What feature do hope will be updated/refreshed for early 2023?

You engineer your stuff and never do it again once you have a decent level.
Not really: I've changed the engineering on a few ships, to repurpose them, and still buy new ships (small ones more these days) and outfit them and engineer them to be fit for their intended purpose.

It's easy, so many mats picked up just having fun - even the 'hard to get' data can be picked up by doing simple missions for G5 data and trading. Of course, it does require the flexibility to play doing a bit of everything, which makes sense.
 
Not really: I've changed the engineering on a few ships, to repurpose them, and still buy new ships (small ones more these days) and outfit them and engineer them to be fit for their intended purpose.

It's easy, so many mats picked up just having fun - even the 'hard to get' data can be picked up by doing simple missions for G5 data and trading. Of course, it does require the flexibility to play doing a bit of everything, which makes sense.
Would make sense if ED handled difficulty like ither games do. But ED spawns the bulletsponge on me regardless where I go. Which is also why I want it rather now than grinding stuff in menial jobs. The other reason I want it "now" is because I had decent gear before and I'm not gonna grind the same crap yet again to restore my goalposted power levels.
 
Would make sense if ED handled difficulty like ither games do. But ED spawns the bulletsponge on me regardless where I go. Which is also why I want it rather now than grinding stuff in menial jobs. The other reason I want it "now" is because I had decent gear before and I'm not gonna grind the same crap yet again to restore my goalposted power levels.
You'd be surprised how easy it is go gather manufactured mats in a Res site with a stock ship, using the law to do the actual blowing up, raws are just a trip out to shard sites and trading, or a by-product of mining, and doing a few missions can stock up data nicely - along with targeting each ship you see so that they are scanned.

All of the above does require playing different styles though, so would obviously be 'grinding' for some.
 
You know, when it's horizon engineers being talked about: Probably everyone in the audience is done with it and wouldnt touch it with a pole anymore. You engineer your stuff and never do it again once you have a decent level.

I'm kind of like that, although mostly because I have put a lot of time into the game. Every so often I (used to) buy a new ship either because I had a niche I wanted to fill in my fleet or just to try out a ship & see what it was good at in my hands.

I usually have almost all the mats I need already to engineer the basic build then I spend some time using the ship, thinking about it's shortcoming & how I can improve it.

But there haven't been any new ships for a long time, and I already have most of my ships fully engineered now. As you say Engineering is no longer a part of my daily activities. When I am in the bubble I can do almost everything I want to do in a 192t Frag Python and a Corvette for CZs, but I like variety so I try to use different ships when the opportunity arises.

Engineering makes the game easier, particularly as a skill substitute in combat. I can do most of what I do in unengineered ships but I can do more and be more competitive against any opposition in an engineered ship.

I enjoyed some of the engineering unlocking process too (Horizons stuff), again though now it's done that's no longer part of my day to day activities. I have yet to do any mats collecting or engineering in Odyssey, I just use pre-engineered stuff I find while playing.
 
You know, when it's horizon engineers being talked about: Probably everyone in the audience is done with it and wouldnt touch it with a pole anymore. You engineer your stuff and never do it again once you have a decent level.
New Alt Account - Last year unlocking the engineers and enginering a couple ships was pretty easy. When you are an established player doing that stuff is really easy when you have done it before and don't need to figure anything out. I wasted no engineering on temporary ships. I only did 3 ships which is all I wanted. In addition to other activities Is think I did it in 4-6 weeks of casual play. No Davs Hope or Jameson, just went around doing stuff. Yes if I tried doing a fleet of ships it would have been awful.

Existing Account - I recently repurposed a ship and added a couple ships. It was pretty easy because I had all the mats from just doing all the other activities.


-> I always pick up engineering mats with the knowledge that I will probably want another ship engineered ship or try new modules.
 
Would make sense if ED handled difficulty like ither games do. But ED spawns the bulletsponge on me regardless where I go. Which is also why I want it rather now than grinding stuff in menial jobs. The other reason I want it "now" is because I had decent gear before and I'm not gonna grind the same crap yet again to restore my goalposted power levels.
I was like that, especially after the engineering revamp. I had an engineered fleet and now again ? Quit for weeks. In the end I pulled through and do not regret it. I own every ship in the game, all fully G5 engineered and am having fun with them. The engineering 2.0 introduced a definitive end to it, there's a set maximum level, relatively easy to reach. No more potentially endless rerolling to get an even better god roll like it used to be. And I'm really itching to engineer another ship, but there has been no new one for so long. I want to get that Panther LX and engineer the heck out of it.
 
Hi all,

One final post on this, between this thread and reddit there were about 100 responses that I could use (made things really easy maths wise) so here are the results from this small sample.

Feature
Wanted
Expected
Engineering
0%​
80%​
Crime and Punishment
38%​
10%​
BGS
11%​
5%​
Powerplay
20%​
5%​
CQC
2%​
0%​
Exploration
29%​
0%​

I suspect that outside of this forum powerplay might have not got as much backing as it did but overall, it felt that most feel we up for another round of Engineering Changes and the more hoped for system is Crime and Punishment.

