Ship interior "trial run"

I did because its cool to meet up with a friend at the bar then go do a mission together.
I suspect a large percentage of cmdrs purchased the concourse bar purely for cosmetic/RP reasons. I certainly did.

I also really enjoy handing in my hard-earned exo-biology canisters to Vista Genomics. Much nicer than clicking menu items for Universal Cartographers or Redemption Office.

I would pay full service price for an additional lounge facing the back, so I can view the landing pads. (Nautilus Class).
 
I suppose the test is how many people with Odyssey:
- dock at a starport, disembark to concourse, go to Inter Astra, select new ship, back to elevator, board new ship
and how many people:
- still use the Horizons-style shipyard screen to switch to their new ship with a scene change

If lots of Odyssey owners are doing the first "for immersion" that's probably a good hint to Frontier that purely decorative ship interiors would be popular.

I always get out and go there because i love the inmersion that is talking to the inter astra person and saying "please get me my ship" then it being perpared then walking across the landing pad to my ship. Sadly i cant open the door and walk in.

Well, i do wonder how many people:
  • get to an on-foot CZ in their ships,
  • land,
  • dismiss the ship,
  • commence fighting,
  • then, at the end, call their ships and run 400-500m to board it,
  • leave the settlement and supercruise to another one (or supercruise back to restart the one they just won)

And they do it every single time they take part in a CZ

If we transpose this to carriers shipyards, between the carrier interiors located inside the command tower/nacelle to the landing pads - there usually are more than 500m (around 1km to the small pads, or up to more than 2 km to the farther large pads)
I do wonder how many people would have gotten their immersion that far to walk that distance every single time.

From a gameplay perspective i do find it quite ok-ish as it is, with the mention that having back entrance/exits to large hangars (at starports) feels a bit trollish.
But i do appreciate they put the hangar entrances in carriers on the sides, thus minimizing the hangar run (however i'd still like to be able to access on foot mission boards from my ship)
 
And they do it every single time they take part in a CZ
Close enough in my case - I tend to use Frontline for CZs and return to the station between each one ... but as I only do one a week if that, and spend all the Vulture time alt-tabbed away, it's hardly showing commitment to immersion over practicality.
 
Everyone might have had slightly different expectations when 'space legs' were announced. I was one of those that connected it to ship interiors and enhencement of already existing gameplay, like on-foot mining, doing repairs, salvaging or just having a drink at the hutton orbital bar.

I never would have opted to have an FPS within ED as an isolated new game feature!

I agree with those who point out that ship interiors are useless without any included functionality (did someone play 'Hellion'?). A 'generic' interior that does not reflect my ship and it´s modules is also not what I want.

To those who call for ironing out what is alresady part of the game before developing any new content: You shouldn´t have bought ED-O at all (includes me)! Instead we should have insisted on finishing ED-H, solving bugs and create damage models for all ships.
But unfortunately the truth is that FD wants to make money - as much as they can with the least effort. So be sure that they will come across with new DLCs that will bring features which are doable within the limits of the current game engine, even if the players don´t ask for them. Any effort to go further will likely be answered in the same way as for the new generation of planets in ED-O.

It makes me sad, but for me ED seems to be very close to EOL as well.
 
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To those who call for ironing out what is alresady part of the game before developing any new content: You shouldn´t have bought ED-O at all (includes me)! Instead we should have insisted on finishing ED-H, solving bugs and create damage models for all ships.
That doesn't make much sense. Since there are features of EDH which aren't carried over into EDO, like the planetary surface modelling (replaced by tiling), "perfecting" it into a dead end is a waste of money. There are parallel QOL improvements and bug fixes going on in EDH, to keep it playable and a pleasant experience, that's the most anyone can expect resources to be consumed on. In no way does the effort on EDO (12 major updates and lots of hotfixes) equate to "end of life", that's just nonsense.

doomed fraser 800.jpg
 
I suspect a large percentage of cmdrs purchased the concourse bar purely for cosmetic/RP reasons. I certainly did.

