Game Discussions Star Citizen Discussion Thread v12

I would recommend starting a separate "For Fans of Star Citizen Only" thread
An echo chamber for white knights only, on a forum not even ran by the game's developers, why would you want that?
What white knights? Oh yeah, I ignored them all! There's an echo chamber that I don't miss.
Ironic.

Anyway, whining that a non-CIG forum doesn't have the SC discussions you want is very silly, just go to the official Spectrum forums.
 
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Jack’s bacckkk…

Source: https://youtu.be/CEFdqJUBR3k

KTKmPiE.jpg


If anyone would like to see Jack’s real views on ice cream, or other behind-the-scenes hijinks from that first 13 minutes, look no further ;)

Source: https://old.reddit.com/r/starcitizen_refunds/comments/v3667e/jackfrags_behind_the_scenes_3_the_bengal/
 

Viajero

Volunteer Moderator
You can win despite still being in alpha. A lot of games were successuf long before being released...
The thing is for the most part the success of those was established with some actual auditable metrics, such as standard annual reports publicly audited by independent third parties (and not just irregular and incomplete financial blogs), player/public aggregated review scores, game press critic reviews, or live player concurrency figures for example.

For over 10 years CIG has prevented any of those basic elements of transparency to become available to us I am afraid. I suspect that is because CIG does not want them public fearing precisely it will not paint a very successful picture.

So the way you seem to be establishing the "success" of SC so far has been solely via anecdotal evidence and your gut feeling.
 
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... and already a blast, one of the best space game they played, for a lot of (and more every quarter) gamers 🥰

You are all discussing here why SC will/should fail while in fact the game is gaining momentum and in better shape than ever 🤪 Some here live in a dystopic present...
We’re all aware of what your definition of success is: raising money.

My definitions of failure, on the other hand, are numerous:
  • Not delivering the products they promised back in 2012 on time, or within a reasonable timeframe thereafter.
  • Not fulfilling their promise that each dollar raised would produce five dollars of game development, unlike AAA studios who waste a lot of money on marketing.
  • Not delivering the products they promised on their serially revised delivery dates.
  • Not delivering half a billion dollars of game development from the money they raised.
  • Not delivering pre-sold gameplay or assets.
  • Not delivering even a tithe of the game development from the money they raised. Despite lofty promises, they're continually outperformed in numerous areas by tiny development studios that won't even raise a fraction of a percent of what Star Citizen has raised to date.
And, of course, I consider it outright utterly unethical that Chris Roberts & Friend & Family are blatantly enriching themselves on what is still being called a crowd funded game. And while many of us are definitely puzzled at how Star Citizen continues to rake in an increasing amount of money each year, there's a couple of obvious factors in their success:
  • Some gamers will judge a game by its visuals, as opposed to their depth of gameplay. There's no doubt that Star Citizen looks good, which isn't surprising because Chris Roberts chose an engine for its looks, and because Crytek was: a) in financial trouble at the time and, b) his good friend and longtime business partner Freyermuth Ortwin just happened to be Crytek's lawyer, and didn't recuse himself from negotiations with Roberts due to a conflict of interest.
  • Some gamers have no problems with pay to win. Which is a good thing for them, because Star Citizen delivers the pay-to-win by the Belaz 75710 load. Not only does Star Citizen have pay-to-win macro-transactions, but if you pay-to-win before development even starts, you'll be getting a deal on it! Think of how much money you'll save by getting in on the deal early. What a savings!
  • Some gamers don't care about the past. Despite still being called a crowd funded game, some gamers just don't care about CIG's past record when it comes to delivering the game they've been paid, in advance, to make. They just see the ads, and carefully edited and curated videos, and that's good enough for them to open their wallets wide.
Now personally, I find all three factors to be utterly baffling individually. But apparently there's still enough gamers which fulfil those criteria the world in the world, who just happen to be blessed with an excess of money. Which isn't too surprising, given some of the dreck that comes out of AAA studios on a yearly basis. Disappointing, most definitely, but not at all surprising.
 
And while many of us are definitely puzzled at how Star Citizen continues to rake in an increasing amount of money each year, there's a couple of obvious factors in their success:

Also, the sheer amount of time that SC has not only been in development but, crucially, has been available for people to buy into. It's become a generation development, where people who were literally too young to be aware of it during the Kickstarter are now experiencing their "omg I was able to get out of the pilot's seat and walk around the ship!!!!" moment, while countless old timers have long since realised what a dead end the project is as a whole, and have moved on. Of course CIG doesn't lose money when that happens, so it's not reflected in the funding total.
It's been rumbling on so long that it's been in and out of gaming news cycles multiple times, and with so little meaningful progress in recent years and so few headline-grabbing presentations (thanks to Roberts having almost completely disappeared from view) there's no reason to cover it any more, positively or negatively. Even the cliche of it being a perpetual alpha that will never release is so old that long time commentators take it for granted and new players don't care.
Rinse and repeat, and add the relatively few sunk cost and fleet meta whales, and there's no reason why the funding should fall off any time soon.
But SC as a money making enterprise has absolutely nothing to do with the progress or quality of the game. Roberts clearly still believes that what makes a AAA developer is space doors, multiple studios and hundreds of employees, rather than actually producing AAA games. And people are buying it, so why change a winning formula.
 
Also, the sheer amount of time that SC has not only been in development but, crucially, has been available for people to buy into. It's become a generation development, where people who were literally too young to be aware of it during the Kickstarter are now experiencing their "omg I was able to get out of the pilot's seat and walk around the ship!!!!" moment, while countless old timers have long since realised what a dead end the project is as a whole, and have moved on. Of course CIG doesn't lose money when that happens, so it's not reflected in the funding total.
Buy now! A jpeg of a generation ship! Available for your descendants a century from now to fly!
 
It's become a generation development, where people who were literally too young to be aware of it during the Kickstarter are now experiencing their "omg I was able to get out of the pilot's seat and walk around the ship!!!!" moment, while countless old timers have long since realised what a dead end the project is as a whole, and have moved on.
It's a weird side-effect of a decade of development, new people have no reason to disbelieve what they say. Yet.

I genuinely feel embarrassed for those streamers who know.
 
Better and better and betterer…

Really eager to try out SC after being away for better part of a year, and heard some good (well, kinda fanboy but... still good) stuff on YT...

Logged in, all good. FPS is nice, seems like a good improvement after a short delay as stuff buffered. Promising...

Uhoh, my MSR spawned with its gear up. Weird. Tried opening the ramp, but no way I can possibly jump up there. Hmmm.

OK OK, spawn a smaller ship and fly it over, let's see if I can just climb in or something - why not?

Oh wow, new ship is on fire on the pad. Weird. Sparking, jumping, looking pretty dangerous but... WTH, let's try it!

Nope, bad idea. I'm dead.

OK FINE, claim my MSR and try again.

w00t! Got my MSR. Paid the expedite fee. OK I'm off! Let's see if I get lucky... swing by Rayari and pick up a cargo full of meds?

Nope. Nothing in stock. Oh well, might as well get my hoverquad while I'm here. Dash over the services, andddd.... oh wow. Hoverquad is on fire on the pad. Hopping and sputtering. Huh. Maybe claim it and try again... Nope, same problem. Now there are two sputtering fiery hoverquads on the pad. WTH, let's try and grab one of them - managed to climb in, but uhhh... no go. I'm upside down and on fire. Jump out.

Hm. Guess no hoverquad for me.

Wait what? Someone said 30K!!?!? I thought those were ...

. 30K.

1.5 hours. Spent basically the whole time just trying to get my flipping ship.

I'm going back to Elder Scrolls. Flip this.
 
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