Thanks everyone for their opinions and you can hear our discussion over at https://laveradio.com/lave-radio-episode-397/
I sort of conveyed expecting it to be exploration, which might raise it above 0%. Although I was sort of being vague/speculative/pessimistic and could equally (pessimistically) see engineering being it. So maybe you were interpreting, whcih is fine :).
 
Just in case fdev are watching - the foot engineering is fine thx (y)
It's not fine at all. When you finish one piece, find it doesn't quite live up to your expectations, you have to go through the entire grind again, even though you merely wish to change one modification. That borders on sadism by the devs.
 
you have to go through the entire grind again
There is the issue...

"grind"....

I just play and get loads of stuff, but then, I don't mind mass-murder and notoriety 10, so getting the stuff I want can end up with a trail of carnage, and me belly-laughing along the way. (I don't murder in Anarchy controlled settlements, that's 'easy mode')
 
You know, when it's horizon engineers being talked about: Probably everyone in the audience is done with it and wouldnt touch it with a pole anymore. You engineer your stuff and never do it again once you have a decent level.
It’s always been a continuous process for me, at least for my “work ships.” My power plants especially are a balancing act between power output and overall heat generation.
 
It’s always been a continuous process for me, at least for my “work ships.” My power plants especially are a balancing act between power output and overall heat generation.
I guess it becomes a continuous process once you have the basic tools engineered and you just use them to unlock stuff. I find using the same ships boring. I would pick one and then play with that for a while until I would switch and do something different. That means I need not just one ship improved - I need all improved or I have to suffer monotonous series of gameplay with stuff i had already enough of. Games live by variety. Engineering - or rather: the bulletsponge greatly goalposted the existing variety behind newly erected grindwalls. Old stuff behind new walls. Not very exiting.
 
The reason why we got the engineers and the terrible arduous grind in ED was that the devs aren't confident to put out enough "interesting" content. So we got stuff that appeals to obsessive compulsions, keeps players occupied until they peter away at some point. For reasons I cannot fathom this has worked well for ED. No denying that. Is just not a game I would wanna play.
 
There is the issue...

"grind"....

I just play and get loads of stuff, but then, I don't mind mass-murder and notoriety 10, so getting the stuff I want can end up with a trail of carnage, and me belly-laughing along the way. (I don't murder in Anarchy controlled settlements, that's 'easy mode')
Let me rephrase: The effort required to create a new fully engineered weapon or suit to switch one mod compared to a previous item made is way out of proportion. Plus the previous item will never get used again, effectively putting all the effort that went into that item to total waste.
 
The reason why we got the engineers and the terrible arduous grind in ED was that the devs aren't confident to put out enough "interesting" content.
Players can burn through most "interesting" content really fast. Especially when the "answers" to challenges are posted on the internet.

It takes creative game design to implement "interesting" content that can entice a player into +100 hours of active gameplay. There are only a few games that I have put +100 hours of active game play into and they had significant elements of repetition with only small spatterings of "interesting". It is the player that decides if it is fun repetition with reasonable rewards or awful monotonous grind that just sucks.


-> Upon reflection the vast majority of "interesting" things I have engaged in various +100hr games are self or other player created. Otherwise there is massive repetition in the form of collecting, fighting npc's over & over & over & over, running the same dungeon dozens of times to get the RNG rewards, etc.
 
Let me rephrase: The effort required to create a new fully engineered weapon or suit to switch one mod compared to a previous item made is way out of proportion. Plus the previous item will never get used again, effectively putting all the effort that went into that item to total waste.
I guess it depends on how one wished to play, yes, it would be nice to be able to remove an effect added as one wished, but I have tried all of the mods that interested me as the 1st upgrade, selling the suit or weapon afterward if it doesn't do anything useful to me.

Swings and roundabouts really, the fully engineered suits & weapons I do have, happen to have those effects I want. But I've not had to do anything I wasn't enjoying to get there, I've given away plenty of foot engineering mats too, so it isn't as if they are as scarce as some of the ship ones.
 
I guess it depends on how one wished to play, yes, it would be nice to be able to remove an effect added as one wished, but I have tried all of the mods that interested me as the 1st upgrade, selling the suit or weapon afterward if it doesn't do anything useful to me.

Swings and roundabouts really, the fully engineered suits & weapons I do have, happen to have those effects I want. But I've not had to do anything I wasn't enjoying to get there, I've given away plenty of foot engineering mats too, so it isn't as if they are as scarce as some of the ship ones.
I can engineer a complete ship from zero materials to fully G5 in one day. I can also upgrade an on foot item to 5 or make one single modification in one single day, if I am lucky. That means at minimum 5 full days to make one complete piece of equipment, while I could have finished 5 ships in the same time.
 
I can engineer a complete ship from zero materials to fully G5 in one day. I can also upgrade an on foot item to 5 or make one single modification in one single day, if I am lucky. That means at minimum 5 full days to make one complete piece of equipment, while I could have finished 5 ships in the same time.
If you say so.
Perhaps I have been more fortunate than you? (or, more accurately, less fortunate, as I couldn't G5 a complete ship, from scratch, in a single day, starting from no mats...)
 
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