIG, the actual released product.
They'll continue releasing periodic updates so long as their marketing remains effective, and their donation model allows. Even the statement a while back about the noisy negativity leading to pulling the road map... it makes a lot more sense in the context of a released product. It really had a vibe of trying to nicely say...you already have your g game, now shut the hell up.
This is an online live game...
As long as you guys want to live in this universe, every three months we're giving you a build. And here you are, and here's a bit more, and here's a bit more, here's a bit more.
We're running a live game, and that's sort of the epiphany that we've had internally.
There's only one way to find out![]()
I swear I've read people saying that Star Citizen outperforms Odyssey on their computer. If this is the case, how do you all explain it? Is it Odyssey's weird "performance varies wildly from computer-to-computer without explanation" phenomenon?
They're definitely treating it as a Game As A Service. They said as much in their 'Road to Release' Citcon in 2018:
Veterans just style it all out...
Currently, my new computer (RTX 3060, i7-11500k IIRC, 32 GB DDR4 RAM) is able handle Odyssey in VR at Ultra VR settings (I don’t have the time to do high level tweaks) even in settlements. This free fly, the same rig reached a steady 30 fps when moving at 1080p at the settings SC set upon reinstallation.IIRC you were saying that Odyssey performs great on your computer but SC is a slug. Is this still true? Are you using comparable settings and scenes (for example, a settlement in Odyssey vs. a similar settlement in SC) when comparing framerates?
I swear I've read people saying that Star Citizen outperforms Odyssey on their computer. If this is the case, how do you all explain it? Is it Odyssey's weird "performance varies wildly from computer-to-computer without explanation" phenomenon?
Why don't you try them both?![]()
IIRC you were saying that Odyssey performs great on your computer but SC is a slug. Is this still true? Are you using comparable settings and scenes (for example, a settlement in Odyssey vs. a similar settlement in SC) when comparing framerates?
I swear I've read people saying that Star Citizen outperforms Odyssey on their computer. If this is the case, how do you all explain it? Is it Odyssey's weird "performance varies wildly from computer-to-computer without explanation" phenomenon?
More like funding as a service.
I would recommend loading the game and leaving it for 10-15 mins for all the shaders to load. It was recommended to me and worked OK on this new patch.When I tried SC during a free event in December(?) it ran no higher than 25 fps at 1080p with all the graphics settings I could find set to low. Not to mention all of the culling issues. And all this was in the tiny bedroom thing you spawn in... it was genuinely worse than the Odyssey alpha. I didn't try for long because the general bugginess and confusion made me stop playing after an hour.
Meanwhile I don't think I've seen Odyssey drop below 30fps, at 1080p with graphics settings varying from mid-to-high. And there's a lot less bugs.
I'll be sure to keep that in mind if I ever touch SC again...I would recommend loading the game and leaving it for 10-15 mins for all the shaders to load. It was recommended to me and worked OK on this new patch.
(I know it's ridiculous, but it works)
Fair enough, it may be a new thing (bug/ feature). Lol.I'll be sure to keep that in mind if I ever touch SC again...
although it taking 15 minutes to load shaders definitely sounds unusual. (And the performance didn't change a bit throughout the hour I played last time, so)