Which describes 90% of the jumps out there. Intra-system travel is the exception, not the norm.The masslock option would remove the ability to hyper-jump when mass-locked by player ships - it would not affect jumps to super-cruise.
That's not quite correct. The mass lock effect has a greater impact on supercruise jumps vs hyper-jumps, but that effect is still there. There's nothing more frustrating during a Buckyball Race than realizing there's a Beluga along your exit vector, when every second is precious. Even if you're just racing to beat your best time.ETA I see you have added to your post. Jumps to another system are not affected by masslock from other ships, only jumps to supercruise.
And just to be clear, I'm not an open-only advocate either. I'm perfectly happy to let open remain for those who choose it. The tri-mode system, with the game itself being mode-agnostic, has led to this being the most pleasant "open-PvP" MMO I've ever played. I'm simply not in favor of any mode being favored over another. The two Riverside mentioned are the only ones that give private group players an advantage, no matter how slight.
Ah... the conversation is going so fast!
Off the top of my head: trading - as if players did not affect the BGS then they would not affect station stock levels or buy / sell prices.
Stock and prices are affected by the economic sim, with limited input from the background sim. The background sim affects things like influence, who controls the system, and what factions control which facilities. But now that you pointed this out, not affecting the BGS would allow players to farm anarchy factions without destroying the very thing their farming in the first place, so you do have a good point.