Game Discussions Star Citizen Discussion Thread v12

Meanwhile, back at the ranch....

I spent a few hours doing the star citizen thingy last night to give the PS4 and Ghost of Tsushima a well earned break...did a couple of box missions, a couple of cargo hauls then went for some shooty-pew...since I still have a Scorpius in my hangar for some reason... followed that with a couple of cave bounty missions on my own as everyone else had gone to bed...

Anyway, during all that time...nothing at all happened. No falling through floors, being killed by psycopathic lifts...or ships...or doors... or 30k's... nothing at all.

Thank goodness I'm not a streamer, eh? ;)

I initially set out to test my CPU cooling as I've been having some issues with higher than normal CPU temps since transferring all my bits to another case...discovered that the AIO cooling pump had developed a bit of an air lock, so a bit of kicking it and wiggling cooling pipes sorted it out. Running at 2k, SC hammers both my GPU and CPU more than any other game does (Especially at area 18 for some reason) so keeping the temps below 60°c on both of the most expensive bits when they're running at 70-90+% in the spaceport spawning areas is usually a good idea.

It's the only reason I run MSI afterburner...and only in SC, I'm not fussed about watching the framerate numbers...just the CPU/GPU temps and useage :)
 
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I did try and see if that Quanta system was working (supposed to be there for Hydrogen, wanted to see prices between places) but I did run into a collection of almost every possible bug, from lift doors opening on void (ah I was prepared for that one), killer lift doors (that one too), killer ramps (duck, and do not run!), killer stairs at NB (no running either), killer physics if you change your equipment in a moving "map" (like a ship or the trains), a LOT of weird rubberband / teleport bugs that were initially harmless but ended up killing me while I was just walking across the customs area of NB spaceport. Oh and a 30K about half way through the whole session. Ship ramp lifting the whole ship. Virtual inventory (what CiG call "physical" inventory, haha, it's of course all in hammerspace) 165% full that prevents anything to be exchanged. ATC going completely bonkers (narrowly avoided a fine for landing on my assigned pad then being told I was illegally occupying it... and everytime you come in their area they repeat every possible thing they can say). On top of the usual horribly janky movement of characters and ships, and the still laughable flying physics. It still produces decent screenshots but really dont see it move, all that magic disappears.
 
Virtual inventory (what CiG call "physical" inventory, haha, it's of course all in hammerspace) 165% full that prevents anything to be exchanged. ATC going completely bonkers (narrowly avoided a fine for landing on my assigned pad then being told I was illegally occupying it... and everytime you come in their area they repeat every possible thing they can say). On top of the usual horribly janky movement of characters and ships, and the still laughable flying physics. It still produces decent screenshots but really dont see it move, all that magic disappears.
See you just don't understand AAAA game development, where all the things(*) that are seamless and 'real' are groundbreaking tech never seen before, and all the fake things in the game are mumble mumble.

* planned
 
I hope that's recorded in a 3rd person cam, most games I've played recently you at least think the NPC is looking at you, not over your shoulder, or at the floor ...

edit: I also like it when the talking NPC walks away, to reveal the stationary NPC just standing in the middle of a corridor. never done before!

1654425606055.png
 
Source: https://www.reddit.com/r/starcitizen/comments/v45dnb/when_npcs_actually_worktheir_mocap_is_next_level/


Almost reaching Mass Effect levels of quality here!

The comments though....



Once again citizens showing they haven't played another game in the last decade or two.
That explains why all the other NPCs in the game had gone all mannequinish… the tour guides are psychic vampires, draining their will to live!
 
Source: https://www.reddit.com/r/starcitizen/comments/v45dnb/when_npcs_actually_worktheir_mocap_is_next_level/


Almost reaching Mass Effect levels of quality here!

The comments though....



Once again citizens showing they haven't played another game in the last decade or two.

I don't have the game so I just need to check... Are these tourguides player generated? If they were created by the players themselves they are pretty neat

...but if they are official creations of RSI themselves, then they really aren't worth showing
 
I don't have the game so I just need to check... Are these tourguides player generated? If they were created by the players themselves they are pretty neat

...but if they are official creations of RSI themselves, then they really aren't worth showing
They're NPCs created by CIG specifically for the Invictus Week tours. And apparently resource intensive enough that CIG had to turn their back ground NPCs, already rather glitchy, into acting like creepy mannequins from a psychological horror movie to get them to function like that.
 