I also really enjoy handing in my hard-earned exo-biology canisters to Vista Genomics. Much nicer than clicking menu items for Universal Cartographers or Redemption Office.

I would pay full service price for an additional lounge facing the back, so I can view the landing pads. (Nautilus Class).
Ah, i run victory class (it looks good and i like its horn most) but yeah the vista genomics is much better than menu only.
 
Well, i do wonder how many people:
  • get to an on-foot CZ in their ships,
  • land,
  • dismiss the ship,
  • commence fighting,
  • then, at the end, call their ships and run 400-500m to board it,
  • leave the settlement and supercruise to another one (or supercruise back to restart the one they just won)

And they do it every single time they take part in a CZ

If we transpose this to carriers shipyards, between the carrier interiors located inside the command tower/nacelle to the landing pads - there usually are more than 500m (around 1km to the small pads, or up to more than 2 km to the farther large pads)
I do wonder how many people would have gotten their immersion that far to walk that distance every single time.

From a gameplay perspective i do find it quite ok-ish as it is, with the mention that having back entrance/exits to large hangars (at starports) feels a bit trollish.
But i do appreciate they put the hangar entrances in carriers on the sides, thus minimizing the hangar run (however i'd still like to be able to access on foot mission boards from my ship)
I do. I never use frontline, i have a python that i use for on foot CZs
 
Everyone might have had slightly different expectations when 'space legs' were announced. I was one of those that connected it to ship interiors and enhencement of already existing gameplay, like on-foot mining, doing repairs, salvaging or just having a drink at the hutton orbital bar.

I never would have opted to have an FPS within ED as an isolated new game feature!

I agree with those who point out that ship interiors are useless without any included functionality (did someone play 'Hellion'?). A 'generic' interior that does not reflect my ship and it´s modules is also not what I want.

To those who call for ironing out what is alresady part of the game before developing any new content: You shouldn´t have bought ED-O at all (includes me)! Instead we should have insisted on finishing ED-H, solving bugs and create damage models for all ships.
But unfortunately the truth is that FD wants to make money - as much as they can with the least effort. So be sure that they will come across with new DLCs that will bring features which are doable within the limits of the current game engine, even if the players don´t ask for them. Any effort to go further will likely be answered in the same way as for the new generation of planets in ED-O.

It makes me sad, but for me ED seems to be very close to EOL as well.
ED g i think may have elite deadly come out i dunno.
 
If we transpose this to carriers shipyards, between the carrier interiors located inside the command tower/nacelle to the landing pads - there usually are more than 500m (around 1km to the small pads, or up to more than 2 km to the farther large pads)
I do wonder how many people would have gotten their immersion that far to walk that distance every single time.

From a gameplay perspective i do find it quite ok-ish as it is, with the mention that having back entrance/exits to large hangars (at starports) feels a bit trollish.
But i do appreciate they put the hangar entrances in carriers on the sides, thus minimizing the hangar run (however i'd still like to be able to access on foot mission boards from my ship)

If we transpose this to carriers shipyards, between the carrier interiors located inside the command tower/nacelle to the landing pads - there usually are more than 500m (around 1km to the small pads, or up to more than 2 km to the farther large pads)
I do wonder how many people would have gotten their immersion that far to walk that distance every single time.

From a gameplay perspective i do find it quite ok-ish as it is, with the mention that having back entrance/exits to large hangars (at starports) feels a bit trollish.
But i do appreciate they put the hangar entrances in carriers on the sides, thus minimizing the hangar run (however i'd still like to be able to access on foot mission boards from my ship)
[/QUOTE]
1. They are on foot missions. Get out and get them on foot (by manually walking out of your ship)
2. I think carriers would most likely have a rail system for the crew to go from their quarters at the front to the engines/command deck at the rear with doors in the side of the hangars connecting with platforms in the middle between landing pads. (The smalls and mediums would only have to walk to the middle of the FC to board the train. Once on the train (seated) it would go to the base of the command tower and an elevator would be there taking you to top. To get back to your ship or a teammate's a menu would pop up at the station at the bottom of elevator giving you the option to go to your hangar's platform or your team's (npc activity would be high on platforms , train and other areas to give the sense of "city in space") i would love this. Immersion is so important to me that longer time doing something is worth it for me.
 
