He sounds a bit like that bloke who resigned today and yet wants to keep his job for a while yet........He's a wastrel...or worse, he's a wastrel with an ego that far outreaches his capabilities as both a game designer and the head of a business.
He sounds a bit like that bloke who resigned today and yet wants to keep his job for a while yet........He's a wastrel...or worse, he's a wastrel with an ego that far outreaches his capabilities as both a game designer and the head of a business.
8 years lying without shame but now, in these last 2 years they have stopped lying... of course, hahahahaha...The alpha was poorly managed, I'm ok with that.
But since 2 years, why do you think it's poorly managed ? Which big mistake was made the last 2 years by CR ?
I see only minor communication mistakes (Tow and the roadmap for the more noticeables).
Hmm, "the bulk of the items being moved", my English might be poor, but bulk doesn't mean all. T0 and buggy?![]()
CIG once again trying to make something that is trival sound not trivial.
I tell you what, it makes doors sound like Nobel material.![]()
CIG once again trying to make something that is trival sound not trivial.
And in the case of Rockstar North, I worked in a software company in Leith one floor below them, I think they changed name from DMA to Rockstar while I was there. They were smaller in number than the software company i worked for, there were less than 50 people in our office, a lot less in theirs afaik. During that period they made San Andreas. Amazing.Rockstar....and most other game development or publishing houses, sold released games to get where they are... with the development costs of those games being paid for internally to build their business's enough over decades to own those fancy buildings and fill them with thousands of workers...Chris Roberts merely has aspirations of being viewed in the same light as these established software houses off the back of squandered and grossly mismanaged development funds supplied from other people's pockets. He's produced absolutely nothing as either a game developer or publisher for over 20 years. He's earned nothing, been given much, yet still failed to produce a single saleable product.
He's a wastrel...or worse, he's a wastrel with an ego that far outreaches his capabilities as both a game designer and the head of a business.
Here you goI'd love to see a histogram of these scores. It's basically 0-2's or 8-10's. If ever I've seen a love or hate game, this is it.Star Citizen user reviews
Metacritic aggregates music, game, tv, and movie reviews from the leading critics. Only Metacritic.com uses METASCORES, which let you know at a glance how each item was reviewed.www.metacritic.com
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The alpha was poorly managed, I'm ok with that.
But since 2 years, why do you think it's poorly managed ? Which big mistake was made the last 2 years by CR ?
I see only minor communication mistakes (Tow and the roadmap for the more noticeables).
Wastrel ... Now that is good word use and incredibly accurate. After almost 10 years, poor management has delivered what looks to be a buggy mess that is a fraction of what was promised. There is still the big unknown that is SQ42, I still cannot believe they havent managed to get a single player game out of the door after all this time.Rockstar....and most other game development or publishing houses, sold released games to get where they are... with the development costs of those games being paid for internally to build their business's enough over decades to own those fancy buildings and fill them with thousands of workers...Chris Roberts merely has aspirations of being viewed in the same light as these established software houses off the back of squandered and grossly mismanaged development funds supplied from other people's pockets. He's produced absolutely nothing as either a game developer or publisher for over 20 years. He's earned nothing, been given much, yet still failed to produce a single saleable product.
He's a wastrel...or worse, he's a wastrel with an ego that far outreaches his capabilities as both a game designer and the head of a business.
I blatantly stole that expression from @Darkfyre99, who used it in exactly the same way in a not dissimilarly themed post many hundreds of pages ago...I thought the same thing when I saw it used so eloquently back thenWastrel ... Now that is good word use and incredibly accurate. After almost 10 years, poor management has delivered what looks to be a buggy mess that is a fraction of what was promised. There is still the big unknown that is SQ42, I still cannot believe they havent managed to get a single player game out of the door after all this time.
Oh I can..... I still cannot believe they havent managed to get a single player game out of the door after all this time.
The buggy mess of a ten year old pre-alpha and the as yet unseen vaporware? You mean those? Oh that is hilarious.....And 2 space games are made. Really complex, interesting and beautiful ones. Something that other companies don't even try to do.
Remember kids, the plan is not (and never was at least right after the strech goals frenzy methinks) to release products, but to make a living of "working" on it
CIG says they have fixed the desync issues but in reality, they decreased the player cap to 40 as they have done in the past, they have left the X/50 when trying to join a friend but you will never get into a server with more than 41 people unless you join your friends and then the server goes to hell. this is a problem, as the world gets bigger it is becoming harder and harder to come across people in the verse for natural dynamic encounters. with the event coming in 3.17.2 I feel that to counter the desync issues, they might just reduce the player cap even more to 30 to reduce the server stress.
Goodness. It's almost as if the thing that many people has said was effectively impossible has been 'refactored' quietly out of the door.Yay another concern post... Guy reckons CIG have sneakily put a cap of nearer 40 on the servers....
Goodness. It's almost as if the thing that many people has said was effectively impossible has been 'refactored' quietly out of the door.