They're NPCs created by CIG specifically for the Invictus Week tours. And apparently resource intensive enough that CIG had to turn their back ground NPCs, already rather glitchy, into acting like creepy mannequins from a psychological horror movie to get them to function like that.
Ah these must be the special CIG NPCs who go off and live their happy NPC lives when we aren't looking. Unlike other lesser games.
 
They're NPCs created by CIG specifically for the Invictus Week tours. And apparently resource intensive enough that CIG had to turn their back ground NPCs, already rather glitchy, into acting like creepy mannequins from a psychological horror movie to get them to function like that.

They seem to struggle synchronising server tick stuff with game clients which is why NPCs apparently "work" better on empty servers. A problem the community seems to have convinced themselves collectively will be fixed by server meshing Jesus tech even though this is not the problem addressed by "meshing" instance data.
 
Space Whales: The Story So Far…

06 Oct 2017
Source: https://www.youtube.com/watch?v=yiPWcsZfLRw

Join Character Art Director Josh Herman as he takes the first steps towards bringing the fabled Space Whale to life.

19 Mar 2020
Source: https://www.youtube.com/watch?v=qSZiOxyVGmI&t=435s

Lando: There's been some work done concepting potential looks for a space whale with these three colorful looking options currently up for review.

24 Apr 2020
Source: https://www.youtube.com/watch?v=DQXK7UELjsw&t=168s

Papy: The next big one would be space whale, that will, we'll look into.

Lando: You're confirming space whales?

Papy: Of course. Who doesn't like space whales?

May 2021 - September 2021
Space Whale V1 [Deliverable]
The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone

25 Jun 2021
Source: https://www.youtube.com/watch?v=olnPAFQ314g&t=2385s

Lando: Will we see in-game whales flying around Orison?

Papy: Not for 3.14. Umm, basically they've... character art has been working on them, um, but basically the downstream teams, like AI, animation, design, still needs, uh, time to do what they need to do in order to make them work properly. So it's, it, it will come out later. But it's not going to be for 3 14.
Papy: We've got like a whale tour experience that, you know, will happen as we roll out, but the whale tour obviously won't be turned on until we actually have the whales. Otherwise it's going to be a really crappy tour.

7 Jul 2021
SC Monthly Report - June 2021
Animation created a rough space whale loop for AI to test with and to help Design determine what else they might need in terms of gameplay.

06 Aug 2021
3.14.0 released

Including a whale mascot waving in the trailer and everything ;)
Source: https://www.youtube.com/watch?v=X4lisFQjx0M&t=125s

Plus in-game whale plushies, and merch pre-orders too…

wfOWhsJ.jpg


10 Aug 2021
Alpha 3.14 Postmortem
What didn’t go so well?
Regarding the overall player experience for Orison, there were unfortunately quite a few elements that didn’t make the initial release. For example, specific missions, localized tourism-based interactivity, and, of course, space whales.

19 Aug 2021
Source: https://www.youtube.com/watch?v=sIjABTCQYiA&t=180s

Pierre-Luc Boulais Art Director at Turbulent / Cloud Imperium Games MTL
As you go out of the elevator then the player will pass through and see this absolutely gorgeous wind sculpture there, and seeing those big whale passing through the clouds in front of you, as you're in those medical bed, um, feels special. It feels different.

26 Aug 2021
Source: https://www.youtube.com/watch?v=IYVesLkRkbM&t=780s

Lando: The character team has been exploring these micro concepts exploring what gameplay might look like for players when the mighty stormwals make their way to the clouds across Crusader

20 May 2022
Source: https://www.reddit.com/r/starcitizen/comments/uu0p6b/spacewhales/

Source: https://old.reddit.com/r/starcitizen/comments/uu0p6b/spacewhales/i9chaqg/
 
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SaltEMike discusses combat logging in SC....


No worries, i'm sure that CIG can solve this with some magic tech. After all, everyone knows ED only has combat logging because its P2P whereas SC is client/server.
 
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