How are these two assertions connected? How do they relate to SQ404?You can win despite still being in alpha. A lot of games were successuf long before being released...
How are these two assertions connected? How do they relate to SQ404?You can win despite still being in alpha. A lot of games were successuf long before being released...
Anyway, during all that time...nothing at all happened. No falling through floors, being killed by psycopathic lifts...or ships...or doors... or 30k's... nothing at all.
With any other game a response would be "Pics or it didnt happen"Anyway, during all that time...nothing at all happened. No falling through floors, being killed by psycopathic lifts...or ships...or doors... or 30k's... nothing at all.
See you just don't understand AAAA game development, where all the things(*) that are seamless and 'real' are groundbreaking tech never seen before, and all the fake things in the game are mumble mumble.Virtual inventory (what CiG call "physical" inventory, haha, it's of course all in hammerspace) 165% full that prevents anything to be exchanged. ATC going completely bonkers (narrowly avoided a fine for landing on my assigned pad then being told I was illegally occupying it... and everytime you come in their area they repeat every possible thing they can say). On top of the usual horribly janky movement of characters and ships, and the still laughable flying physics. It still produces decent screenshots but really dont see it move, all that magic disappears.
Jesus Christ, this is awesome, I've actually never seen anything like this in the game, didn't know it existed anywhere.
That explains why all the other NPCs in the game had gone all mannequinish… the tour guides are psychic vampires, draining their will to live!Source: https://www.reddit.com/r/starcitizen/comments/v45dnb/when_npcs_actually_worktheir_mocap_is_next_level/
Almost reaching Mass Effect levels of quality here!
The comments though....
Once again citizens showing they haven't played another game in the last decade or two.
Source: https://www.reddit.com/r/starcitizen/comments/v45dnb/when_npcs_actually_worktheir_mocap_is_next_level/
Almost reaching Mass Effect levels of quality here!
The comments though....
Once again citizens showing they haven't played another game in the last decade or two.
They're NPCs created by CIG specifically for the Invictus Week tours. And apparently resource intensive enough that CIG had to turn their back ground NPCs, already rather glitchy, into acting like creepy mannequins from a psychological horror movie to get them to function like that.I don't have the game so I just need to check... Are these tourguides player generated? If they were created by the players themselves they are pretty neat
...but if they are official creations of RSI themselves, then they really aren't worth showing
Ah these must be the special CIG NPCs who go off and live their happy NPC lives when we aren't looking. Unlike other lesser games.They're NPCs created by CIG specifically for the Invictus Week tours. And apparently resource intensive enough that CIG had to turn their back ground NPCs, already rather glitchy, into acting like creepy mannequins from a psychological horror movie to get them to function like that.
They're NPCs created by CIG specifically for the Invictus Week tours. And apparently resource intensive enough that CIG had to turn their back ground NPCs, already rather glitchy, into acting like creepy mannequins from a psychological horror movie to get them to function like that.
Join Character Art Director Josh Herman as he takes the first steps towards bringing the fabled Space Whale to life.
Lando: There's been some work done concepting potential looks for a space whale with these three colorful looking options currently up for review.
Papy: The next big one would be space whale, that will, we'll look into.
Lando: You're confirming space whales?
Papy: Of course. Who doesn't like space whales?
The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone
Lando: Will we see in-game whales flying around Orison?
Papy: Not for 3.14. Umm, basically they've... character art has been working on them, um, but basically the downstream teams, like AI, animation, design, still needs, uh, time to do what they need to do in order to make them work properly. So it's, it, it will come out later. But it's not going to be for 3 14.
Papy: We've got like a whale tour experience that, you know, will happen as we roll out, but the whale tour obviously won't be turned on until we actually have the whales. Otherwise it's going to be a really crappy tour.
Animation created a rough space whale loop for AI to test with and to help Design determine what else they might need in terms of gameplay.
What didn’t go so well?
Regarding the overall player experience for Orison, there were unfortunately quite a few elements that didn’t make the initial release. For example, specific missions, localized tourism-based interactivity, and, of course, space whales.
As you go out of the elevator then the player will pass through and see this absolutely gorgeous wind sculpture there, and seeing those big whale passing through the clouds in front of you, as you're in those medical bed, um, feels special. It feels different.
Lando: The character team has been exploring these micro concepts exploring what gameplay might look like for players when the mighty stormwals make their way to the clouds across Crusader
You're making fun of the space whales but there's more evidence of their existence nowadays than Erin's.
Erin plushy when?