Ship interior "trial run"

Game engine won’t physically allow the transformations required for walking in a ‘MOVING’ ship - even in the carrier you are forced to sit cos it’ll break. And, yes, i have no supporting evidence but ITS TRUE - I tell ya its true
Yes, I imagine the whole instancing system would need to be changed to allow on foot in moving ships. Which is why on foot on planets/stations was the logical step from EDH to EDO.
 
FDev could definitely organize a "crowdfunding" campaign in their ARX shop to check if the demand for ship interiors could cover the price of development. Worst case they would just refund it saying that not enough people bought the perk.

In terms of implementation (not saying for all players) I think it would be sufficient just to:
  1. Allow to stand and walk in the cockpit (maybe redesigning pilot seat so that it can rotate 180 degrees if cockpit is too narrow to walk) and the door leading to elevator-like room.
  2. Allow to use SRV bay as an entrance/exit, which would do nearly the same as it does for SRV, but for the pilot body. When you stand in highlighted area underneath and then use embark menu, which starts short animation of pulling you in. Exiting the ship would work similarly to dropships, but while ship is standing on the ground. So minimal changes to current blue circle implementation, but imo more immersive.
  3. Rework ship entrances and put some sort of air-lock room (with access to ship storage) with automatic door and if needed a ladder extending together with the landing gear (for ships having entrance too high, like FDL).
I also like the idea of having some elements of base building in the game. Just allowing to buy and deploy a settlement of chosen type (e.g. on a planet which has no other settlements) and generate small subset of missions to allow changing its status and eventually upgrade it (to add more barracks, landing pads etc).

I would also like to be able to find an asteroid large enough (similarly to finding hotspots) in the ring (or asteroid cluster) to create asteroid mining base. Maybe allowing to define the rules - like arms-free zone as all current spaceports and FCs concourses or pirate base without such a rule (so that you can visit it on your risk, but potentially find there stolen goods with cheap price, or pre-upgraded ship modules in a way similar to pre-upgraded handheld weapons on stations).
 
Everyone yelled "Space Legs" for five years, and then there were space legs.

Now the yell is "Ship Interiors". You really think Frontier would do that again, after the feedback they got from this forum on Odyssey (Space Legs).

I doubt Frontier will make the same mistake twice.
 
So the ship specific model is probably deeply problematic, but it might be possible to do ubiquitous spaces with ships.

Powerplants on sites could be replicated in a common ship space with related repair mechanics. This might be a boon to explorers that currently cannot repair power plants.

Cargo bays of size 5 and greater could be fade to black/ elevator entry for piracy and repelling boarders. This would serve as a nice bridge between foot play and ship based resources. Many of the current base assets could be recycled for these spaces.

Just a few ideas...
 
Everyone yelled "Space Legs" for five years, and then there were space legs.

Now the yell is "Ship Interiors". You really think Frontier would do that again, after the feedback they got from this forum on Odyssey (Space Legs).

I doubt Frontier will make the same mistake twice.
I don't feel space legs in and of themselves is the issue nor was it ever the issue . It is more to the poor performance, perceived lack of varied content tied to it at launch and the unfinished feel of some systems.

There was also an expectation, right or wrong, that it would include ship interiors hence fuelling these threads and lending even more weight to adding them.
 
I very much doubt that the difficulty in implementing ship interiors is drawing the interiors - make them generic enough and they'd only ever need to implement one in the first place, maybe expanded to one per manufacturer a few years later. Questions like:
- can you do anything other than walk through the interior and maybe sit on a chair?
- can you access the interior if your ship is not docked at a station? (or at least landed on a planet surface?)
are going to be rather more significant.
- can you possibly avoid having to play Doom or...
in the corridor of your ship.

No. Why would anyone want to teleport to concourse, thats even more immersion breaking than getting off ships if it was my choice i would run the length of my ship, open door, climb down ladder then run to concourse.

....
I have no idea but the requests for it started to appear on the forums a few minutes after Odyssey went live.

Much like people wanted to get rid of supercruise and get to different places in a system instantly or at least no more slowly than a star jump by just selecting a destination.
 
