You're likely correct. The number of players with that many ships is going to be in the fractions of a %. To be fair to FDev, you can't cover every eventuality that we can come up with.I cannot think it was tested for me with over 300 ships
You're likely correct. The number of players with that many ships is going to be in the fractions of a %. To be fair to FDev, you can't cover every eventuality that we can come up with.I cannot think it was tested for me with over 300 ships
While parked, presumably. they can't model the inertia changes, zero gravity or external dame intrusion for any other mode.While I'm OK with the proposal, I don't think it's necessary to limit it to one ship, if it's sufficiently "generic" (at least initially).
All the ship cockpits have already been done. And they all have a door at the back. So just let them take us to a generic living-space (bunk, desk, chair, toilet/shower, microwave etc), then a room with an exit hatch, SRV boarding hatch, maintenance station, and another door to the passenger-cabins corridor.
Most of my ships are on my fleet carrier and I do generally go to the ship selector onfoot if I've already disembarked but if it's a quick switch because I'm in a hurry then I won't make the extra effort. It makes more sense to me to do it onfoot though. However, thinking about it now, if I had the option to select my new ship whilst still in the cockpit and then be disembarked to the landing pad with the elevator taking me straight to my new chosen ship pad, I would choose that pretty much every time.I suppose the test is how many people with Odyssey:
- dock at a starport, disembark to concourse, go to Inter Astra, select new ship, back to elevator, board new ship
and how many people:
- still use the Horizons-style shipyard screen to switch to their new ship with a scene change
If lots of Odyssey owners are doing the first "for immersion" that's probably a good hint to Frontier that purely decorative ship interiors would be popular.
I think if anyone's played a decent measure of survival games like Minecraft, the walking is no bother. I've been playing a bit of Valheim with my son and there's a decent amount of walking in that, though there's a good chance you'll come across berries and such on your way so it's fine. I imagine if Frontier added materials randomly scattered across planets that can be picked up with varying degrees of rarity, leading to some larger deposits that can be mined, you'd see a lot more CMDRs walking around the surface of these planets. I certainly would.Well, i do wonder how many people:
- get to an on-foot CZ in their ships,
- land,
- dismiss the ship,
- commence fighting,
- then, at the end, call their ships and run 400-500m to board it,
- leave the settlement and supercruise to another one (or supercruise back to restart the one they just won)
And they do it every single time they take part in a CZ
If we transpose this to carriers shipyards, between the carrier interiors located inside the command tower/nacelle to the landing pads - there usually are more than 500m (around 1km to the small pads, or up to more than 2 km to the farther large pads)
I do wonder how many people would have gotten their immersion that far to walk that distance every single time.
From a gameplay perspective i do find it quite ok-ish as it is, with the mention that having back entrance/exits to large hangars (at starports) feels a bit trollish.
But i do appreciate they put the hangar entrances in carriers on the sides, thus minimizing the hangar run (however i'd still like to be able to access on foot mission boards from my ship)
Some common materials could be placed on the landing pad next to elevators - like forgotten in a hurry by another commander - mixed up with pizza boxes and other clutter.I think if anyone's played a decent measure of survival games like Minecraft, the walking is no bother. I've been playing a bit of Valheim with my son and there's a decent amount of walking in that, though there's a good chance you'll come across berries and such on your way so it's fine. I imagine if Frontier added materials randomly scattered across planets that can be picked up with varying degrees of rarity, leading to some larger deposits that can be mined, you'd see a lot more CMDRs walking around the surface of these planets. I certainly would.
I think if anyone's played a decent measure of survival games like Minecraft, the walking is no bother.
