Update 11 - Finishing Touches (Are you sitting comfortably?)

I will say, since the latest NVIDIA driver update, I am routinely getting CTD's on foot. Like, every time I land and try to do anything. It lasts a few minutes and then Charlie Tango Delta. Every time. Of course, this ostensibly has nothing to do with FDev, but it is annoying. Until Update 12, I'm off my feet, so to speak.
 
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Out in the void on planets doing stuff is routinely 60fps+ I've not had any issues at all recently, and i'm running at ultra settings... (it may be down to having an RTX 3060 though :p
 
Out in the void on planets doing stuff is routinely 60fps+ I've not had any issues at all recently, and i'm running at ultra settings... (it may be down to having an RTX 3060 though :p
I have a 1070 and it's playable on ultra (I do turn it down to high because it pushes the boundary of playable on ultra, but it can be done) - there is certainly plenty of optimization still to do, but the hardware is not a bottleneck by any means
 
Try doing a mission where you have to land on a planet.

Apparently latest (beta) AMD drivers for RX6000 series are crashing the game while on/nearby surface
If that's your case too, revert to an older and stable (not beta) AMD driver

I will say, since the latest NVIDIA driver update, I am routinely getting CTD's on foot. Like, every time I land and try to do anything. It lasts a few minutes and then Charlie Tango Delta. Every time. Of course, this ostensibly has nothing to do with FDev, but it is annoying. Until Update 12, I'm off my feet, so to speak.

I still run a 4xx series Nvidia Driver after reading about lots of CTD on surface in EDO using series 5xx of Nvidia drivers
Edit: i just checked, running 497.09 and they;re pretty stable (some reports are saying older drivers are even more stable like 46x or so)
 
I still run a 4xx series Nvidia Driver after reading about lots of CTD on surface in EDO using series 5xx of Nvidia drivers
Edit: i just checked, running 497.09 and they;re pretty stable (some reports are saying older drivers are even more stable like 46x or so)
Any idea if it's possible to retrofit it? It's all automated and I haven't the first idea where or how to change them.
 
Just updated to the latest 5.x Nvidia drivers (from some slightly older 5.x drivers) and it will works fine.

Fly Dangerous o7 :sneaky:
Could it possibly be heat related? Temp is steady in the 60's C while in space. The moment I go to ground, immediately jumps to 84C and stays there. However it was never crashing before updating drivers.
 
Could it possibly be heat related? Temp is steady in the 60's C while in space. The moment I go to ground, immediately jumps to 84C and stays there. However it was never crashing before updating drivers.

84c should be ok, video cards run hot and that's not over the max as far as I am aware, 95c-100c for Nvidia cardsis around the max limit, gets over that you may have a problem. My card runs similar temps on ground but it only ever crashes occaisionally when I am using the FSS, just when its not running at max temp, I put that down to network problems because it happens just when I expect the game is querying the game servers for data.
 
Any idea if it's possible to retrofit it? It's all automated and I haven't the first idea where or how to change them.

In the GForce Experience settings enable notifications, but disable automatic download and install

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From the NVidia Drivers section find and download an older certified version

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Apparently latest (beta) AMD drivers for RX6000 series are crashing the game while on/nearby surface
If that's your case too, revert to an older and stable (not beta) AMD driver



I still run a 4xx series Nvidia Driver after reading about lots of CTD on surface in EDO using series 5xx of Nvidia drivers
Edit: i just checked, running 497.09 and they;re pretty stable (some reports are saying older drivers are even more stable like 46x or so)
Thank you.
 
So it wasn't fdev that needed to fix their game?

I'd say it'd debatable since:
  • it's confirmed the latest beta AMD RX6000 drivers are crashing EDO when nearby or on planetary surfaces
  • i've seen a quite enough number of reports of EDO crashing with 500 series of NVidia drivers to keep me from upgrading from 497.x (and even with 497 i've had a number of planetary crashes that for a while i considered dropping to 467.x or so - and i'm still considering it...)
 
I'd say it'd debatable since:
  • it's confirmed the latest beta AMD RX6000 drivers are crashing EDO when nearby or on planetary surfaces
  • i've seen a quite enough number of reports of EDO crashing with 500 series of NVidia drivers to keep me from upgrading from 497.x (and even with 497 i've had a number of planetary crashes that for a while i considered dropping to 467.x or so - and i'm still considering it...)
Well the poster didn't even say what was broken about the game, just demanded it be fixed, so we're all guessing here.
 
Well the poster didn't even say what was broken about the game, just demanded it be fixed, so we're all guessing here.
They confirmed that rolling back the drivers solved their crashing while taking EDO missions.

IIRC a lot of these issues came in U11 which introduced checkerboard for planetary rendering (which has mixed results) so FDev definitely changed something in regards to planetary rendering that lead to an increased number of CTD while on surface
 
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