Newcomer / Intro What are you up to?

I got a dilemma, I mapped a moon looking for geology sites (said there were 3) and found 3 distress beacons and 3 minor crash sites. I landed at a beacon site and found 6 occupied escape pods, I couldn't carry all of them if I wanted to, I don't know what I should do.

I think Codger said it was a bug in the game, I hope so, it would make it much easier to leave them behind. At this rate, I'll encounter hundreds of them before I get back to the bubble, this is insane.
There is meant to be some game lore somewhere that says the company that sells the escape pods will pick up the distress beacon and rescue you if a kind commander doesn't do the deed first.
 
There is meant to be some game lore somewhere that says the company that sells the escape pods will pick up the distress beacon and rescue you if a kind commander doesn't do the deed first.
Well, I aint turning around now and if I dump all my repair limpets, I can only carry 3 more (4 total). I might find another wreck and dump off the 1 I'm carrying now and ignore all distress beacons. If I had a fleet carrier, I might consider stocking up and take them to Etienne Dorn for some engineering.
 
Well, I aint turning around now and if I dump all my repair limpets, I can only carry 3 more (4 total). I might find another wreck and dump off the 1 I'm carrying now and ignore all distress beacons. If I had a fleet carrier, I might consider stocking up and take them to Etienne Dorn for some engineering.

You could feed them to the Thargoids at a barnacle site.

Dr Evil.gif
 
Well, I aint turning around now and if I dump all my repair limpets, I can only carry 3 more (4 total). I might find another wreck and dump off the 1 I'm carrying now and ignore all distress beacons. If I had a fleet carrier, I might consider stocking up and take them to Etienne Dorn for some engineering.
Do you normally carry repair limpets in your exploration ship all the time?
My approach is to have at least 4t cargo space and then synthesis limpets (you get 4 at a time) if I need them. You need I thin k10 units of iron per synthesis to do it. That way I'm not carrying the weight of the limpets while exploring.
 
Do you normally carry repair limpets in your exploration ship all the time?
My approach is to have at least 4t cargo space and then synthesis limpets (you get 4 at a time) if I need them. You need I thin k10 units of iron per synthesis to do it. That way I'm not carrying the weight of the limpets while exploring.
As far as I'm aware, they don't have any impact on jump range. I've always carried 4 at a time and make more if needed. I have never understood why a jump range greater than 55Ly is so important when I go to every single system from point to point, right now my average jump is 3Ly, I find a lot of stuff this way and 4 limpets will take less than a 10th of a light year away from my range.
 
Limpets might not actually weigh anything but they do have mass. :p

You can check by looking at your jump range in the gal map - the cargo mass slider shows how much mass you are carrying in your cargo racks.

{I can't do a screenshot at the moment as Steam is taking it's time downloading Oddy from the sale (an alt) 'cos Glasto is streaming (x2).}

Screenshot_0021.jpg


Screenshot_0022.jpg
 
Last edited:
As far as I'm aware, they don't have any impact on jump range. I've always carried 4 at a time and make more if needed. I have never understood why a jump range greater than 55Ly is so important when I go to every single system from point to point, right now my average jump is 3Ly, I find a lot of stuff this way and 4 limpets will take less than a 10th of a light year away from my range.
It depends on where and how you want to explore. I'll just mention two points of interest that are two of my favourite places to explore in the ED galaxy. Hidden Abyssimal Treasures and Far Oasis. If you're ship does not have at least a 63ly, ideall 64ly jump range, you will not get to these systems. It takes a number of 126ly+ jumps to get there, which means premium / level 3 FSD injections.
My style of exploring is to visit points of interest that might be 1000s of ly apart. There is quite a bit of travel time difference between 55ly and the 70ly+ I get out of the Phantom.
But if you don't do this style of exploring, 55ly or less is fine.
 
My alt account as a new toy. I've always had trouble with reconciling medium ship capabilities and large landing platform requirements when it comes to the Imperial Clipper. Relative to the Kraits I'm used to, its fast, agile and fragile if you want to use the size 7 slot for cargo. Class 6 power plant isn't great - I've had to overcharge it to grade 2 with thermal spread and that's using energy efficient gimbled large fragment cannons and pack hound missiles. The shield is a class 6 bi-weave. Despite it's issues, I do really like it. It has charisma and it's a hoot to fly. It's seems to be easier to get close on a jousting pass and kill targets with frag cannons using this ship than the FAS that seems to want you to try and get in close and stay close. Tactical Graphite livery.
QmUZQKl.jpg
 
It depends on where and how you want to explore. I'll just mention two points of interest that are two of my favourite places to explore in the ED galaxy. Hidden Abyssimal Treasures and Far Oasis. If you're ship does not have at least a 63ly, ideall 64ly jump range, you will not get to these systems. It takes a number of 126ly+ jumps to get there, which means premium / level 3 FSD injections.
My style of exploring is to visit points of interest that might be 1000s of ly apart. There is quite a bit of travel time difference between 55ly and the 70ly+ I get out of the Phantom.
But if you don't do this style of exploring, 55ly or less is fine.
Well then, how hard is it to dump 4 repair limpets into space? I suspect it's no harder than doing an FSD injection. As for the material loss, very minimal considering the mats we stumble across when retrieving bio samples. Yes, you are correct that we (us or I) have different exploration styles, I do just that and tend not to indulge in site seeing, I very much doubt I'll see Sag-A even though I might pass close to it someday or travel those high traffic choke points on the rim.

The only time I set "Max jump range" to my plot is when I need to get out of a high traffic areas, I love the fact this game allows for so much diversity and independence, being able to develop one's own style. I emulate certain things or parts of one players style and add my own to it and customizing it for my style. But hey, I'm being redundant here as most of you already know this, I love this game!
 
My alt account as a new toy. I've always had trouble with reconciling medium ship capabilities and large landing platform requirements when it comes to the Imperial Clipper. Relative to the Kraits I'm used to, its fast, agile and fragile if you want to use the size 7 slot for cargo. Class 6 power plant isn't great - I've had to overcharge it to grade 2 with thermal spread and that's using energy efficient gimbled large fragment cannons and pack hound missiles. The shield is a class 6 bi-weave. Despite it's issues, I do really like it. It has charisma and it's a hoot to fly. It's seems to be easier to get close on a jousting pass and kill targets with frag cannons using this ship than the FAS that seems to want you to try and get in close and stay close. Tactical Graphite livery.
QmUZQKl.jpg
Ha... I have just bring out my Clipper to go add FSD booster, then I see yours.
1656118100196.jpeg


Its been so long it was in storage that I forgotten it is a medium ship that require large pad 🤷‍♀️

I used it only to fly around and surface mining.
 
Back
Top Bottom