Yeah, it's really not. Different games with different aims. There are so few space games anyway that it's encouraging to have a few more. It's not like every new aviation game kills off all the others.
True. There's a bunch of people sulking because Starfield won't have seamless transitions from space to surface (like that's the pinnacle of gameplay). They'll keep ED alive
 
I have no idea but the requests for it started to appear on the forums a few minutes after Odyssey went live.
I suppose the test is how many people with Odyssey:
- dock at a starport, disembark to concourse, go to Inter Astra, select new ship, back to elevator, board new ship
and how many people:
- still use the Horizons-style shipyard screen to switch to their new ship with a scene change

If lots of Odyssey owners are doing the first "for immersion" that's probably a good hint to Frontier that purely decorative ship interiors would be popular.
 
I suppose the test is how many people with Odyssey:
- dock at a starport, disembark to concourse, go to Inter Astra, select new ship, back to elevator, board new ship
and how many people:
- still use the Horizons-style shipyard screen to switch to their new ship with a scene change

If lots of Odyssey owners are doing the first "for immersion" that's probably a good hint to Frontier that purely decorative ship interiors would be popular.
I agree and I would guess more people would do that if there was a reason. E.g. how many would go to the concourse if Odyssey surface missions are added to the in-ship station services panel? I would guess much less (but quite some still) to get dedicated missions directly from mission providers and the ability to negotiate the reward.

There is place for both in my opinion to exist in game if only they provide different game experience. In a very simple form visiting InterAstra could occasionally generate some pre-upgraded module offer (similar to Pioneer Supplies). Or it could be an unique mission given to the commander, e.g. transport another player ship to the desired destination (not the exact instance of player ship, but just using transport orders as a source to generate these missions).

The same is with ship interiors. Adding them only makes sense together with creating additional game loops, such as i.e.:
  • aforementioned ability to repair ship power generator
  • ability to hack the airlock and install tracking device or timed detonator explosive to the target ship (e.g. as mission target)
  • some gatecrasher mechanics, e.g. to escape detention center (there are already prisoner cells implemented in settlements)
 
I suppose the test is how many people with Odyssey:
- dock at a starport, disembark to concourse, go to Inter Astra, select new ship, back to elevator, board new ship
and how many people:
- still use the Horizons-style shipyard screen to switch to their new ship with a scene change

If lots of Odyssey owners are doing the first "for immersion" that's probably a good hint to Frontier that purely decorative ship interiors would be popular.
I always get out and go there because i love the inmersion that is talking to the inter astra person and saying "please get me my ship" then it being perpared then walking across the landing pad to my ship. Sadly i cant open the door and walk in.
 
If lots of Odyssey owners are doing the first "for immersion" that's probably a good hint to Frontier that purely decorative ship interiors would be popular.
An easy measurable is how many fleet carrier owners purchased the concourse bar but don't typically use the bartender within their own fleet carrier. We don't have the stats, but I'm sure FDev could.
 
An easy measurable is how many fleet carrier owners purchased the concourse bar but don't typically use the bartender within their own fleet carrier. We don't have the stats, but I'm sure FDev could.
True, but hard to show either way. The bar on my FC is:
- pretty much entirely for RP purposes
- does have trade set up (as a necessary part of the above!)
- hasn't been visited by me since I set it up shortly after U11
- but I did talk to the bartender every day I visited the concourse, and likely will do so again when I next visit in N months time.
How does that come out on the metrics...
 
How does that come out on the metrics...
Does the fleet carrier owner regularly perform actual trade with the bartender? If not then the bar likely exists for cosmetics and RP.

Edit: Metrics could also be done regarding the Cr wealth of cmdrs vs their FC service purchases. Pulling stats from large populations of players would be a good tool for decision making.
 
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True, but hard to show either way. The bar on my FC is:
- pretty much entirely for RP purposes
- does have trade set up (as a necessary part of the above!)
- hasn't been visited by me since I set it up shortly after U11
- but I did talk to the bartender every day I visited the concourse, and likely will do so again when I next visit in N months time.
How does that come out on the metrics...

Mine is for atmosphere, and the crew to relax, the bartender holds some stuff for me as well, he promised he wouldn't sell any!
 
I always get out and go there because i love the inmersion that is talking to the inter astra person and saying "please get me my ship" then it being perpared then walking across the landing pad to my ship. Sadly i cant open the door and walk in.
I installed the shipyard module on my FC for exactly this, swapping ships without getting out of the previous one did my nut in.

O7
 
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