Ship interior "trial run"

I disagree. A large part of the playerbase would like to see ship interiors.
The question is: how many times you will like it? How many time should pass when you will stop liking walking the same ship after gazillion times and start using teleportation?
I see no reason to not try.
Except obviousness of the result.

Honestly, I am playing the game because of doing prew-pew in ships and not for walking in them.
 
IMO for the next two years Frontier needs to focus on items that will be a slam dunk success. Both major and minor changes.

Can't be investing time and resources and releasing stuff as a trial that "some might like but hey we'll see after we release it". Not without a whole lotta surrounding core successful additions that can drown out minor failures. At this point FD doesn't have that. Otherwise it just looks like a company with no idea what they are doing.
 
The playerbase i will say, probably a poor usage of words its fixed now.
Okay so the players would test a single ship interior for fdev?

Why?

Why do you think fdev would need or want to "test" interiors? What for? Because you want them? There's no reason for them to "test" a single ship interior, it wouldn't tell them anything. To test for interest from the players? They don't need to do development work upfront for that.

You don't put a huge amount of effort in to creating a single bespoke interior for a live game, to "test" it, and then find yourself a hostage to fortune.

Imagine the salt if the "test" was then removed.

....

Gordon, it's your dream, not fdevs.
 
Okay so the players would test a single ship interior for fdev?

Why?

Why do you think fdev would need or want to "test" interiors? What for? Because you want them? There's no reason for them to "test" a single ship interior, it wouldn't tell them anything. To test for interest from the players? They don't need to do development work upfront for that.

You don't put a huge amount of effort in to creating a single bespoke interior for a live game, to "test" it, and then find yourself a hostage to fortune.

Imagine the salt if the "test" was then removed.

....

Gordon, it's your dream, not fdevs.
It completely evades me how anyone sees the black screen teleport and is like "yes, this is acceptable and is not low effort we dont need to walk to our ships. We can just get knocked out and wake up on the ground or in seat"
 
IMO for the next two years Frontier needs to focus on items that will be a slam dunk success. Both major and minor changes.

Can't be investing time and resources and releasing stuff as a trial that "some might like but hey we'll see after we release it". Not without a whole lotta surrounding core successful additions that can drown out minor failures. At this point FD doesn't have that. Otherwise it just looks like a company with no idea what they are doing.
How does black screen not make you genuinely disappointed. It is unacceptable we have ships, we have legs, we should be able to walk out of our ships. I cant wait for starfield because its gonna kill elite. Elite will be the only game with no base building or ship interiors.
Star citizen has both
Starfield will have both
NMS will have both (to an extent)
Elite will have none and it will kill it. Ship interiors are a required feature that i trult believe is proof of the neglect that ED gets. We should have had at LEAST walkable cockpits upon odyssey release.
 
It completely evades me how anyone sees the black screen teleport and is like "yes, this is acceptable and is not low effort we dont need to walk to our ships. We can just get knocked out and wake up on the ground or in seat"
This has nothing to do with your OP. You are sidestepping to something different. People responding on this thread are discussing your original post.

Tip: Don't be editing your original post without indicating what the edits are. That creates confusion amog those trying to follow the thread.
 
Huge dev time for a feature with limited possibilities that will be skipped by most of the players.
In my opinion X4 does station and ship interiors well, but even that gets tiresome.
I fundamentally disagree. Ship interiors arent an option. With legs comes the required ship interior. We spend 80+% of our time in ship. Yet its the only area we cant walk around. That evades me.
 
It completely evades me how anyone sees the black screen teleport and is like "yes, this is acceptable and is not low effort we dont need to walk to our ships. We can just get knocked out and wake up on the ground or in seat"

It is as acceptable as the hyperspace jump - and not, there is no Santa and there is no hyperspace jump, it's just a loading screen
 
The question is: how many times you will like it? How many time should pass when you will stop liking walking the same ship after gazillion times and start using teleportation?

Except obviousness of the result.

Honestly, I am playing the game because of doing prew-pew in ships and not for walking in them.
I loved it as much the 300th time as the first in Star Citizen. Interiors never get old. Too bad star citizen is bad, the interiors for ships are sick
 
There are many alternatives to the current teleport ring that does not require ship interiors. Entering/exiting the ship is completely off topic from your OP.

But since we are off topic, as Northpin pointed out regardless of how we enter/exit the ship there will be a variable 5 sec loading time where the player is stuck doing nothing. So if that is a little animation of us climbing down a ladder or steps or whatever... fine. Of course the ladder climbing will also get criticism because depending on loading time the cmdr will be repeatedly climbing down the same ladder rungs for a long time.
 
Personally I think they should have used the same kind of teleporter/elevator we use on stations and carriers. It would have been a consistant technology employed throughout the game. No fade-to-black. The loading can take any variable amount of time.

The ship could have dropped an elevator canister down onto a planet surface smilar to the SRV. The elevator includes power and O2 which explains how we suddenly get replenished without entering the ship. The elevator gets treated similar to the SRV for entering/exiting the ship. Which most players accept as ok.
 
The question is, if you would do static interiors or modular ones. If an interior consists out of a ramp, hatch, corridor, door and cockpit, then I guess it would be relatively easy to do this in a timely manner. But if interiors would have to be modular, aka representing every module thats fitted to that ship, this process could get really tiresome and not be worth it.

Bottom line is: I think they should absolutely try to make one ship interior to test this out - in the easiest way possible, to see if it justifies further development.

The blue circle should go though. I think if its straight forward where to enter your ship, you wouldn't need it anymore.
Blue circle should go, but all ramps/entry points have to be workable so if I run towards the stairs ramp, on the front landing gear, it doesn't end up with me wishing there was a blue circle telling me the entry is only at the back of the ship. This is one of my pet peeves with FDev's "We gave them one...job done" way of doing things. There's so many numbers other than 1. There's 2, for example...3...4 10...50, and so forth. You want a concourse in millions of stations? They give us 1....why? Anyways...

My ship is no longer my in-game home. My fleet carrier is. If x amount of development time is allocated towards interiors I rather it be the carriers than a ship.

At this point it seams expanding carrier and station interiors is the best bang for development time, reaching more players, and larger potential purpose in the game for effort put into it.

I suspect, with how things have gone, we can walk around FCs and spaceports because they're sorta "fixed" locales. i.e. ED/O is just not set up for moving entities you can walk around. So, to have it in anything moving, would take years, like EDO did, or a new game maybe. Elite Interiors.
 
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