yeah we lucky we even have access to half the stuff we do , being able to adjust lods and mipmaps is great , but most of their terrain settings are black boxed , if only 3dmigoto had access to shader variables then we could really go wild.Whatever detail map they are using seems to be at least partially linked to the planet texture resolution, but adjusting this has limited effect. I haven't found any way to manipulate the game's LOD tables, other than using the settings in the configfile to drop the more detailed LODs, which is the opposite of what's desired.
There is also a "CoarseColourMipsToDrop" variable that sounded like it could have an effect on the detail map, but adjusting that didn't seem to change much of anything...not that I think dropping mips there would be beneficial, just trying to isolate potentially relevant settings and get a handle on FDev's nomenclature at this point.
edit shader variables that are readable I mean .
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