Game Discussions Star Citizen Discussion Thread v12

My wild guess: there will be a Starfield 2 before SQ42 gets released.
There will be Starfield Trilogy Legendary Edition before SQ42 releases. But we will get many explanations about why Server Quantifying, which was supposed to replace the previous iteration of Server Culling, which in turn was a new approach experimented with after Dynamic Server Meshing failed, is needed for a single player game.
 

Viajero

Volunteer Moderator
Or he's scribbling down notes from the trailer so he can run into the office tomorrow to tell everyone about the great ideas he's had to make SC even better!

Let's see:

AI mechs that lead you out of your ships and introduce you to the planet you've just landed on.
A complete rework of how combat looks and feels.
More industrial looking small bases, and bigger!
Throw more alienesque lifeforms on planet, in fact, scrap all the planets, they just don't look as good as those in Starfield. It all needs reworking! Well just tell the backers to not be so impatient, fidelity takes time! Pledge more!

Choice comment

After seeing the gameplay feature of starfield, someone at CIG will wake up and say " well, we should stop working on bed sheet physics and deliver something within our lifetime"
 
If CIG don't get something (anything) out for S42 before Starfield releases, it's going to be easily 3+ more years before they have another window, assuming yet another real AAA game doesn't appear in the meantime. Never mind whether Starfield has landing cutscenes or fewer polygons, when it comes to basics like AI, animation, or just game design and world-building chops, CIG hasn't shown anything that wouldn't be utterly shameful in comparison.
 
Okay, ya'll can make fun of Star Citizen all you want now!

byeSC.jpg

I still like LittleAnt and Dan, however.
 
To be honest I can spot quite a few lines taken from that dreams.txt that are in Bethesda's presentation... It will be increasingly difficult for cultists to achieve the mental gymnastics and avoid that reality.
(edit) here we go:
Source: https://www.reddit.com/r/starcitizen/comments/vas9gn/star_citizen_has_some_real_competition/

Mostly good comments, although those comparing are mainly comparing to SC rather than SQ404.

One person said pretty much what I said

Meanwhile, Chris will watch that video and be thinking of Monday's Squadron 42 meetings "I want that, and that, and that in the game too, Sq42 is ready when it's ready!"
 
That's.... an interesting opinion.

For sure, its a typical Bethseda demo, and the actual release won't look quite as good, but it looked pretty sweet to me.

Reposting my thoughts as I watched the video:
  • Bland art direction.
  • Tedious busywork of mining rocks
  • Bland, non-diagetic HUD
  • Generic overorchestrated soundtrack
  • Murderhobo simulator. The gameplay shown was just acts of violence. He didn't even lay traps, trying to pick them off one by one or hide behind cover. He walked towards half a dozen guys and face tanked their shots.
  • HP bars rather than bodyparts
  • Generic collect the alien artifacts plot
  • Bland skill system "rifle does 20% more damage" perks
  • Building your own outposts could be cool
  • How much spaceship customization is there? Okay that's an improvement on SC.
  • Can you seamlessly go from ground to orbit like in SC? Or is this like Freelancer where the planet locations are separate zones and there is a loading screen going into space?
  • Okay they're going for SC scope. Will the planets have more going on them than SC planets? Could Bethseda have really handcrafted the millions of square miles of land in the game with meaningful stuff to do? Or is there a similar level of copy-pasting and random generation?
It was a 15 minute long trailer, and by the end I thought "this doesn't seem like a world I want to adventure in". The setting doesn't seem interesting, the game doesn't look or sound aesthetically pleasing, and it seems like the whole game is just boring shooting people. I guess maybe I was expecting an immersive space sim, not Borderlands or Wolfenstein. Maybe there is significant adventure/non-combat gameplay (that isn't mining rocks) that they for some reason didn't show off in the trailer in favor of boring shooter gameplay. I think I'd need to watch Gopher getting his hands on the game for a few hours to formulate a better opinion. For now it doesn't look like it's for me.
 
Reposting my thoughts as I watched the video:
  • Bland art direction.
  • Tedious busywork of mining rocks
  • Bland, non-diagetic HUD
  • Generic overorchestrated soundtrack
  • Murderhobo simulator. The gameplay shown was just acts of violence. He didn't even lay traps, trying to pick them off one by one or hide behind cover. He walked towards half a dozen guys and face tanked their shots.
  • HP bars rather than bodyparts
  • Generic collect the alien artifacts plot
  • Bland skill system "rifle does 20% more damage" perks
  • Building your own outposts could be cool
  • How much spaceship customization is there? Okay that's an improvement on SC.
  • Can you seamlessly go from ground to orbit like in SC? Or is this like Freelancer where the planet locations are separate zones and there is a loading screen going into space?
  • Okay they're going for SC scope. Will the planets have more going on them than SC planets? Could Bethseda have really handcrafted the millions of square miles of land in the game with meaningful stuff to do? Or is there a similar level of copy-pasting and random generation?
It was a 15 minute long trailer, and by the end I thought "this doesn't seem like a world I want to adventure in". The setting doesn't seem interesting, the game doesn't look or sound aesthetically pleasing, and it seems like the whole game is just boring shooting people. I guess maybe I was expecting an immersive space sim, not Borderlands or Wolfenstein. Maybe there is significant adventure/non-combat gameplay (that isn't mining rocks) that they for some reason didn't show off in the trailer in favor of boring shooter gameplay. I think I'd need to watch Gopher getting his hands on the game for a few hours to formulate a better opinion. For now it doesn't look like it's for me.