That doesn't make much sense. Since there are features of EDH which aren't carried over into EDO, like the planetary surface modelling (replaced by tiling), "perfecting" it into a dead end is a waste of money.
Yes, right! But in my opinion, the new repetitive tiling is a step back and obviously became a dead end itself.

In no way does the effort on EDO (12 major updates and lots of hotfixes) equate to "end of life", that's just nonsense.
That stands for itself. The number of updates and hotfixes that were implemented over the time after the release reflect the quality of the product on relaese date.
A lot of resources were allocated to make ED-O playable and that is why the devs had to work on it. We even got something like a release schedule for upcoming patches for a period of time. But what about the near future an mid term goals...?
 
Close enough in my case - I tend to use Frontline for CZs and return to the station between each one ... but as I only do one a week if that, and spend all the Vulture time alt-tabbed away, it's hardly showing commitment to immersion over practicality.

Yea, but with the mention the vulture did pick you from the settlement, but it does take you all the way back to the station.
When i use my ship, it is set to land some 400-500m from the settlement and while the run to the ship and the supercruise out then back in might be faster that the full Frontline Vulture run, there is no alt-tabbing possible on my side and we dont have autorun either :)

Sort of trade in, but it does seem a bit tedious to use your own ship than take the Frontline Vulture.
No comment really, but i do wish my ship to land closer the the settlement at the CZ end.
 
Yea, but with the mention the vulture did pick you from the settlement, but it does take you all the way back to the station.
When i use my ship, it is set to land some 400-500m from the settlement and while the run to the ship and the supercruise out then back in might be faster that the full Frontline Vulture run, there is no alt-tabbing possible on my side and we dont have autorun either :)

Sort of trade in, but it does seem a bit tedious to use your own ship than take the Frontline Vulture.
No comment really, but i do wish my ship to land closer the the settlement at the CZ end.
I haven't done on foot CZs outside of Frontline solutions, just landed nearby CZs without joining, but do your ships get attacked if you don't dismiss them? I tend not to dismiss my ships, so they're usually where I left them parked after missions.
 
I haven't done on foot CZs outside of Frontline solutions, just landed nearby CZs without joining, but do your ships get attacked if you don't dismiss them? I tend not to dismiss my ships, so they're usually where I left them parked after missions.

Sometimes they do get attacked
 
Yea, but with the mention the vulture did pick you from the settlement, but it does take you all the way back to the station.
When i use my ship, it is set to land some 400-500m from the settlement and while the run to the ship and the supercruise out then back in might be faster that the full Frontline Vulture run, there is no alt-tabbing possible on my side and we dont have autorun either :)

Sort of trade in, but it does seem a bit tedious to use your own ship than take the Frontline Vulture.
No comment really, but i do wish my ship to land closer the the settlement at the CZ end.
U can just relog. You don't need to supercruise at all to reset a ground CZ
 
no matter how they might do it, if at all.
I asked for the ability to change the interior color a very long time ago and a few times since.
Having certain imperial ships is blinding and just wrong, black Friday means very little to those ships, I really, really want all black, not just the part I can't usually see.

I can't even sit in a clipper without turning the monitor off....
and I own several.
I have all the gold and other gifted colors for the AspX too, some are also really hard on the eyes.

If a test is desired, I am perfect for the test, I already have over 300 ships, take your pick, please.
I even turn the hud off a lot, just to relax my eyes a bit.
can't find a way to turn off the paint.
 
fwiw, I switch to horizons to change ships unless I know its where I am, like just parked it a minute ago thing.

I keep asking if anyone besides me has more than a few ships.
I cannot think it was tested for me with over 300 ships.
it isn't even a thought to switch to horizons anymore, not after doing that scroll fest a couple times.
 
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