So you went to the permanent alpha where nothing is finished at all?After i learned an important lesson, that the playerbase of Elite is fine with half finished, mediocre features and actively opposes a full ship interior and gameplay, it filled me with disappointment that this game would stay like it is forever. It pushed me over to Star Citizen
Evidently most players just don't want the same things that you do.After i learned an important lesson, that the playerbase of Elite is fine with half finished, mediocre features and actively opposes a full ship interior and gameplay, it filled me with disappointment that this game would stay like it is forever. It pushed me over to Star Citizen. I hope elite becomes what it could be but it looks like its just going to die this slow sad death.
There are plenty of reasons.just like in the lore if my steel bucket is just a bucket but still flies, who needs a seat or paint
Like Odyssey isn't, explain what interiors(other than just actual color match exterior) could possibly do to enhance or add to the flight of any ship.
Remember, this is Elite Dangerous and its addons, aka Horizons, Odyssey. Ultimately a space ship flying game.
And as long as it takes no effort away from actual development and storylines and fixes, that's a start.
Slim to no chance it will have my interest, from everything I keep reading that people want for no real useful reasons.
Honestly, wandering around corridors and timed missions are my ideas of game hell.There are plenty of reasons.
1. Immersion- like it or not this is important for a game like elite. Spending a minute walking through your ship is an amazing experience that never gets old and is worth the extra time.
2. Medical, salvage, and combat- in star Citizen there are missions that say URGENT! Boarding in progress- you have 5 minutes to claim the mission and get to the location before it despawns. Your task is to kill the bad guys outside the ship (ship to ship combat) then after they are dead, you EVA over to the ship under attack (its called an 890 jump, similar to a beluga in elite) open the airlock. Board, there are between 10 and 15 pirates and 3 security guards. Its your job to clear the pirates inside the ship with your on foot weapons and help the security. After you are sucessful the payment is 51,000- 60,000 uec (equivalent to about 20-25M credits). It is extremy immersive going through the huge ship not knowing where the baddies are (they could be around the corner waiting to kill you). After you are done, you go out the airlock again EVA to your ship, get on it, walk to the pilot's seat and fly home or to another area.
Thats why we need ship interiors, they have so much potential to meld ship content with foot content and be very fun.
Not going to fault the idea as it does seem like good gameplay to add. Only thing is this would need an Odyssey sized DLC (at least that sort of scale would seem to do the idea justice ). With Odyssey still seemingly not finished I think it'll be a while before something this big would get worked on.There are plenty of reasons.
1. Immersion- like it or not this is important for a game like elite. Spending a minute walking through your ship is an amazing experience that never gets old and is worth the extra time.
2. Medical, salvage, and combat- in star Citizen there are missions that say URGENT! Boarding in progress- you have 5 minutes to claim the mission and get to the location before it despawns. Your task is to kill the bad guys outside the ship (ship to ship combat) then after they are dead, you EVA over to the ship under attack (its called an 890 jump, similar to a beluga in elite) open the airlock. Board, there are between 10 and 15 pirates and 3 security guards. Its your job to clear the pirates inside the ship with your on foot weapons and help the security. After you are sucessful the payment is 51,000- 60,000 uec (equivalent to about 20-25M credits). It is extremy immersive going through the huge ship not knowing where the baddies are (they could be around the corner waiting to kill you). After you are done, you go out the airlock again EVA to your ship, get on it, walk to the pilot's seat and fly home or to another area.
Thats why we need ship interiors, they have so much potential to meld ship content with foot content and be very fun.
It is good gameplay and I wouldn't put it out of the realms of possiblity it will come to Elite as it was mentioned in the Kickstarter, you know, along with Spacelegs, which the same folks all knew would never come to Elite either.Not going to fault the idea as it does seem like good gameplay to add. Only thing is this would need an Odyssey sized DLC (at least that sort of scale would seem to do the idea justice ). With Odyssey still seemingly not finished I think it'll be a while before something this big would get worked on.
Like walking down the hangar every time never gets old?There are plenty of reasons.
1. Immersion- like it or not this is important for a game like elite. Spending a minute walking through your ship is an amazing experience that never gets old and is worth the extra time.