Fair enough. Feels like your expectations of what you want from computer games is pretty high.

Have you heard of Star Citizen? :p
 
Fair enough. Feels like your expectations of what you want from computer games is pretty high.

Have you heard of Star Citizen? :p

I did myself feel that Starfield was unnecessarily overshooty from that demo, shoot the rocks to get iron, shoot the plants, shoot the animals, shoot the people. Now that's fair enough if that's all it is, it will appeal to a certain category of player, but people have been suggesting in other threads we take a lot of what was in that demo and put it in ED and I didn't see much that we didn't already have, optionally, in ED, except for the moving animals part, and if the only option we get when we get higher life forms in ED is to shoot them I will be highly dissapointed!

It's a single player game aimed at a specific audience, I didn't see anything there for an explorer, but maybe there will be stuff if they have managed to really put 100 systems with many planets per system and with fully detailed planets, I will still hold my opinion until we see some more game play reveals and if it stays shooty I probably won't play it.
 
I did myself feel that Starfield was unnecessarily overshooty from that demo, shoot the rocks to get iron, shoot the plants, shoot the animals, shoot the people. Now that's fair enough if that's all it is, it will appeal to a certain category of player, but people have been suggesting in other threads we take a lot of what was in that demo and put it in ED and I didn't see much that we didn't already have, optionally, in ED, except for the moving animals part, and if the only option we get when we get higher life forms in ED is to shoot them I will be highly dissapointed!

It's a single player game aimed at a specific audience, I didn't see anything there for an explorer, but maybe there will be stuff if they have managed to really put 100 systems with many planets per system and with fully detailed planets, I will still hold my opinion until we see some more game play reveals and if it stays shooty I probably won't play it.

It's Bethesda. I'm expecting a good yarn. If it's as shooty as Fallout 3, but gives me the ability to fly spaceships and all then I'll be a happy bunny

I'm not going to base my buying decisions on a trailer. I'll wait for it to come out... get patched, and see what other folks say about the game. It's like a book. You can't judge it by its cover. You have to go with what folks say about it, and maybe previous books you've read by the same author
 
I did myself feel that Starfield was unnecessarily overshooty from that demo, shoot the rocks to get iron, shoot the plants, shoot the animals, shoot the people. Now that's fair enough if that's all it is, it will appeal to a certain category of player, but people have been suggesting in other threads we take a lot of what was in that demo and put it in ED and I didn't see much that we didn't already have, optionally, in ED, except for the moving animals part, and if the only option we get when we get higher life forms in ED is to shoot them I will be highly dissapointed!

It's a single player game aimed at a specific audience, I didn't see anything there for an explorer, but maybe there will be stuff if they have managed to really put 100 systems with many planets per system and with fully detailed planets, I will still hold my opinion until we see some more game play reveals and if it stays shooty I probably won't play it.

As opposed to SC's shoot the rocks to mine, shoot the medpen to heal people, and looking forward to the shoot the tractor beam to salvage.

Also sounds like there will be exploration content. Apparently after you've done a few missions you'll be invited to join some sort of exploration guild.

I can imagine it will work somewhat like the Elder Scrolls games, where you can join various "guilds" and get missions for them and advance in rank.
 
As opposed to SC's shoot the rocks to mine, shoot the medpen to heal people, and looking forward to the shoot the tractor beam to salvage.

Also sounds like there will be exploration content. Apparently after you've done a few missions you'll be invited to join some sort of exploration guild.

I can imagine it will work somewhat like the Elder Scrolls games, where you can join various "guilds" and get missions for them and advance in rank.

As I said, it's a wait and see thing, but it would be strange if you had to join a guild to be an explorer, and if they only sent you to explore specific things it's really not that exciting, you should be able to head out and explore, and find linked content from the stuff you find, of course ED also falls down in this respect so I suppose we can't criticise too much, ED's exploration mechanic is fairly bare bones, with the most interesting stuff being story driven in the end.
 
As opposed to SC's shoot the rocks to mine, shoot the medpen to heal people, and looking forward to the shoot the tractor beam to salvage.

Also sounds like there will be exploration content. Apparently after you've done a few missions you'll be invited to join some sort of exploration guild.

I can imagine it will work somewhat like the Elder Scrolls games, where you can join various "guilds" and get missions for them and advance in rank.
What I am hoping for is enough meaningful side quests to discover little stories of that universe.

A hundred star systems with over a thousand planets is crazy, to be honest. Even if they are not fully explolrable, but have several landing zones each, we are talking about several thousands of landing locations. Filling it with meaningful content (locations, discoveries, maybe quests) will be hard, especially if they want to avoid too much of NMS-style procedural similarity of every place.

And I really dig the art direction. NASA punk to the max.
 
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