Why?I honestly can't think of a worse idea that wandering about in your own ships.
Why?I honestly can't think of a worse idea that wandering about in your own ships.
The question is: how many times you will like it? How many time should pass when you will stop liking walking the same ship after gazillion times and start using teleportation?I disagree. A large part of the playerbase would like to see ship interiors.
Except obviousness of the result.I see no reason to not try.
Huge dev time for a feature with limited possibilities that will be skipped by most of the players.Why?
Okay so the players would test a single ship interior for fdev?The playerbase i will say, probably a poor usage of words its fixed now.
It completely evades me how anyone sees the black screen teleport and is like "yes, this is acceptable and is not low effort we dont need to walk to our ships. We can just get knocked out and wake up on the ground or in seat"Okay so the players would test a single ship interior for fdev?
Why?
Why do you think fdev would need or want to "test" interiors? What for? Because you want them? There's no reason for them to "test" a single ship interior, it wouldn't tell them anything. To test for interest from the players? They don't need to do development work upfront for that.
You don't put a huge amount of effort in to creating a single bespoke interior for a live game, to "test" it, and then find yourself a hostage to fortune.
Imagine the salt if the "test" was then removed.
....
Gordon, it's your dream, not fdevs.
How does black screen not make you genuinely disappointed. It is unacceptable we have ships, we have legs, we should be able to walk out of our ships. I cant wait for starfield because its gonna kill elite. Elite will be the only game with no base building or ship interiors.IMO for the next two years Frontier needs to focus on items that will be a slam dunk success. Both major and minor changes.
Can't be investing time and resources and releasing stuff as a trial that "some might like but hey we'll see after we release it". Not without a whole lotta surrounding core successful additions that can drown out minor failures. At this point FD doesn't have that. Otherwise it just looks like a company with no idea what they are doing.
This has nothing to do with your OP. You are sidestepping to something different. People responding on this thread are discussing your original post.It completely evades me how anyone sees the black screen teleport and is like "yes, this is acceptable and is not low effort we dont need to walk to our ships. We can just get knocked out and wake up on the ground or in seat"
I fundamentally disagree. Ship interiors arent an option. With legs comes the required ship interior. We spend 80+% of our time in ship. Yet its the only area we cant walk around. That evades me.Huge dev time for a feature with limited possibilities that will be skipped by most of the players.
In my opinion X4 does station and ship interiors well, but even that gets tiresome.
It completely evades me how anyone sees the black screen teleport and is like "yes, this is acceptable and is not low effort we dont need to walk to our ships. We can just get knocked out and wake up on the ground or in seat"
I loved it as much the 300th time as the first in Star Citizen. Interiors never get old. Too bad star citizen is bad, the interiors for ships are sickThe question is: how many times you will like it? How many time should pass when you will stop liking walking the same ship after gazillion times and start using teleportation?
Except obviousness of the result.
Honestly, I am playing the game because of doing prew-pew in ships and not for walking in them.
At least hyperspace is an animation. They had some effort at least. Imagine if hyperspace was just black screen. How much worse would that be.It is as acceptable as the hyperspace jump - and not, there is no Santa and there is no hyperspace jump, it's just a loading screen
At least hyperspace is an animation. They had some effort at least. Imagine if hyperspace was just black screen. How much worse would that be.
No, thats the person that knocked you out walking out of the ship with you.Use headphones... you will hear footsteps. I count that as effort
See, that's why you cant enjoy Odyssey - you still didnt left behind the monster under the bedNo, thats the person that knocked you out walking out of the ship with you.
All hail the 'Knock Out Guy' and his time-saving transitionNo, thats the person that knocked you out walking out of the ship with you.
Blue circle should go, but all ramps/entry points have to be workable so if I run towards the stairs ramp, on the front landing gear, it doesn't end up with me wishing there was a blue circle telling me the entry is only at the back of the ship. This is one of my pet peeves with FDev's "We gave them one...job done" way of doing things. There's so many numbers other than 1. There's 2, for example...3...4 10...50, and so forth. You want a concourse in millions of stations? They give us 1....why? Anyways...The question is, if you would do static interiors or modular ones. If an interior consists out of a ramp, hatch, corridor, door and cockpit, then I guess it would be relatively easy to do this in a timely manner. But if interiors would have to be modular, aka representing every module thats fitted to that ship, this process could get really tiresome and not be worth it.
Bottom line is: I think they should absolutely try to make one ship interior to test this out - in the easiest way possible, to see if it justifies further development.
The blue circle should go though. I think if its straight forward where to enter your ship, you wouldn't need it anymore.
My ship is no longer my in-game home. My fleet carrier is. If x amount of development time is allocated towards interiors I rather it be the carriers than a ship.
At this point it seams expanding carrier and station interiors is the best bang for development time, reaching more players, and larger potential purpose in the game for effort put into it.