Game Discussions Star Citizen Discussion Thread v12

The alpha was poorly managed, I'm ok with that.
But since 2 years, why do you think it's poorly managed ? Which big mistake was made the last 2 years by CR ?
I see only minor communication mistakes (Tow and the roadmap for the more noticeables).
8 years lying without shame but now, in these last 2 years they have stopped lying... of course, hahahahaha...

They spit in the face of their funders telling them that, if the Server Meshing, the persistence, and the number of simultaneous players are finally not going to be (not even remotely) as they have been promising for years, it is not their fault, it is the fault of the fans for doing theorycrafting... and they reward them by saying that "it's a new era of honesty" and praising that disgusting management, giving them more money, and defending them as if CIG were the most valuable and important thing in their lives.

10 years with fear and still not being able to overcome the unknown that, if after everything swallowed and all the money spent, the game will really go on sale one day and if it will have the minimum to be able to call it "stable" and "playable" . 10 years later and still with that infinite and overwhelming doubt that forces you to keep lying and telling yourself that "everything is fine" and that "there is no rush"...
 
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CIG once again trying to make something that is trival sound not trivial.
 
Rockstar....and most other game development or publishing houses, sold released games to get where they are... with the development costs of those games being paid for internally to build their business's enough over decades to own those fancy buildings and fill them with thousands of workers...Chris Roberts merely has aspirations of being viewed in the same light as these established software houses off the back of squandered and grossly mismanaged development funds supplied from other people's pockets. He's produced absolutely nothing as either a game developer or publisher for over 20 years. He's earned nothing, been given much, yet still failed to produce a single saleable product.

He's a wastrel...or worse, he's a wastrel with an ego that far outreaches his capabilities as both a game designer and the head of a business.
And in the case of Rockstar North, I worked in a software company in Leith one floor below them, I think they changed name from DMA to Rockstar while I was there. They were smaller in number than the software company i worked for, there were less than 50 people in our office, a lot less in theirs afaik. During that period they made San Andreas. Amazing.

They made great games, then expanded. Like a real company.
 

I'd love to see a histogram of these scores. It's basically 0-2's or 8-10's. If ever I've seen a love or hate game, this is it. 😲
 
The alpha was poorly managed, I'm ok with that.
But since 2 years, why do you think it's poorly managed ? Which big mistake was made the last 2 years by CR ?
I see only minor communication mistakes (Tow and the roadmap for the more noticeables).

I'm an old man. My memory isn't what it use to be. But I do believe all my posts have been about the poor management of the game, from that amazing open letter where Chris Roberts threatened to sue Kotaku, to the persistent bugs that are never worked on

But I don't want to go on about past mistakes. I'll go for an example that isn't even 2 years old. I'll go for one in the future. Chris Roberts will announce a new JPEG ship which will be available for "donations with the ship as a reward for your generosity"... even though he still has ships that he hasn't worked on that are available for "donations with the ship as a reward for your generosity"

...he keeps growing his technical debt
 
Rockstar....and most other game development or publishing houses, sold released games to get where they are... with the development costs of those games being paid for internally to build their business's enough over decades to own those fancy buildings and fill them with thousands of workers...Chris Roberts merely has aspirations of being viewed in the same light as these established software houses off the back of squandered and grossly mismanaged development funds supplied from other people's pockets. He's produced absolutely nothing as either a game developer or publisher for over 20 years. He's earned nothing, been given much, yet still failed to produce a single saleable product.

He's a wastrel...or worse, he's a wastrel with an ego that far outreaches his capabilities as both a game designer and the head of a business.
Wastrel ... Now that is good word use and incredibly accurate. After almost 10 years, poor management has delivered what looks to be a buggy mess that is a fraction of what was promised. There is still the big unknown that is SQ42, I still cannot believe they havent managed to get a single player game out of the door after all this time.
 
Wastrel ... Now that is good word use and incredibly accurate. After almost 10 years, poor management has delivered what looks to be a buggy mess that is a fraction of what was promised. There is still the big unknown that is SQ42, I still cannot believe they havent managed to get a single player game out of the door after all this time.
I blatantly stole that expression from @Darkfyre99, who used it in exactly the same way in a not dissimilarly themed post many hundreds of pages ago...I thought the same thing when I saw it used so eloquently back then :)
 
And 2 space games are made. Really complex, interesting and beautiful ones. Something that other companies don't even try to do.
The buggy mess of a ten year old pre-alpha and the as yet unseen vaporware? You mean those? Oh that is hilarious.....

....and, as a hint, most people use positive outcomes as palpable justification for expenditure.

So, any eta on the remaining 109 star systems? (Asking for Todd Howard, David Braben, Sean Murray...)
 
Yay another concern post...

Guy reckons CIG have sneakily put a cap of nearer 40 on the servers:

CIG says they have fixed the desync issues but in reality, they decreased the player cap to 40 as they have done in the past, they have left the X/50 when trying to join a friend but you will never get into a server with more than 41 people unless you join your friends and then the server goes to hell. this is a problem, as the world gets bigger it is becoming harder and harder to come across people in the verse for natural dynamic encounters. with the event coming in 3.17.2 I feel that to counter the desync issues, they might just reduce the player cap even more to 30 to reduce the server stress.

More positive citizens are suggesting players are just being dispersed more effectively across servers / that it's just a soft cap. But they're not contesting the idea that 40 seems to be the new normal. Interesting.
 
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